Exw ena server l2j epilogue compile kai eipa na ton enisxisw :) .
To problima einai oti tou ebala ANTI PHX ANNOUNCEMENT
ebala ayton ton code giati o allos mou vgazei error
// If no or wrong channel is used - return
if (_type == ALL || _type == SHOUT || _type == TRADE || _type == HERO_VOICE || _type == ANNOUNCEMENT || _type == TELL ||
(_type == PARTY && !activeChar.isGM()))
{
_log.warning("[Anti-Phx] Illegal chat channel was used.");
return;
}
if (activeChar == null)
{
_log.warning("[say2.java] Active Character is null.");
return;
}
Kai blockara ola ta chat :P pernw ayto to minima ston gameserver
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
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*M4St3R*
Magkes help :)
Exw ena server l2j epilogue compile kai eipa na ton enisxisw :) .
To problima einai oti tou ebala ANTI PHX ANNOUNCEMENT
ebala ayton ton code giati o allos mou vgazei error
// If no or wrong channel is used - return if (_type == ALL || _type == SHOUT || _type == TRADE || _type == HERO_VOICE || _type == ANNOUNCEMENT || _type == TELL || (_type == PARTY && !activeChar.isGM())) { _log.warning("[Anti-Phx] Illegal chat channel was used."); return; } if (activeChar == null) { _log.warning("[say2.java] Active Character is null."); return; }Kai blockara ola ta chat :P pernw ayto to minima ston gameserver
kathe fora pou paw na grapsw kati :P
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