Jump to content

Recommended Posts

Posted

[GR]

Ta windows 8 vgenoun tis 28.9.2011 alla san ellhnes pou eimaste ta 8eloume pio grhgora!!!!

sas kanw share to torrent

PROSOXH

twra to exw valei na katevenei se mia wra 8a to exw !!!! DEN kserw an exei ious!!! (gia antivirus exw to avira edw eina kai mia pic apo ta apotelesmata avirastatsafterscan.jpg )

 

download windows 8 edw :http://www.btmon.com/Other/Other/Windows_8_Pre_Xtreme_Edition_x86_x64.torrent

Posted

den pame kala.......... Ta windows 8 akoma den exoun bgei kefte :( pos ginete na ta exeis LoL

 

ok afou 1on eimai keftes... kai 2on den exoun vgei ta windows 8 to vgazw apo hide kai des ;)

den pame kala.......... Ta windows 8 akoma den exoun bgei kefte :( pos ginete na ta exeis LoL

Posted

I show a trailer of Windows 8 and they aint looking friendly to me.

Anyway,good share!

to be honesty you have a point :P also i don't like but at login screen and folder look's GREAT!!! and i will try to modify for windows 7 :)

FOR SURE i will not keep windows 8 bcuz they aren't 100% complete :P

Posted

to be honesty you have a point :P also i don't like but at login screen and folder look's GREAT!!! and i will try to modify for windows 7 :)

FOR SURE i will not keep windows 8 bcuz they aren't 100% complete :P

Ya exactly..let them come first to Greece and then we can say something more (+

Posted

I saw some videos of windows 8 and i can say that they pretty much six!

...and im not from those haters of new things. they just look too much for me.

+plus it is absolutely going to be  a really navy software to run!

Posted

Hey!I'm Bill Gates' grandson!I'll call him and after that I'll provide full feedback and maybe some ftp link from microsoft.

Just wait!

AXOXAOAXOXAOXAOXOXAXAOXAOXAOAOXAOXAOXAOXAXOAAOXAXAOXAOXAOXAO

AXOAXXAOXAOXAOXAOXAOAXOXAOXAOAXOAXOXAOAXOAXOAXOAXOXAOAXOXA

AXOAXOXAOXAOXAOAXOAXOXAOXAOXAOAXOAXOXAOXAOXAOXAOAXOXAOXAOXAO

AXOXAOXAOXAOAXOXAOAXOXAOAXOAXOAXOXAOXAOXAOXAOAXOAXOXOAXAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

MA EKLASA STO GELIO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

pes tou na sou ferei kai enan kafe na ksipniseis!!!!

re mpaklava!!!!! ola auta vgenoun APO AUTOUS POU DOULEVOUN MESA STIN MICROSOFT!!!! pou ta dinoun se autous kai autoi ta dinoun se filous!!! kai o filos se filos!!! kai meta.... na ta torrent KAI OOOOOOOOOOLA TA SHARING LINKS!!!!!!!!!!!!

kalhmera sou ;)

Posted

AXOXAOAXOXAOXAOXOXAXAOXAOXAOAOXAOXAOXAOXAXOAAOXAXAOXAOXAOXAO

AXOAXXAOXAOXAOXAOXAOAXOXAOXAOAXOAXOXAOAXOAXOAXOAXOXAOAXOXA

AXOAXOXAOXAOXAOAXOAXOXAOXAOXAOAXOAXOXAOXAOXAOXAOAXOXAOXAOXAO

AXOXAOXAOXAOAXOXAOAXOXAOAXOAXOAXOXAOXAOXAOXAOAXOAXOXOAXAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

MA EKLASA STO GELIO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

pes tou na sou ferei kai enan kafe na ksipniseis!!!!

re mpaklava!!!!! ola auta vgenoun APO AUTOUS POU DOULEVOUN MESA STIN MICROSOFT!!!! pou ta dinoun se autous kai autoi ta dinoun se filous!!! kai o filos se filos!!! kai meta.... na ta torrent KAI OOOOOOOOOOLA TA SHARING LINKS!!!!!!!!!!!!

kalhmera sou ;)

Yeah,I'm trying to say that i've got sources from the inside.If you get me?:)

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock