Jump to content

Recommended Posts

Posted

Today,i decided to do a guide for one of my favourite classes,Cardinal

Guide is applied to INTERLUDE

There is a chance ,that i will update it to latest chronicles,if i play bishop there.But this is for Interlude

Also notice that guide isn't for low rate servers/servers without mana potions

There,you act in a different way

 

Following this guide isn't gonna make anyone pro.Though,if you follow some things,you can still become a good player,surviving a lot.Then,with proper experience you can become too

 

You should follow some parts of the guide STRICT(talking about armory/buffs/dyes/jewels) and then build some own things

 

Anyway,let's start

 

To become a Cardinal ,you need to go through

 

[*]Human Mage

[*]Cleric

[*]Bishop

[*]Cardinal

 

Let's see the most basic skills of bishop.

 

Heals/Reinforcement skills!

 

skill1218_0.pngGreater Battle Heal: Your best heal,quick and powerful,though it costs quite a lot mana :(

skill1402_0.pngMajor Group Heal: Your best group heal.It's more powerful than target heal,used in party,but it has bigged cooldown & mana cost.Requires Spirit Ores

skill1335_0.pngBalance Life: It balances your party member's life.Very useful in PvP

skill1311_0.pngBody Of Avatar: It gives quite a lot HP @ your party.It's power/CD depends on server,but it's still useful.It also gives the effect of Bless The Body (lvl6-doesn't stack)

skill1409_0.pngCleanse: Cancels almost all debuffs of your target.Requires Einhasad Holy Water

skill1016_0.pngResuccation: It res-es your target.

skill1254_0.pngMass Res: It makes res @ your nearby ALLIES.Quite bigger cd/casting time than simple res

skill1307_0.png Prayer: When you have this buff(party buff) heal effectiveness is increased

skill1418_0.pngCelestial Shield: Makes your target invulnerable to any damage/debuff

skill1258_0.pngRestore Life: Restores 30% of your targets max life.Useful on Tanks ;P

skill1410_0.pngSalvation: Your target will auto ressed when dies.Use it on you :) .It has the same effect with nobless,also

skill1271_0.pngBenediction: It restores FULLY your party's HP,if your mana is below 25%.Kinda big Cooldown

skill1219_0.pngGroup Heal: It restores your party's HP.Not so useful,but it adds a HP regeneration buff,too

skill1018_0.pngPurify: It cancels paralyze attacks of your target

skill1353_0.pngDivine Protection: Increases your targets resist to dark attacks(aka Necro ones).Useful when this buff isn't available  @ npc buffer ;D

skill0336_0.pngArcana Wisdom: Toogle.When used,decreases your cast speed,and MANA COST of skills.Consumes HP/second

skill1430_0.pngMedication: Self-targeted skill.Put yourself into a paralyze,while your mana gets repaired.Your PDEF is also lowered

'Attacking' Skills

 

skill1394_0.pngTrance: Puts your target into sleep.Little cooldown/casting time,nice success rate

skill1360_0.pngBlock Shield: It cancels your nearby enemies shield buffs + it adds a debuff to them,so they can't have any shield buff till it's over

skill1361_0.pngBlock Wind Walk: Same as Block shield,but for speed buffs

skill1398_0.pngMana burn: Burns enemies mana(quite useful in Oly)

skill1400_0.pngTurn Undead: It has 50% possibility to make a LETHAL strike @ an Undead mob.Requires spirit ores

skill1028_0.pngMighty Heaven: Deals damage on mobs(88 power).Can be used ONLY vs Undead mobs.

skill1395_0.pngErase It sends enemy's PET into another dimension

 

Weapons

Just...get an acumen weapon

 

Better get a Sword Of Miracles,or Vahalla,cause they are acumen,and they consume 1 BS

And they are easier to obtain,than an AM ;P

 

Armors

Here,we have a deal

Imo,there are 3 choices

 

