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Posted

i left server :)

IiIHoMoIiI nick fighterboss thank you for your project

i had experienced fun i will join when server will be more balanced :)

Is difficult to find interlude with 90% balance..we try for the best
Posted

guys theres a major bug called <<move bug>>

you move and attack and you attack 10x faster so all melee classes just pwn :} mage sux

duelist/pala/tyrant worths on that server.

Posted

Well my opinion is that server is totally unbalanced and all classes are messed up.You cant farm in any zone b/c 'pro' players pking you.The stats are crazy.You cant pvp with decent gear b/c you get omg lol dmg.Also magic crits on mages are fucked up.1/3 hits from mage is magic crit.Also augments stucking as fuck.Server is a total failute and dont say i didnt join b/c i did and left after an hour.I forgot to mention about lag in popular areas like the 1st zone for farm.That's all >_>

Posted

1249712361263 costums 0% balance ,, Gm friends.. GL!

 

Doesn't exist any server in this world without corruption, they just need to hide it.

 

Anyway I know how is it. Some ppl see another ppl kinda strange, he killed me cuz of this bla bla , he have items from GMs. But in generally isn't true. ;d

 

Letme guess, some ppl told ya that in game?

Posted

Well my opinion is that server is totally unbalanced and all classes are messed up.You cant farm in any zone b/c 'pro' players pking you.The stats are crazy.You cant pvp with decent gear b/c you get omg lol dmg.Also magic crits on mages are -beep-ed up.1/3 hits from mage is magic crit.Also augments stucking as -beep-.Server is a total failute and dont say i didnt join b/c i did and left after an hour.I forgot to mention about lag in popular areas like the 1st zone for farm.That's all >_>

ABout this is you wrong!!!! World II And newbies farm area exists that pro players with pro items and augs cant go!! so is your option where you want to farm! and about lagg upgrade your pc... the problem is in grafic not net traffic lag
Posted

i left server :)

IiIHoMoIiI nick fighterboss thank you for your project

i had experienced fun i will join when server will be more balanced :)

Tanks are now fixed.at 80% :)

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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