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Posted

INTERLUDE

col-esq-serverinfo.png

 

Experience (XP): 1000x

Adena Drop (A): 500x

Drop Item: 3x

 

GM Shop completa

Armaduras Titanium

ARmas epicas

Tatoos lvl 5 e 6

Mascaras +300

Joias Boss

Eventos Automaticos TVT e CTF

Eventos manuais todos os finais de semanas

Sem grade Penalty - Use itens S grade no lvl 1

Area de Drop Customizada - Iris Lake

Buffs 3 horas / 36 slots

Voiced Comands Exclusivos

Facil de Fazer itens!

 

Hardware:

 

Windows Server 2003 Enterprise Edition x64

Quadcore Xeon X3220

4GB RAM

HD 2 X 72,5GB SCSI 15K RPM

1000MB UPLINK

UPTIME 99,9%

 

Site  http://www.l2rj.com.br/index-2.php

Posted

INTERLUDE

col-esq-serverinfo.png

 

Experience (XP): 1000x

Adena Drop (A): 500x

Drop Item: 3x

GM Shop completa

Armaduras Titanium

ARmas epicas

Tatoos lvl 5 e 6

Mascaras +300

Joias Boss

Eventos Automaticos TVT e CTF

Eventos manuais todos os finais de semanas

Sem grade Penalty - Use itens S grade no lvl 1

Area de Drop Customizada - Iris Lake

Buffs 3 horas / 36 slots

Voiced Comands Exclusivos

Facil de Fazer itens!

 

Hardware:

 

Windows Server 2003 Enterprise Edition x64

Quadcore Xeon X3220

4GB RAM

HD 2 X 72,5GB SCSI 15K RPM

1000MB UPLINK

UPTIME 99,9%

 

Site  http://www.l2rj.com.br/index-2.php

Man try to use english in website and in your futures here.eee

Loled , if you want ppl only if your country dont advertise it here -.-'

 

I can't understand this = > Facil de Fazer itens!

but i think all other futures are good ! Maybe i will join to see the server :P

Good luck man.

 

Posted

Man try to use english in website and in your futures here.eee

Loled , if you want ppl only if your country dont advertise it here -.-'

 

Not bad to get ppl from everywhere)))
Posted

35832213.png

 

Gl. Also translate some words in english, like mascaras, joias, eventos. Everyone can understand, but...

Oh , he is right!When you start a topic you can't choose prefix , maybe we have to report it?
Posted

not everybody speak portuguese .. don't you see it ? . . this community is in English + Greek .. so don't come kidding with your portuguese 6_6! ..

 

P.S what do you mean with mask +300  :o ?

Posted

Experience (XP): 1000x =

Adena Drop (A): 500x

Drop Item: 3x

 

GM Shop completa = Full GM shop

Armaduras Titanium = titannium armors

ARmas epicas = Epic Weapons

Tatoos lvl 5 e 6 = Tatttoo 5 use tattoo slot and tattoo 6 use left mask slot all give status

Mascaras +300 = Mask give + 300 p.def and M.def and some resistece to mage atacks, bow atacks, blunt, dual etc.

Joias Boss

Eventos Automaticos TVT e CTF

Eventos manuais todos os finais de semanas = GM make specials events like Hide and seek.

Sem grade Penalty - Use itens S grade no lvl 1 - No Panalities for itens, can u use S itens in level 1

Area de Drop Customizada - Iris Lake = Farm zone os Iris Lake

Buffs 3 horas / 36 slots = 3 hours buff

Voiced Comands Exclusivos =

Facil de Fazer itens! = Easy to farm!

 

Hardware:

 

Windows Server 2003 Enterprise Edition x64

Quadcore Xeon X3220

4GB RAM

HD 2 X 72,5GB SCSI 15K RPM

1000MB UPLINK

UPTIME 99,9%

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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