Player pawn a mob with duble clicking in a X Item (i have solved this part).
Now i will like to know if for example in "NPCAIDATA" i see there is a celd for "Clan" and "Enemy Clan" so based on this i can make a MOB Enemie of the other Clan fight against each other in this way?
PD: The idea is when a player get an item can spawn a MOB and this MOB help him in a fight versus a hard MOB, now the question is the Helping MOB will really help the player i mean who will attack first the helper mob the player or the enemie Clan Mob? Thx in advance for who can help me.
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i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Hello,
I am currently using Mobius 2.8 Seven Signs (Subscriber Version).
I have increased the inventory capacity from 80 slots to 500 slots.
The problem is that when the number of items exceeds 200, opening the inventory causes a delay of about 1–2 seconds.
If the inventory is empty or contains only a small number of items, there is no lag at all, but when the item count goes over 200 or 300, the delay increases accordingly.
Is there anyone who could fix this issue?
Question
Chakl22
I wanna make this:
Player pawn a mob with duble clicking in a X Item (i have solved this part).
Now i will like to know if for example in "NPCAIDATA" i see there is a celd for "Clan" and "Enemy Clan" so based on this i can make a MOB Enemie of the other Clan fight against each other in this way?
PD: The idea is when a player get an item can spawn a MOB and this MOB help him in a fight versus a hard MOB, now the question is the Helping MOB will really help the player i mean who will attack first the helper mob the player or the enemie Clan Mob? Thx in advance for who can help me.
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