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Hi everyone! . I made this topic ,becuase i have porblem with Totem's and i don't found answer ,can anyone tell me how made totem's workable only with Fist's. i try make this with XML. here for example  show you what i do:

 

<skill id="76" levels="1" name="Bear Spirit Totem">
  <set name="mpConsume" val="13"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="90000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="268"/>
  <set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist -->	
  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
  <using kind="Fist, Dual Fist"/>
  </cond>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
      <mul order="0x30" stat="runSpd" val="0.7"/>
<using kind="Fist, Dual Fist"/>
      <mul order="0x30" stat="pAtk" val="1.2"/>
<using kind="Fist, Dual Fist"/>
      <mul order="0x30" stat="cAtk" val="1.2"/>
<using kind="Fist, Dual Fist"/>
    </effect>
  </for>
</skill>

 

And this is still don't work , plz help me

3 answers to this question

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  • 0
Posted

Hi everyone! . I made this topic ,becuase i have porblem with Totem's and i don't found answer ,can anyone tell me how made totem's workable only with Fist's. i try make this with XML. here for example  show you what i do:

 

<skill id="76" levels="1" name="Bear Spirit Totem">
  <set name="mpConsume" val="13"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="90000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="268"/>
  <set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist -->	
  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
  <using kind="Fist, Dual Fist"/>
  </cond>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
      <mul order="0x30" stat="runSpd" val="0.7"/>
<using kind="Fist, Dual Fist"/>
      <mul order="0x30" stat="pAtk" val="1.2"/>
<using kind="Fist, Dual Fist"/>
      <mul order="0x30" stat="cAtk" val="1.2"/>
<using kind="Fist, Dual Fist"/>
    </effect>
  </for>
</skill>

 

And this is still don't work , plz help me

  • 0
Posted

Use your words clearly, you want it works with fists (aka unnarmed) or with dual fists (aka tyrant normal weapon).

 

Currently it's work for both, right ?

 

And what chronicle you use ? Well the fact to use count=1 and the weaponAllowed=number made it "Interlude", but the "using kind" on each effect made it... Interlude custom :P.

 

So explain better.

 

----

 

You have to edit :

<set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist -->

 

And each line with using :

<using kind="Fist, Dual Fist"/>

if you don't want the effect works with this weapon.

  • 0
Posted

Use your words clearly, you want it works with fists (aka unnarmed) or with dual fists (aka tyrant normal weapon).

 

Currently it's work for both, right ?

 

And what chronicle you use ? Well the fact to use count=1 and the weaponAllowed=number made it "Interlude", but the "using kind" on each effect made it... Interlude custom :P.

 

So explain better.

 

----

 

You have to edit :

<set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist -->

 

And each line with using :

<using kind="Fist, Dual Fist"/>

if you don't want the effect works with this weapon.

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