Dark Crystal

You have extra casting speed and speed.Mostly preferable choice

Stats

 

Major arcana

You have more PDEF and Stun/Cancel resistance.But you have less casting speed thatn DC

Stats

 

Tallum Robe

You have a bit more less casting speed than Dark Crystal,but more Mdef

Stats

 

Majestic Robe

A good alternative of Major Arcana,if you can't afford it(Stun Resistance)

Stats

My recommendation:

While playing random pvps,use Dark Crystal.Fast casting is a big +

If playing in a mage mostly server,use DC.Tallum isn't that good,imo

 

If playing in a fighter mostly server,use Major Arcana.You need that extra PDEF+ Stun resist

Especially in Mid Rate IL servers,where many archers/warlords exist in PvPs

 

Jewels

I won't give links/images of jewels this time

 

You should use Tateo jewel set.For start

 

Regarding about Raid boss jewels

 

Ring of Baium/Tateo

Tateo Ring

Zaken/Orfen

Antharas/Zaken

Frintezza/Valakas

 

Not 2 same rings at the same time!

 

You should NOT use AQ.It's useless

About baium,it's not a must

Orfen gives heal increase,so i'ts nice

Antharas/Zaken are needed for stun resist

Frintezza is better than Valakas,since it gives more resists(stun dark etc)

 

 

Dyes

Since you can't put any INT dye,you will have to decrease MEN

so

Wit +5 Men -5

(you can put +3-3 +2-2 or +4-4 +1-1 dyes)

Con +4 Str -4

Stun resistance + life,uber needed

 

Skill enchants

You can enchant your skills at OREN temple at Vadin

 

Your first priority is heal skills,among with Prayer @ time

 

Misc Items

Here are some items,you should ALWAYS have with you

 

[*]Mana potions

[*]Blessed Spiritshot same with your weapons grade

[*]Spirit Ores

[*]Einhasad Holy Water

[*]Elixir of Life:S

[*]Cp Potions

 

 

Buffs

You should focus on your defence and casting speed.

No Matk buffs allowed,so :)

 

We have the basic buffs.Shield,magic barrier,dance of contrancation,BTB etc.

 

Then,regarding server and buff limit we add resists

NEVER take Berseker

Always use COV

 

If server has 24 buffs slots,i prefer a balanced one.So,i add Divine+elemental protection(for resistance vs mages) and Advanaced protection/blessed shield (resistance vs Fighters)

If server is a mage one(fighters sax) replace 2 fighter resists with  unholy protection/dance of aqua or song of storm guard

If server has more slots,don't forget to take ALL resists you can,and don't forget NOT getting berseker and taking COV

 

Here are 2 examples,one with 24buff slots,and one with 36 or unlimited

Note that instead of nobless you should have Salvation

 

also,except 2 last buffs in 24 buff example,dance of aqua and song of storm guard should be in start(before bless shield- i was too lazy to rebuff :P)

 

buffs1u.png

 

buffs2.png

 

Skillbar

85984432.png

You can see,that i have buffs in 3rd bar.That's why you should use shield/wind walk if someone has block windwalk/shield debuff,and acumen if someone cancels you

Berseker in case you get berseker lvl 2(to cast it on you)

All others are in your choice,but these are the important skills

 

 

General  Tactics

Playing as Bishop isn't an easy business

[*]First of all,you should turn your party's config to DEBUFFS,in order to Cleanse them

[*]You should always take care of every player in your Party.

        Balance Life and Major heal/Body of Avatar are better than Greater Battle heal

[*]You should have 2 armors.A DarkCrystal and a Major Arcana.If you are playing vs some archers/daggers,major arcana saves your ass,cause most time you should use DC

[*]If daggers attack you,try not showing your back,and just healing.

         Turn at them,use mass wind walk and shield,and trance them,while group healing.

