Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
🚀 **TOMORROW – GRAND OPENING!** 🚀
📅 **Grand Opening Date:** 5 December 2025
⏰ **Time:** 20:00 GMT+2
🎫 **BONUS CODE:** `WELCOME-TO-L2MID`
⚠️ Limited to the **first 100 players** only!
🖥️ **Server Info:**
- 🕒 The server will open **1 hour earlier (19:00 GMT+2)** so you can create your characters.
- 🧍 All important **NPCs will appear at 20:00 GMT+2** for the official **GRAND OPENING**.
💡 **How to redeem the bonus code:**
- After you create your character, log in to the **L2Mid Panel** and redeem your bonus here:
🔗 https://l2mid.com/account.php#dash-promocode
🎁 **BONUS CODE REWARDS:**
🧪 Mana Drug × 50
🛡️ Greater CP Potion × 50
❤️ Greater Healing Potion × 50
📜 Blessed Scroll of Escape × 5
⭐ Bonus Rune – 3 Hours × 1
⚔️ Get ready for the start of your new adventure on **L2Mid**!
Question
SlyWhiteSheep
Ok well as the title says I would like to set the character level from the configs:
Here is what I have coded so far:
//SWS FACTION MOD if (Config.FACTION_SYSTEM_ENABLE_SET_NEW_CHAR_LEVEL;) { newChar. }So from my code you can see that I have a boolean config to enable the function and inside the function at:
newChar.
I don't know what to code to add in order to be able to specify from the configs that i want to set the level ingame.
Anyway I want it to look something like this:
//SWS FACTION MOD if (Config.FACTION_SYSTEM_ENABLE_SET_NEW_CHAR_LEVEL;) { newChar.SetLevel(Config.FACTION_SYSTEM_SET_NEW_CHAR_LEVEL;) }3 answers to this question
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