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Posted

Did you tried to re-patch your client? Did you tried to press full check in updater? Give us your Critical Error msg (we have forum, public mails, support ticket system). Thanks.

Posted

Some updates so far :

 

08/06/20011

 

  • Login packets and structure updated
  • backstub blow remake of calcilations
  • Some Canselation fixes

 

14/06/2011

  • Client Side Updates
  • Runtime Errors Maybe fixed

 

 

15/06/2011

  • Mysql Server Backuped-Updated
  • OS Updates
  • Server Port Mapping remake
  • IP 4to6 Protocol edited
  • TCP/IPv6 Protocol removed, all software isn't ready yet to support it!
  • account manager fixed

 

28/06/2011

  • Connection Test Programm Added
  • Some Client Updates
  • New player System Tested, Comming very soon
     

Posted

Wish server didnt have these customs -i see it is well developed- :/ only Apella armor..i think it would be full of players,not only 50-90 :/

Anyway good luck [?]

Posted

Wish server didnt have these customs -i see it is well developed- :/ only Apella armor..i think it would be full of players,not only 50-90 :/

Anyway good luck [?]

I personally had the same opinion,but administrators decide ;D.

Though it's still much interesting.

Posted

OP tanks, tyrants, glads.

GM's speak greek on hero shout.

People farming kills to get Player Skulls.

Not even worth playing, admins MIGHT, I repeat, MIGHT be corrupted.

Donations way too OP and not that much expensive

 

And to finish.

 

semttuloows.jpg

Posted

Q: What is The Silver Member?

 

A: Silver Members Are Characters That Help Our Server To Stay Alive By Donating Every Month!

 

For This Reason We reward them by Giving The follow Effects:

 

*Item Skill: Might Level 10

*Item Skill: Empower Level 10

*Item Skill: Shield Level 10

*Item Skill: Magic Barrier Level 10

 

Remember: Silver Members have equal rights with all the players!

 

 

More things to balance the server? :D That's pity for those who play the server.

Posted

OP tanks, tyrants, glads.

GM's speak greek on hero shout.

People farming kills to get Player Skulls.

Not even worth playing, admins MIGHT, I repeat, MIGHT be corrupted.

Donations way too OP and not that much expensive

 

And to finish.

 

semttuloows.jpg

Is FiLoLoGoS a gm/admin?

Posted
More things to balance the server?  That's pity for those who play the server.
Why? :P This Gives the opportunity to Have same pvp stats with others..
Posted

No, this gives you the opportunity to take money and ruin the whole L2 as other 500000 servers does daily, and than people say L2 is dead, well, that's the key of making L2 a dead game.

 

Friendly.

Posted

No, this gives you the opportunity to take money and ruin the whole L2 as other 500000 servers does daily, and than people say L2 is dead, well, that's the key of making L2 a dead game.

 

Friendly.

But How admins./gm will Pay the running Pc and The server of website??and how they will make advertises?

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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