They somehow make when I kill the mob after him to spawnul next?? and lends itself whether it could be set spawn time?? It would be best if you give me some kind of pattern here and I would have just edited it, but what is important so that it was not because Java is still in the counseling center unwisely scheduled .... thanks so much for the advice
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Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
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Kantik
They somehow make when I kill the mob after him to spawnul next?? and lends itself whether it could be set spawn time?? It would be best if you give me some kind of pattern here and I would have just edited it, but what is important so that it was not because Java is still in the counseling center unwisely scheduled .... thanks so much for the advice
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