[*]If mages attack you,try to heal yourself/trance them.They will deal shitty dmg anyway,since you will have many resists

[*]When a close range fighter comes,use mass block wind walk and try to get away(like vs gladiators/tyrant/titans/warlords).Use trance too,if they aren't wearing an IC

[*]Vs tanks,care for healing.Use group heals mostly,and keep your mouse cursor on your name.

[*]When you have tanks party members,use Restore Life at them

[*]When you don't have many mana pots left,consider using Arcane Wisdom(among with DC armor).It will save you :)

[*]Don't make Prayer if your party members don't have buff slots available.Leave party,make it alone and reenter.Or who doesn't want the buff,should do so

[*]If you are in a party with 2 bishops,always keep an eye on other bp's debuffs.He should never have debuffs,cleanse him asap

[*]When you get silenced,use CP pots/Elixir of Life and run

[*]Don't use Group Heal(i am not talking about Major one).In some servers it consumes 1 buff slots,and this is hard T_T.Plus,it's almost useless(little amount of heal)

[*]Use Salvation on your own first,and then at it's first re-use,do it at your tank.

         Always have a ready celestial when you start fighting,cause if you die,you will need to recast it on you

 

Xping

DVC/Imperial are good places to xp.Mobs are undead,and you can kill them by lethaling them

But you mostly look for parties,in high level xp zones.

There,keep using Group heals(in order not provoking mobs) .Remember ,you should not die->cause then,your party dies

 

 

About Olympiad

Here,i have almost none experience (:()

But :

You should use a bow/sword in order to attack

Burn enemy's Mana first,among with Trance

Use Mass block ww/shield in start

Use Erase vs Summoners

Αdded:Tactics by Pwnnnz0r^:

 

In the beginning:

-use a homunkulus conversion (for more mana)

-wear ur DC robe set (more cast)

-burn ur enemies MP (usually for mages, but also for fighters as gladiator, tyrant and others too)

-mass blocks

 

 After burning ur enemies mana and debuffed him:

-wear ur armor (i dont open l2 from months so i don't even remember what armor i used to use,, maybe draconic dunno)

-wear ur weapon (a dagger or a 1H sword, ofc u need a bow too)

-attack ? ;D

 

 

Also ,remember!

a Bishop's role isn't

 

One good video of a guy playing is

(though it's gracia+,mostly used skills are IL ones,so..)

 

 

Guess that's all.Remind me things that i have been mistaken,and maybe help me building more tactics for Olympiad

 

Thank you for reading this guide,made by ME(Finito)

 

Posted

Organize a bit you dummy!

Did,there was a bit mess at tactics,now fixed

Thanks it's cool.

i think you have have wrong icon at mana burn skill.

 

This fixed

 

I guess i 've made some more mistakes,as i wasn't copying the skill names,just writing them as i remember them by their icon ;P

Posted

I sometimes use Mana burns in pvps too, on other bishops

Especially if mana potions restores 200~ mana and it has re-use

Anyway i have some tips for Oly

  In the beginning:

-use a homunkulus conversion (for more mana)

-wear ur DC robe set (more cast)

-burn ur enemies MP (usually for mages, but also for fighters as gladiator, tyrant and others too)

-mass blocks

 

  After burning ur enemies mana and debuffed him:

-wear ur armor (i dont open l2 from months so i don't even remember what armor i used to use,, maybe draconic dunno)

-wear ur weapon (a dagger or a 1H sword, ofc u need a bow too)

-attack ? ;D

 

anyway the guide is nice gj

 

 

 

Posted

what about if you make a list of which skills with must use? f1,f2,f3 ? the best way that its good to put them!

By the way good guide !!!

It's a matter of game style

 

But i will make one ,maybe today

Posted

Awesome Guide!!!! I was looking for this one sooo long, and now i found it!

 

thanks a lot brother!!!

 

-babylon

 

Lame,you are looking for a cardinal guide lulz and now you find it ? I can bet here in mxc we already have tons of cardinal topics but anyway thats unique as you say =))

E-Friend pixel detected.

