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Question
kokkinidisjim
I spent the following script in freya server
import sys from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.model import L2ItemInstance from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "BloodEmpires" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 65051 CHEST = 65052 #Monsters NAGLFAR = 65053 SENTRY1 = 65054 SENTRY2 = 65055 HOUND = 65056 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 84: player.sendPacket(SystemMessage.sendString("You must be level 84 or higher to enter.")) return False if not party: return True return False def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class TrueFight(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "BloodEmpires.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 82200 tele.y = 148347 tele.z = -3467 exitInstance(player,tele) st.giveItems(ADENA,27500000) st.giveItems(STONE,2) st.giveItems(SCROLL,2) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (84+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!")) st.giveItems(E_APIGA,2) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!")) st.giveItems(E_APIGA,2) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,3) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "-beep-!-beep-!-beep-!!!... Defeated... How!???")) player.sendPacket(ExShowScreenMessage("Congratulations Adventurer! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,6) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = BloodEmpires(-1, qn, "BloodEmpires") QUEST.addStartNpc(65051) QUEST.addTalkId(65051) QUEST.addTalkId(65052) QUEST.addKillId(65053) QUEST.addKillId(65056) QUEST.addKillId(65054) QUEST.addKillId(65054)and I caused the error below
plz help me...
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