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  • 2 weeks later...
Posted

would that be?

player.ZONE_PEACE != 1 ?

it would be:

if (!player.isInsideZone(ZONE_PEACE))

 

hasn't suport for interlude?:)

i dont know, try it

 

Posted

it would be:

if (!player.isInsideZone(ZONE_PEACE))

i dont know, try it

 

I got many errors and many tries to change to make it work but didn't succesed...
Posted

in skillhandlers/StealMoney.java

after this:

L2Object firstTarget = target;

 

add:

if(player.isInsideZone(ZONE_PEACE))

      return;

Posted

Well, i like it, :P, its something unique, btw, i think it was going to be better if somehow someone knew to show us how to make it Action, instead of skill....!

Posted

Hi there,

I addatp this skill for interlude....

But i have only one problem....

So what this do is

Use skill on enemy.....u get slow effect and flag.....you get money.....at enemy invetory adena is dissapear...but if the enemy kill you  your adena from invetory doesnt dissapear

I dont know where is the problem

Can someone help me ?

 

 

 

Here is a print

shot00010n.jpg

 

 

 

Posted

look at core patch, all lines starting from 45 in patch are about taking back money

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