protect Posted June 3, 2011 Posted June 3, 2011 Would anyone know how to be lifted Hellbound level to 11. Quote
0 Gries Posted June 3, 2011 Posted June 3, 2011 http://wrath.lineage.ro/index.php?topic=20601.msg214971#new Try here :D Quote
0 protect Posted June 4, 2011 Author Posted June 4, 2011 i make manual with hellbound.sql 11lvl hellbound but after rr him by 4lvl always i dont understand why i bet max trust point Quote
0 protect Posted June 4, 2011 Author Posted June 4, 2011 maybe someone have epilogue server and say how his raise hellbound level to 11 Quote
0 protect Posted June 4, 2011 Author Posted June 4, 2011 maybe i must change something in hellboundmanager.java? package com.l2dc.gameserver.instancemanager; import java.util.logging.Logger; import com.l2dc.Config; import com.l2dc.database.MiscDbTask; import com.l2dc.gameserver.datatables.NpcTable; import com.l2dc.gameserver.datatables.SpawnTable; import com.l2dc.gameserver.model.L2Spawn; import com.l2dc.gameserver.templates.chars.L2NpcTemplate; // author: TheOne public class HellboundManager { private boolean _isOpen = false; private boolean _megalithsCompleted = false; private int _level = 0; private int _currentTrust = 0; private int _tempTrust = 0; private int tempLevel = 0; private static final Logger _log = Logger.getLogger(HellboundManager.class.getName()); // ========================================================= // Constructor private HellboundManager() { _log.info("Initializing HellboundManager"); init(); } private void init() { checkHellboundLevel(); _log.info("HellboundManager: Loaded "); } public static final HellboundManager getInstance() { return SingletonHolder.INSTANCE; } public boolean checkMegalithsCompleted() { return _megalithsCompleted; } public void setMegalithsCompleted(boolean value) { _megalithsCompleted = value; } public boolean checkIsOpen() { return _isOpen; } public int getLevel() { return _level; } public int getTrust() { return _currentTrust; } public L2Spawn addSpawn(int mobId, int xx, int yy, int zz, int headg, int respTime) { L2NpcTemplate template1; template1 = NpcTable.getInstance().getTemplate(mobId); L2Spawn spawn = null; try { spawn = new L2Spawn(template1); } catch (SecurityException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (NoSuchMethodException e) { // TODO Auto-generated catch block e.printStackTrace(); } spawn.setLocx(xx); spawn.setLocy(yy); spawn.setLocz(zz); spawn.setAmount(1); spawn.setHeading(headg); spawn.setRespawnDelay(respTime); spawn.setInstanceId(0); spawn.setOnKillDelay(0); SpawnTable.getInstance().addNewSpawn(spawn, false); spawn.init(); spawn.startRespawn(); if (respTime == 0) { spawn.stopRespawn(); } return spawn; } public void unlockHellbound() { MiscDbTask.getInstance().unlockHellbound(); _isOpen = true; } public void increaseTrust(int points) { _currentTrust += (points * Config.RATE_HELLBOUND_POINTS); updateTrust(_currentTrust); } public void updateTrust(int newTrust) { _currentTrust = newTrust; MiscDbTask.getInstance().updateHellboundTrust(newTrust); } public void changeLevel(int newLevel) { _level = newLevel; MiscDbTask.getInstance().changeHellboundLevel(newLevel); } public void checkHellboundLevel() { Object[] obj = MiscDbTask.getInstance().checkHellboundLevel(); _tempTrust = (Integer)obj[0]; tempLevel = (Integer)obj[1]; _isOpen = (Boolean)obj[2]; if (_tempTrust > 0 && _tempTrust < 300000) _level = 1; if (_tempTrust >= 300000 && _tempTrust < 600000) _level = 2; if (_tempTrust >= 600000 && _tempTrust < 1000000) _level = 3; if (_tempTrust >= 1000000 && _currentTrust < 1030000) _level = 4; if (tempLevel == 5) _level = 5; if (tempLevel == 6) _level = 6; if (tempLevel == 7) _level = 7; if (tempLevel == 8) _level = 8; if (tempLevel == 9) _level = 9; if (tempLevel == 10) _level = 10; if (_level >= 10 && _tempTrust >= 2000000) _level = 11; _currentTrust = _tempTrust; if (tempLevel != _level && tempLevel != 5) { changeLevel(_level); } } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final HellboundManager INSTANCE = new HellboundManager(); } } Quote
Question
protect
Would anyone know how to be lifted Hellbound level to 11.
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.