Guys katevasa x8es ena event capture the base apo to maxcheaters to evala ola ok kai to ekana na arxizi me 2 atoma
alla otan dilonoune kai perimenoune dn arxizi leei registration canceled due lack of player kai kati allo pos ginete na to vazo ayto ka8e dio ores px san to tvt tis l2j edo einai to __init__.py please help. :-\
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.datatables import DoorTable
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver.gameserver.model import L2Skill
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver import Announcements
from com.l2jserver import L2DatabaseFactory
from com.l2jserver.gameserver.ai import CtrlIntention
from com.l2jserver.util import Rnd
from java.lang import System
from com.l2jserver.gameserver.model import L2World
if event == "announce" and closed==0 and (TIME_FOR_REG - ANNOUNCE_INTERVAL * annom)>0:
Announcements.getInstance().announceToAll(str(TIME_FOR_REG - ANNOUNCE_INTERVAL * annom ) + " minutes until event "+str(NAME)+" will start! You can register in "+str(LOC)+". There are "+str(len(TEAM1))+" Dark warriors and "+str(len(TEAM2))+" Heroes of Light.")
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
GoldenNightmare
Guys katevasa x8es ena event capture the base apo to maxcheaters to evala ola ok kai to ekana na arxizi me 2 atoma
alla otan dilonoune kai perimenoune dn arxizi leei registration canceled due lack of player kai kati allo pos ginete na to vazo ayto ka8e dio ores px san to tvt tis l2j edo einai to __init__.py please help. :-\
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.datatables import DoorTable
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver.gameserver.model import L2Skill
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver import Announcements
from com.l2jserver import L2DatabaseFactory
from com.l2jserver.gameserver.ai import CtrlIntention
from com.l2jserver.util import Rnd
from java.lang import System
from com.l2jserver.gameserver.model import L2World
qn = "5556_Base"
closed=1
res_timer=0
npc1=0
npc2=0
TEAM1 = []
TEAM2 = []
attacked = 0
annom = 1
NAME = "ZAHVAT BAZI"
LOC = "Goddard"
REGISTER = 55558
locr = [147712,-55520,-2733]
PENI = 57
PENI_KOL = 100000000
LEVEL = 76
AFTER_RESTART = 5
TIME_FOR_WAIT = 350
TIME_FOR_REG = 3
ANNOUNCE_INTERVAL = 2
YCH_MIN = 3
YCH_MAX = 20
REWARD =[[9552,3,40],[9553,3,40],[9554,3,40],[9555,3,40],[9556,3,40],[9557,3,40]]
t1 =[81431,-16025,-1855]
t2 =[85162,-16759,-1829]
BASE1 = 55561
BASE2 = 55562
com1 = "Dark power"
com2 = "Light power"
RES_TIME = 8
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def init_LoadGlobalData(self) :
self.startQuestTimer("open", AFTER_RESTART *60000, None, None)
return
def onTalk (Self,npc,player):
global TEAM1,TEAM2,npc1,npc2,closed
st = player.getQuestState(qn)
npcId = npc.getNpcId()
if npcId == REGISTER:
if closed<>1:
if not player.isInOlympiadMode() :
if player.getLevel() >= LEVEL:
if player.getName() not in TEAM1 + TEAM2 :
if len(TEAM1)>len(TEAM2) :
kolych = len(TEAM1)
else:
kolych = len(TEAM2)
if kolych <= YCH_MAX :
if PENI_KOL<>0:
if st.getQuestItemsCount(PENI)>PENI_KOL:
st.takeItems(PENI,PENI_KOL)
if len(TEAM1)>len(TEAM2):
TEAM2.append(player.getName())
return "reg.htm"
else:
TEAM1.append(player.getName())
return "reg.htm"
else:
st.exitQuest(1)
return "nopeni.htm"
else:
if len(TEAM1)>len(TEAM2):
TEAM2.append(player.getName())
return "reg.htm"
else:
TEAM1.append(player.getName())
return "reg.htm"
else:
return "max.htm"
else:
return "yje.htm"
else:
return "lvl.htm"
else:
return "You register in olympiad games now"
else:
return "noreg.htm"
return
def onAdvEvent (self,event,npc,player):
global TEAM1,TEAM2,npc1,npc2,res_timer,annom,closed
if event == "open" :
TEAM1=[]
TEAM2=[]
closed=0
annom=1
npc=self.addSpawn(REGISTER,locr[0],locr[1],locr[2],30000,False,0)
self.startQuestTimer("close", TIME_FOR_REG*60000, npc, None)
self.startQuestTimer("announce", ANNOUNCE_INTERVAL*60000, None, None)
Announcements.getInstance().announceToAll("Opened registration for "+str(NAME)+" event! You can register in "+str(LOC)+".")
if event == "close":
res_timer = 1
self.startQuestTimer("res", RES_TIME*1000, None, None)
self.startQuestTimer("open", TIME_FOR_WAIT*60000, None, None)
for nm in TEAM1:
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if not i.isOnline() or i.isInOlympiadMode():
TEAM1.remove(nm)
else:
TEAM1.remove(nm)
for nm in TEAM2:
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if not i.isOnline() or i.isInOlympiadMode():
TEAM2.remove(nm)
else:
TEAM2.remove(nm)
while abs(len(TEAM1)-len(TEAM2))>1:
if len(TEAM1)>len(TEAM2):
self.saveGlobalQuestVar(str(TEAM1[0].getObjectId()), "team2")
TEAM2.append(TEAM1[0])
TEAM1.remove(TEAM1[0])
else:
self.saveGlobalQuestVar(str(TEAM2[0].getObjectId()), "team1")
TEAM1.append(TEAM2[0])
TEAM2.remove(TEAM2[0])
if (len(TEAM1)+len(TEAM2))< 2*YCH_MIN :
npc.deleteMe()
closed=1
Announcements.getInstance().announceToAll("Event "+str(NAME)+" was canceled due lack of participation.")
