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Posted

This is an update to disable the attribute system. When you use the attribute stone, crystal..., there will be a message sent to you "Attribute system is disabled"

 

Index: data/scripts/handlers/itemhandlers/EnchantAttribute.java
===================================================================
--- data/scripts/handlers/itemhandlers/EnchantAttribute.java
+++ data/scripts/handlers/itemhandlers/EnchantAttribute.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class EnchantAttribute implements IItemHandler
{
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
-	         if (!(playable instanceof L2PcInstance))
-			return;

	final L2PcInstance activeChar = (L2PcInstance) playable;

-		if (activeChar.isCastingNow())
-			return;
-		
-		if (activeChar.isEnchanting())
-		{
-			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS));
-			return;
-		}

+		activeChar.sendMessage("Attribute system is disabled");
	return;
-		activeChar.setActiveEnchantAttrItem(item);
-		activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
}
}

[Code]

Goodluck!

[/code]

Posted

Thanks Man about this ...! It might Work for Sure ! Gredits? Did you make this? or you take it from somewhere else?( you have to give proper gredits ;)

 

Thanks for Share

Posted

Hey you,

Sorry my English

You do not need but maybe some other server will need it. There are many ways to disable the attribute system, but I think this will make players feel more professional your server.

 

Thank for read

  • 4 weeks later...
  • 10 months later...
Posted

This is an update to disable the attribute system. When you use the attribute stone, crystal..., there will be a message sent to you "Attribute system is disabled"

 

Index: data/scripts/handlers/itemhandlers/EnchantAttribute.java
===================================================================
--- data/scripts/handlers/itemhandlers/EnchantAttribute.java
+++ data/scripts/handlers/itemhandlers/EnchantAttribute.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class EnchantAttribute implements IItemHandler
{
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
-	         if (!(playable instanceof L2PcInstance))
-			return;

	final L2PcInstance activeChar = (L2PcInstance) playable;

-		if (activeChar.isCastingNow())
-			return;
-		
-		if (activeChar.isEnchanting())
-		{
-			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS));
-			return;
-		}

+		activeChar.sendMessage("Attribute system is disabled");
	return;
-		activeChar.setActiveEnchantAttrItem(item);
-		activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
}
}

[code]

Goodluck!

[/code]

you can make a config you know... but ok that was your choice...

ps: its not only this part... if you want to Disable it full you must delete the hole shit :P nice try :)

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