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No, you're right saying monsters and NPCs take a certain % of memory, CPU and inet connection (AIs, packet send,...).

 

If you don't need them, I invite you to delete at least the spawnlist table content, and avoid to load all quests, except some are needed, like clan creation.

 

About the npcs table, you have to spawn all needed npcs, then delete only not used occurences. It's pretty restrictive, so not really helpful in term of administration.

 

You can make too a big clean on config to hunt all not used customs. From a heavy custom pack (4700 lines) you can go to 1600 lines. Guess what, in terme of variables deletion, it removes to the memory usage.

 

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To give you a concrete exemple, my custom faction server loads using 150mo for 10-12 seconds on a dev computer. The pack was an archid 1792 revision, loading 320mo for 35 seconds.

 

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To short the answer, mobs/npcs is a PART of a ALL. Alone, the impact is low.

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