else:
closed=1
Announcements.getInstance().announceToAll("Event "+str(NAME)+" has started!")
npc.deleteMe()
npc1=self.addSpawn(BASE1,t1[0],t1[1],t1[2],30000,False,0)
npc2=self.addSpawn(BASE2,t2[0],t2[1],t2[2],30000,False,0)
for nm in TEAM1 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
i.stopAllEffects()
i.setTeam(2)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
i.teleToLocation(t1[0]+100,t1[1],t1[2])
for nm in TEAM2 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
i.stopAllEffects()
i.setTeam(1)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
i.teleToLocation(t2[0]+100,t2[1],t2[2])
if event == "announce" and closed==0 and (TIME_FOR_REG - ANNOUNCE_INTERVAL * annom)>0:
Announcements.getInstance().announceToAll(str(TIME_FOR_REG - ANNOUNCE_INTERVAL * annom ) + " minutes until event "+str(NAME)+" will start! You can register in "+str(LOC)+". There are "+str(len(TEAM1))+" Dark warriors and "+str(len(TEAM2))+" Heroes of Light.")
annom=annom+1
self.startQuestTimer("announce", ANNOUNCE_INTERVAL*60000, None, None)
if event == "return_1" :
res_timer = 0
for nm in TEAM1 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
i.teleToLocation(locr[0],locr[1],locr[2])
i.setTeam(0)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
for nm in TEAM2 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
i.teleToLocation(locr[0],locr[1],locr[2])
i.setTeam(0)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
Announcements.getInstance().announceToAll("Event "+str(NAME)+" has ended. "+str(com1)+" win!")
if event == "return_2" :
res_timer = 0
for nm in TEAM1 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
i.teleToLocation(locr[0],locr[1],locr[2])
i.setTeam(0)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
for nm in TEAM2 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
i.teleToLocation(locr[0],locr[1],locr[2])
i.setTeam(0)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
Announcements.getInstance().announceToAll("Event "+str(NAME)+" has ended. "+str(com2)+" win!")
if event == "exit" :
if player.getName() in TEAM1:
TEAM1.remove(player.getName())
else:
TEAM2.remove(player.getName())
return "exit.htm"
if event == "res" and res_timer==1:
self.startQuestTimer("res", RES_TIME*1000, None, None)
for nm in TEAM1:
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
if i.isDead():
i.doRevive()
i.setCurrentCp(i.getMaxCp())
i.setCurrentHp(i.getMaxHp())
i.setCurrentMp(i.getMaxMp())
i.stopAllEffects()
i.setTeam(0)
i.setTeam(2)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
i.teleToLocation(t1[0],t1[1],t1[2])
for nm in TEAM2:
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
if i.isDead():
i.doRevive()
i.setCurrentCp(i.getMaxCp())
i.setCurrentHp(i.getMaxHp())
i.setCurrentMp(i.getMaxMp())
i.stopAllEffects()
i.setTeam(0)
i.setTeam(1)
i.broadcastStatusUpdate()
i.broadcastUserInfo()
i.teleToLocation(t2[0],t2[1],t2[2])
return
def onAttack (self,npc,player,damage,isPet,npcId):
npcId = npc.getNpcId()
if npcId == BASE2 and player.getName() not in TEAM1 :
#player.reduceCurrentHp(99999,player)
player.teleToLocation(85359,-17786,-1833)
if npcId == BASE1 and player.getName() not in TEAM2 :
#player.reduceCurrentHp(99999,player)
player.teleToLocation(80153,-16204,-1819)
return
def onSkillSee (self,npc,player,skill,targets,isPet) :
if player.getTarget() == npc and skill.getId() in [1218,1015,1258,1011,1401,58,1217,329]:
player.setTeam(0)
player.broadcastStatusUpdate()
player.broadcastUserInfo()
player.teleToLocation(locr[0],locr[1],locr[2])
if player.getName() in TEAM1 :
TEAM1.remove(player.getName())
elif player.getName() in TEAM2 :
TEAM2.remove(player.getName())
def onKill(self,npc,player,isPet):
global TEAM1,TEAM2,npc1,npc2,res_timer
npcId = npc.getNpcId()
if npcId == BASE1:
res_timer=0
self.startQuestTimer("return_2", 10000, None, None)
npc2.deleteMe()
for nm in TEAM2 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
for id, count, chance in REWARD :
if Rnd.get(100)<=chance :
i.getQuestState(qn).giveItems(8570,12)
if npcId == BASE2:
res_timer=0
self.startQuestTimer("return_1", 10000, None, None)
npc1.deleteMe()
for nm in TEAM1 :
i=L2World.getInstance().getPlayer(nm)
if i<>None:
if i.isOnline() :
for id, count, chance in REWARD :
if Rnd.get(100)<=chance :
i.getQuestState(qn).giveItems(8570,12)
return
QUEST = Quest(5556, qn, "Base")
QUEST.addKillId(int(BASE1))
QUEST.addAttackId(int(BASE1))
QUEST.addKillId(int(BASE2))
QUEST.addAttackId(int(BASE2))
QUEST.addStartNpc(int(REGISTER))
QUEST.addTalkId(int(REGISTER))
QUEST.addSkillSeeId(int(BASE1))
QUEST.addSkillSeeId(int(BASE2))
8 answers to this question
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