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Posted

2lxe12.gif

 

 

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XP: 100

SP: 100

Adena: 150

Drop/Spoil: 5

 

 

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Safe +3

Max ---

Normal Rate: +4 = 50%, +5/+10 = 45%, +11/+15 = 30%, +16/--- = 15%

Blessed Rate: +4 = 55%, +5/+10 = 50%, +11/+15 = 35%, +16/--- = 20%

 

 

atudqc.png

 

NO CUSTOM ITEMS

Interlude Server

Working Interlude Skills

Skills: 99%

Sieges/Fortress 100%

Auto Learn Skills

Gm Shop (with all items)

Global Gatekeeper (with all areas)

Buffer ( with all buffs, except 3rd class + gr.might and gr.shield )

Offline Shop System

Spawn Protection

Noblesse with Quest. You can find the Quest Items in our Gm Shop with Adenas

Epic Bosses retail. Baium, Antharas and Valakas Quest Items in our Gm Shop with Gold Coins and adenas

 

 

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New character spawn lvl20

New character spawn in giran castle town

Custom Events (From our team)

Debuff System

Armor Penalty

 

 

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Buff slots 24 max ( 20 normal and +4 with divine inspiration )

1 Hour normal buffs

1 Hour dances and song

45 Minutes prophecies

Cat and Unicorn buffs retail.

Debuff slots 6

 

 

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Olympiad NPC

Ranking NPC (Here you can check TOP pvp/pk/onlinetime/clan in our server)

Augmenter NPC

Raid Bosses NPC (Here you can check when baium,AQ etc will respawn or if they are alive)

 

 

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Solo Farm - MOS:

There mobs drop 1-5 Gold Coins with 50% Chance

 

Party Farm - PI:

There are mobs are like Mini Bosses and drop 20-30 Gold Coins with 40% Chance

These mobs have respawn time 5 minutes.

 

 

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Olympiad Start Time:

18:00 pm

Olympiad Finish Time:

00:00 pm

Olympiad Period Time:

2 Weeks

 

Server Website

Server Forum

 

 

PS: Server isn't mine.

Posted

Updated: 09/05/2011

  • Fixed Flame of Splendor Barakiel Stats.
  • Added Flame of Splendor Barakiel Respawn/Online Informations to our Raid Boss NPC.
  • Added Gatekeeper, Gm Shop, Buffer, Maximilian (Priest) in all Clan Halls.
  • Added Gatekeeper, Gm Shop in all Castles.
  • Added new start items in new characters.
    • Mage: Devotion set armor, D-Grade weapon, set D-Grade jewls and 3k ss.
    • Fighter: Brigandine set armor, D-Grade dagger, set D-Grade jewls and 3k ss.

  • Added new style in our Gatekeeper.
  • Decreased start adenas in new characters from 20kk to 5kk.
  • Increased Top-Grade Life Stone: level 76 drop rate to 50% in our Party Zone.

 

 

PS: Subclass now is free!

Posted

the server is so bad with party exp is 2000x

 

I would even like the solo x2k, i never understood point of x100-x500 exp servers anyway, it takes like half an hour maybe less to level. So why waste that time on lvling...

Posted

I would even like the solo x2k, i never understood point of x100-x500 exp servers anyway, it takes like half an hour maybe less to level. So why waste that time on lvling...

 

So damn, true :)

Server looks nice but need more people, so lets give it a try :D

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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