GunarStillis Posted February 15, 2012 Posted February 15, 2012 the Items works in game, but I can't wear them on the character... it's the XML file... <?xml version="1.0" encoding="UTF-8"?> <list> <item id="50005" type="Armor" name="Knight's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50006" type="Armor" name="Archer's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50007" type="Armor" name="Enchanter's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50008" type="Armor" name="Healer's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50009" type="Armor" name="Rouge's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50010" type="Armor" name="Warrior's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50011" type="Armor" name="Summoner's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> <item id="50012" type="Armor" name="Wizard's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <cond msgId="2453"> <player cloakStatus="1" /> </cond> <for> <add order="0x10" stat="pDef" val="0" /> <add order="0x40" stat="darkRes" val="0" /> <!-- Dark Attribute Defense +30 --> </for> </item> </list>
sonnytexas Posted February 16, 2012 Posted February 16, 2012 Please how can i add this cloak to my server ? :( It looks awesome! ;)
Devangell™ Posted February 16, 2012 Posted February 16, 2012 Please how can i add this cloak to my server ? :( It looks awesome! ;) we have lot of guides where can show you how to do it just need some search my friend :)
crash_8675 Posted February 16, 2012 Author Posted February 16, 2012 the Items works in game, but I can't wear them on the character... it's the XML file... I think your xml file is incomplete, try with this: <?xml version="1.0" encoding="UTF-8"?> <list> <item id="52020" type="Armor" name="Knight's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52021" type="Armor" name="Archer's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52022" type="Armor" name="Enchanter's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52023" type="Armor" name="Healer's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52024" type="Armor" name="Rogue's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52025" type="Armor" name="Warrior's Cloak "> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52026" type="Armor" name="Summoner's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> <item id="52027" type="Armor" name="Wizard's Cloak"> <set name="icon" val="icon.vesper_cloack_i00" /> <set name="default_action" val="equip" /> <set name="bodypart" val="back" /> <set name="immediate_effect" val="1" /> <set name="crystal_type" val="s80" /> <set name="material" val="cloth" /> <set name="weight" val="220" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <add order="0x10" stat="pDef" val="20" /> </for> <cond msgId="2453"> <player cloakStatus="1" /> </cond> </item> </list> If you want use cloaks with all sets then you must remove this condition from xml file: <cond msgId="2453"> <player cloakStatus="1" /> </cond>
crash_8675 Posted April 27, 2012 Author Posted April 27, 2012 is only 1 cloak ? No, there are 8 cloacks, look pictures in first post.
CaptainRikou Posted August 13, 2012 Posted August 13, 2012 Even with the corresponding xml file, I cannot create those cloaks in game "item doesn't exist" It could be because I'm using H5, but that should actually just be a matter of graphics not the item itself or am I wrong?
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