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Posted

Καλησπέρα.

Σήμερα (πρώτη μου φορά) έκανα έναν σέρβερ στo pc μου.

Δουλεύει κανονικά αλλά έχω το γνωστό σε όλους πρόβλημα με το gameguard.

Είναι C6.

 

Τα FIX και καλά που βρήκα στο internet δεν κάνουν τπτ για τον offline σερβερ μου.

 

Καμιά βοήθεια;

 

Ευχαριστώ πολύ!

Posted

Καλησπέρα.

Σήμερα (πρώτη μου φορά) έκανα έναν σέρβερ στo pc μου.

Δουλεύει κανονικά αλλά έχω το γνωστό σε όλους πρόβλημα με το gameguard.

Είναι C6.

 

Τα FIX και καλά που βρήκα στο internet δεν κάνουν τπτ για τον offline σερβερ μου.

 

Καμιά βοήθεια;

 

Ευχαριστώ πολύ!

 

Pes m ti fix Vrikes....Dokimase ayto....http://www.maxcheaters.com/forum/index.php?topic=19686.0

Posted

Μπορώ να πω ότι είχε μια μικρή βελτίωση...

Πρόλαβα και πάτησα ένα skill.

 

Αλλά πάλι τα ιδιά...  :(

 

Βασικά έκανα αυτό με το NWindow.dll, το άλλο δεν το θυμάμε.

Posted

re paidia autes tis meres kati kani i ncsoft kai den mpori na mpi kanis..kati exi mplokari den xerw..kanis dn mpori na pexi toulaxiston interlude den xerw kai gia ta alla cronicle..telos panton kante kai kana search sto lineage2.com kai genika psakste...dokimasa gg emulator xilia dio pragmata pali me petaei kai mena.

Posted

Το θέμα είναι ρε παιδιά ότι ο server είναι στο pc μου και όχι στο internet...

Γιατί να βγάζει και εδώ σφάλμα.

 

Βασικά θυμάμε που όταν δεν είχα internet και άνοιγα το L2 μου έβγαζε και τότε gameguard.

Μήπως παίζει ρόλο αυτό;

Posted

re file sou ipa!

 

February 26, 2008

 

This week's regular maintenance period will be extended by approximately two hours. During the maintenance period on Tuesday, February 26, between 10:00 AM and 2:00 PM Central Time (5:00 PM GMT+1 to 9:00 PM GMT+1), the following changes will be made:

 

Account Services

 

    * All account service requests that were applied before today's maintenance will be executed today.

 

Event

 

    * Upcoming event preparations (more details to be announced in the newsletter at the end of this week).

 

Hardware/Software

 

    * GameGuard update

 

 

http://lineage2.com/news/development.html

 

...

 

 

auto prepi na fteei!kanis den mpori na mpi oute egw kai se online kai se offline(dld diko m server)..kati exoun kani nomizw!den ime 1000% sigouros

Posted

Καλησπέρα.

Σήμερα (πρώτη μου φορά) έκανα έναν σέρβερ στo pc μου.

Δουλεύει κανονικά αλλά έχω το γνωστό σε όλους πρόβλημα με το gameguard.

Είναι C6.

 

Τα FIX και καλά που βρήκα στο internet δεν κάνουν τπτ για τον offline σερβερ μου.

 

Καμιά βοήθεια;

 

Ευχαριστώ πολύ!

 

 

ine aplo file m bale apla mesa sto host auto edw...

216.107.250.194 nprotect.lineage2.com

kai 8a mpeis kanonika ston server s

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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