Jump to content

Recommended Posts

Posted

zhXFp.png

 

 

 

 

 

 

 

Nocturne_Splash_0-590x348.jpg

 

 

Lore:

 

Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on The Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

 

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don’t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners’ the subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person’s nightmare come to life. If this is true, they wonder, who is the dreamer?

 

“The darkness is closing in... it’s pitch black now... but I can still see him...” -Kelvin Ma, patient #4236

 

----------------------------------------------------------------------------------------------------

 

    * Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.

    * Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.

    * Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.

    * Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    * Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.

 

 

 

Duskbringer

Cost: 60 / 65 / 70 / 75 / 80 mana

Physical Damage: 60 / 110 / 160 / 210 / 260 (+0.75 per bonus attack damage)

Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%

Attack Damage Bonus: 20 / 30 / 40 / 50 / 60

Cooldown: 10 seconds

 

Shroud of Darnkess

Cost: 50 mana

Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Passive Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%

 

Unspeakable Horror

Cost: 60 / 65 / 70 / 75 / 80 mana

Cooldown: 15 / 14 / 13 / 12 / 11 seconds

Total Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power)

 

Paranoia

Cost: 100 mana

Cooldown: 160 / 130 / 100 seconds

Physical Damage: 150 / 300 / 450 (+1.2 per bonus attack damage)

Range: 2500 / 3250 / 4000

 

Nocturne's passive ability, something that is always running in the background, is called Umbra Blades. Every ten seconds, Umbra Blades triggers, and Nocturne's next attack hits surrounding enemies, and heals Nocturne a little for each enemy hit. Every normal attack lowers the amount of time until Umbra Blades triggers by one second, so items that give Nocturne extra attack speed greatly increase the effectiveness of Umbra Blades.

 

Passive abilities are often a good indicator of what a champion's position on the battlefield might be. In this case, because of the healing component, Nocturne can make a good Jungler -- a character who moves around the battlefield between lanes, slaying monsters and jumping out for enemy champion kills when the opportunity arises.

 

Nocturne's first activated ability, Duskbringer, is what League of Legends players call a "skill shot." It requires the player to line up the attack with their target for it to hit properly. Duskbringer makes Nocturne throw a shadowblade which leaves a Dusk Trail in its path. If it hits an enemy, that enemy will also leave a Dusk Trail wherever it moves. While in the Dusk Trail, Nocturne moves quite a lot faster.

 

Duskbringer is a versatile move that makes chasing down enemy champions a simple matter, and gives Nocturne an escape mechanism if he throws it away from an enemy, should he need to back out of the fight. Because it's a skill shot, it can be used even if the enemy isn't in line of sight, making it a good harassment ability.

 

Shroud of Darkness is Nocturne's second activated ability. It passively increases Nocturne's attack speed (which, besides increasing his damage output, also increases the frequency of his Umbra Blades) and when used, generates a short-lived magical barrier that blocks a single enemy spell. If you manage to use the shield to block a spell, the attack speed boost from Shroud of Darkness doubles for a little while. The shield component of this spell is Nocturne's best means of countering crowd control and letting him slip in behind a champion for a kill.

 

The next ability, Unspeakable Horror combines really well with Duskbringer to make sure that Nocturne's enemy can't escape his shadowy grasp. It applies a short damage-over-time spell to his enemy (about two seconds) and if his foe is still within a certain range (slightly further than the casting distance on Unspeakable Horror), then Nocturne's target becomes feared and wanders uncontrollably for a short while. Unspeakable Horror is perfect for closing the gap on a foe who is just slightly out of melee range.

 

Source: http://www.pcgamer.c...-next-champion/

 

Video Spotlight from IGN: http://www.ign.com/v...urne-sneak-peek

 

Video Spotlight (HD Quality) - > http://www.ign.com/v...4287819&show=HD

 

 

 

credits : http://leaguecraft.com/

Posted

His ulti sounds like a good way to backdoor ;o

can be a very good combo with tf for that.

 

 

A TIP: DONT PLAY HIM AS A LANER, HE HAS THE BEST JUNGLING ABILITIES.

  • 2 weeks later...
Posted

Just tried jungling him now that he's free. He's fucking fast. Classic route (Golem -> Wolves -> Wraiths -> Lizard -> Golems) took me 3:53 sec at 1st attempt.

 

Masteries: 21/0/9

Runes: armor pen red, AS yellow, AS blue, armor pen quints.

Posted

everyone doing jungle with it, but nocturne is one of the best farmers i ever saw, i still think hes better on lane than jungle

Posted

everyone doing jungle with it, but nocturne is one of the best farmers i ever saw, i still think hes better on lane than jungle

Posted

Something i cannot really understand is why he gets banned so often...

 

He's not the strongest pick, but he's not a bad one either. Maybe because of his ult? Well, personally, I find it easily countered by simply running back when you're at a dangerous position, going into a bush, and not overextend when I'm not sure if I'm safe. Never really had problems against him...

Posted

Something i cannot really understand is why he gets banned so often...

 

He's not the strongest pick, but he's not a bad one either. Maybe because of his ult? Well, personally, I find it easily countered by simply running back when you're at a dangerous position, going into a bush, and not overextend when I'm not sure if I'm safe. Never really had problems against him...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
  • Topics

×
×
  • Create New...