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[Guide]Pagan's Temple


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What is Pagan's Temple?

 

Pagan's Temple is a level 76-80+ aggressive hunting area under Rune Castle Town. It is not visible on your map. Many of the mobs there are undead, but some are not.

 

How do I enter the temple?

 

To find the entrance, run from Rune Castle Town towards the lower level guild of Rune. Just before the downhill ramp into the guild you will see two uphill ramps on either side of you which take you to the upper area of Rune, which contains the clan halls. The entrance to Pagan Temple is at the top of the ramp on the right behind Priest Flauron. hint: This is the same place where Quest 2 ended.

town_entrance.jpg

Do not enter Pagan's Temple with a party larger than 5. Parties of 6 or more, even if some players are not inside the temple, risk losing a member to random teleport. The exception to this rule is inside the darkness rooms, where a full party of 9 is allowed.

 

Once inside the temple, you need Anteroom Keys to open Anteroom Doors. These keys will sometimes fail. For dagger classes, the keys do not work while in Silent Move.

 

What should I do before entering?

 

Be level 73+, and have the Visitor's Mark(see quest's below) in your inventory. For best results, complete the following two prerequisite quests prior to entering:

 

Truth Beyond the Gate

 

Quest 1 starts at Priest Eliyah, inside the lower level mystic guild in Rune Castle Town. This is an easy errand quest. All you have to do is visit Priest Eliyah, then Priest Flauron. This quest produces a Visitor's Mark, which permits you to enter the Pagan Temple, but not the Chapel.

Through the Gate Once More

 

Quest 2 begins at the same NPC where quest 1 ended. Priest Flauron tells you to kill necromancers in Forest of the Dead, until you have 10 hearts. After that, go back to Flauron and he will give you the Pagan`s Mark and 10 Anteroom Keys. The keys are needed to enter the Chapel.

 

If your character is under level 73, or you have not completed the quest(s), you may still be summoned in, or take your chances at the entry point with two otherwise dormant NPCs at the mirror (entry point) which will aggro you and they hit very hard. So, you'll just have to quickly enter, via the mirror. Most likely, you'll be near death if you survive. Another option for those who don't meet the quest and level requirements, is to have the most robust and well buffed member of your party aggro the mobs while the other members click the mirror to enter.

 

Celestial shield also works to sneak someone in through the mirror.

 

What should I expect immediately upon entering the temple?

paganfirstroom.jpg

 

Once you open the initial door to the temple, after entering the mirror, there is a square room with a fence around a statue in the middle, and four undead zombie mobs, 1 in each corner. You will need to kill a zombie or two to get an Anteroom key, if you don't already have one. They are neither aggro nor social in this room. There are 8 doors to choose from off of that first room, each one leads into the Anterooms

 

What are the Anterooms?

 

The Anterooms are a series of rectangular rooms. The first is full of undead with one Triol in the middle. The Triol is not undead. The second room has 3 Triols in among the undead. The spawn rate is very fast, but otherwise normal. A good strategy is to have a tank to draw aggro, while a Bishop uses turn undead. Use an EE or SE to recharges the bishop, and to heal the tank and damage dealers. 1 or 2 damage dealers should focus on the Triols, and landing the last hit on any "turned" undead mobs with 1 HP. If you only have 1 damage dealer, then stick to the first Anteroom. Otherwise, with more damage dealers, move to the next room with 3 Triols. You'll be most effective if the Bishop is not healing, but instead using mana to kill. A grade melee classes will not be able to clear the room as fast as a Bishop or EE using turn undead.

 

Be careful, because the Anterooms are all aggro, and if you pull the Triol in the center, you'll have the whole room on you. They will drain you to death, and won't let you pull and pole them in a corner.

 

What are the Chapel rooms?

 

Chapel Rooms are full of undead, plus a Triol priest with 2 Triol Believers. If the Triol priest is not killed, then the belivers will not respawn once they are killed. Bishops/EE can solo in these rooms by staying clear of the priest and using peace if he does aggro. If you kill the priest, the entire room respawns, and there is a chance that the adjacent room will aggro into your Chapel room. Do not kill the priest unless you can handle 2 full rooms at a time.

 

What are the Darkness Rooms?

 

To get into the Darkness room, you need a key, which drops from the Triol's Priest in the chapel room. There is a room which causes environmental bleed damage, when you run through it. Inside, there are a lot more of the non-undead mobs to kill. The XP is superior to the Anterooms and Chapel rooms.

 

How do we survive in Pagan's Temple?

Mobs inside are generally aggressive, and clumped together. Some cast fire spells, Death Spike, and Curse Death Link, which inflicts increasing damage as the casting mob's HP decreases. At least 2 dedicated healers are needed in each party of 5. Expect to be hit by Poison, Root, AOE Bleed, Surrender to Darkness, and Vampiric Claw which drains your HP, and regenerates the mob, occasionally landing critical damage.

 

Holy Weapon and Resistance to Fire buffs are essential. Lure skills like those of the Plainswalker and Kamael help to draw the mobs out individually.

How do we kill mobs in Pagan's Temple?

 

Undead mobs inside have 4x health points and resistance to Dark Magic. For this reason, it is fundamental to bring Elven Elders and/or Bishops. The EE and Bishop may use Turn Undead on the mobs until a lethal strike lands. Once a lethal strike has landed, the undead target's HP will fall to 1. Another team member can finish them off.

 

AOE damage attacks are typically ineffective in the Anterooms and Chapel Rooms.

Are there any other class specific advantages in strategy?

 

The Spectral Dancer's Dance of Shadow bestows the ability to be protected from monsters' preemptive attacks, and this option would be helpful.

 

The Paladin and Temple Knight have the advantage versus the undead such as Holy Armor, Holy Aura, and Holy Blade.

 

Why is Pagan's Temple worth the risk?

 

Pagan's Temple is considered one of the best places in the game for XP, and the drops include:

 

Level 76 Lifestones

 

Triol's Believer, an aggro level 78 mob spoils Arcana Mace Heads at a rate of 1/8. Also spoils Heaven's Divider edge, Demon Splinter blades, Forgotten Blade Edges, Recipe for S grade arrows, NM boot linings, Majestic boot linings, Adamantite Nuggets, Mold Lubricant, and S grade Enchant Armors!

Other mobs there spoil:

 

Draconic Bow Shaft, Sealed MA boots design, Sealed MA circlet Pattern, Sealed Imperial Crusader Boots Design, Sealed Imperial Crusader Helmet Pattern, Sealed Imperial Crusader Shield Part, Sealed Draconic Leather Armor Part, Sealed Draconic Leather Boots Design, Sealed Draconic Leather Gloves Fabric, Sealed Draconic Leather Helmet Pattern, Sealed Major Arcana Gloves Fabric, Sealed Major Arcana Robe Part, Draconic Bow Shaft, Sealed Major Arcana Boots Design, Sealed Major Arcana Circlet Pattern, Metal Hardener, Recipe: Blessed Spiritshot S, Sealed Shield Of Nightmare Fragment, Metallic Thread,Basalt Battlehammer Head, Forgotten Blade Edge, Imperial Staff Head, Crafted Leather, Mold Glue, Angel Slayer Blade, Dragon Hunter Axe Blade, Saint Spear Blade, Sealed Tateossian Earring Part, Sealed Tateossian Necklace Chain, Sealed Tateossian Ring Gem.

 

Supplemental quests within Pagan's Temple:

The Seekers of the Holy Grail quest begins at High Priest Incentin at the Mystic Guild of Einhasad Temple in Rune. For obtaining 2000 Pagan Totem's, the random reward consist of EWS, EAS, or 3,576,000 adena.

 

paganchapelback.jpg


 

Credits: go to Homechicken ,who did this awesome guide for Lineage2.com ,and Finito for bringing it at MaxCheaters.com

 

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Nice on some servers where the lethal rate for turn undead is very high (Quite a few OFF servers) that place is crazy for xp and adena.

It's the perfect place to XP @ a LR

 

Elven Elder + turn undead

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It's the perfect place to XP @ a LR

 

Elven Elder + turn undead

 

The bad thing is that you get too much XP in comparison to the SP you get, so no skills ;o

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The bad thing is that you get too much XP in comparison to the SP you get, so no skills ;o

 

For me it was always more of a adena farm than xp place. Never really paid attention to xp/sp ratio...its bad ratio?

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For me it was always more of a adena farm than xp place. Never really paid attention to xp/sp ratio...its bad ratio?

 

Imo as fair as i checked it dont gives THAT AMOUT bigger i think better for adena

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