Alloz guys..ta logia eine perita big problem.. sto gameserver console!
at com.l2jserver.gameserver.templates.skills.L2SkillType.makeSkill(L2Ski
lType.java:222)
at com.l2jserver.gameserver.skills.DocumentSkill.makeSkills(DocumentSkil
.java:779)
at com.l2jserver.gameserver.skills.DocumentSkill.parseSkill(DocumentSkil
.java:398)
at com.l2jserver.gameserver.skills.DocumentSkill.parseDocument(DocumentS
ill.java:120)
at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java:
47)
at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.
ava:79)
at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngi
e.java:88)
at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:6
)
at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java
45)
at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java
27)
at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clini
>(SkillTable.java:164)
at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable
java:37)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:222)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:494)
aused by: java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedConstructorAccessor6.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
ce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.l2jserver.gameserver.templates.skills.L2SkillType.makeSkill(L2Ski
lType.java:218)
... 13 more
Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize
class com.l2jserver.gameserver.datatables.SkillTreeTable$SingletonHolder
at com.l2jserver.gameserver.datatables.SkillTreeTable.getInstance(SkillT
reeTable.java:66)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:223)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:494)
Zito Amesi voitheia..
plirofories:
L2J Freya (diko m compile)
Dokimase kai ta xanaekana ola apo tin arxi alla pali tpt!
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
xXObanXx
Alloz guys..ta logia eine perita big problem.. sto gameserver console!
Zito Amesi voitheia..
plirofories:
L2J Freya (diko m compile)
Dokimase kai ta xanaekana ola apo tin arxi alla pali tpt!
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