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Neos L2j Server - Dimiourgia omadas kai kalou server
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I think that solves the freeze thing, anyway great share!
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Introducing: Daily & Weekly Missions! I've released a major panel update with a new Missions system and expanded language support. Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions. The Roll page now shows the potential reward drops below the roll container. Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese. The Demo is now updated with the new features for you to try out!
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I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon. Regards. mmmmm L2Velmore ???? If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
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I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@ import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart; import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation; import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@ @Override public synchronized void doActiveIntention() { - doIdleIntention(); + prepareIntention(); + _currentIntention.updateAsActive(); + if (!getActor().isMoving()) + thinkIdle(); } @Override @@ -280,8 +284,9 @@ if (skill.isToggle()) { - getActor().getMove().stop(); getActor().getCast().doToggleCast(skill, target); + if (getActor().isMoving()) + getActor().broadcastPacket(new MoveToLocation(getActor())); } else { https://pastebin.com/twZujZ3Y
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venam
Girevw omada gia na kanoume diko mas nomimo l2j server.
8a plirwsw gia domain.. mporw na kamw tin istoselida k.t.l.. 8a plirwsw kai gia advertising kai gia ton server se datacenter..
I omada profanos 8a einai merika atoma pou 8a me voi8isoun na stisw ton server kai 8a einai taftoxrona oi developers tou server kai oi gm..
Ennoite 8a voi8isw oso mporw kai egw dioti exw polli elef8ero xrono kai einai kai afto pou spoudazw, ena peripou..
An endiafereste kante post edw.. Den 3anakana l2j server oute 3erw pws ton stineis alla ma8enw polli efkola.. pros to paron eimai ligo xamenos alla einai 8ema xronou wste na katalavw..
gia afto toulaxisto kapios apo tin omada prepei na exei empeiria..
An o server vgazei lefta oi developers profanos 8a plirononte analoga..
skopos einai na kanoume ena poli sta8ero l2j server kai na einai nomimos..
dld na vroume tropo na ton kanoume oso pio nomimo ginete gia na min mas kleisoun.
exw akousei oti an exeis l2j server kai den peira3eis ton client, dld aman xrisimopioiseis ta hosts ton windows einai apolita nomimos.. Perimenw na mou peite ti nomizete..
Eimai olos aftia kai 8a afosiw8w pliros sto project..
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