if you are selling something, you have to have both updated, right? people see forum first, not website.
if you are selling something, you have to have both updated, right? people see forum first, not website.
⏳ L2Elixir Open Beta goes live in less than 4 hours!
This Saturday, November 15th at 21:00 (UTC +2), the gates open for our biggest testing phase!
🔥 Don’t miss the first 30 minutes — exclusive rewards await!
A special NPC, “The Judge”, will appear in Giran, offering unique bonuses to early participants:
🏅 Open Beta Rewards:
- The first 2 players who talk to The Judge → Premium Account for Launch
- Another 2 random players who interact → Premium Account
- Everyone who speaks to the NPC within the first 30 minutes → Legendary Starter Pack for all characters on launch day (Nov 28th, 2025)
📌 The NPC will spawn exactly at 21:00 (UTC+2).
⏱️ Follow the countdown on our website — the hype is real!
Create your account & download the Updater to be ready!
🔗 https://l2elixir.org/connect/
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Question
zeus7
τρωω αυτο το error καθε φορα που κανω teleport εψαξα στο search αλλα δν βρεικα καποια λυση :
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial39) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial39) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector39) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector39) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ξερει κανεις τι μπορει να φτεει ??? :/
(Interlude Client)
16 answers to this question
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