 

PS:All ppl should start to make sh,wl&others guides in order to obtain a pixel gz.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I suggest you provide Test server for public and add a price.
    • Kroma — Lineage II Interlude on LU4 Client (Latest client)   I'm selling this project. Here's what it actually is and what's been done.   This is a few months of work, most of it on the reverse engineering side. I built it because I wanted to open my own Interlude server on it. That's not happening any more — I've moved on to other projects and don't have the free time left to take it the rest of the way, so I'd rather it went to someone who will.   The idea was to take the modern LU4 client and make it run an Interlude version of the game. Not a reskin of an old client — the actual current client, playing Interlude, against a server I wrote. That's what this is, and it works end to end: the client boots, authenticates, connects, and you play. There are six repositories. Roughly, it splits into three kinds of work: reverse engineering the client, writing the server, and rebuilding the client's own content so it matches Interlude.   Fully reverse engineered   The client's protocol wasn't documented anywhere, so it was derived from scratch off real traffic. I built a sniffer (bypassing anticheat packet encryption) that drops into the client's binaries folder and dumps live traffic to disk, then a separate Java toolchain that decrypts those captures — login and game traffic, both directions. Everything the server knows about the protocol came out of that loop: capture, decrypt, read, implement, test against the real client.   On top of that there's a native x64 hook and injector in C++. It points the client at your own servers and handles its authentication and session layer, plus a few client-side stability fixes that were needed to keep it from falling over once it's talking to something that isn't the official backend. The hooking is pattern-based rather than address-based, so a client patch doesn't automatically break it.   The reverse-engineering notes are in the repos — the patterns, the disassembly, the decompiled functions, what each one does and why it's hooked. That documentation is a real part of what's being sold; it's the difference between inheriting a working system and inheriting a black box.   The server   Interlude ruleset, aCis lineage, but substantially rewritten and extended to speak the LU5 client's protocol with modern features like Party matching, Offline shops or Mailbox. The geodata has been updated according to some layout changes in LU4 cities. There's also a separate login server handling the client's auth flow.   Customized client to adapt to Interlude   This is the part people underestimate. The retail client ships retail content — retail NPCs, retail items, retail zones, retail UI. All of that had to be reshaped. The whole client-side pipeline is scripted: extract the retail PAKs, apply every edit from data files, rebuild, drop the result back into the game folder. 23 purpose-built C# tools, ~6,700 lines, organised into three pipelines that are guaranteed not to write over each other. There's a documented checklist for regenerating everything from scratch when a new patch drops. The important thing is that none of it is hand-editing. Every change is a line in a data file. When the client updates, you re-run the scripts instead of redoing the work from memory.   All NPC / item / drop lists updated according to Interlude   The client's own data tables were rewritten from the real Interlude client data files — `npcname-e`, `itemname-e`, `skillname-e`, `systemmsg-e`, `npcgrp`. That means roughly 6,470 NPC and skill name/title updates and about 4,000 Drops/Spoils rows written directly into the client's `NPCDataTable` and `SkillTable`, so the client shows Interlude names, Interlude item text, Interlude system messages, and Interlude drop and spoil lists. There are also custom NPC rows on top of that, plus 304 game action rewrites.   Opened the catacombs   In the LU4 client the catacombs and necropolises are unusable — flooded, unlit, and with holes in the geometry. All three were fixed: Water removed. Water exclusion volumes were placed over all 12 of them: Rifts, Apostate, Patriots, Devotion, Dark Omens, Heretics, Pilgrims, Saints, Worship, Martyr, Forbidden Path and Witch. This was more involved than it sounds — the volumes' scale is ignored at runtime, so the tool picks the best-fitting native template per hole, and nearby lakes and rivers are separate water bodies that have to be excluded individually or you get leftover water borders. Lights added. About 28,900 light definitions imported into the client's level files. Missing walls fixed. Mesh actors replaced and spawned to close the gaps in the geometry.   Removed the modern "slop" features from the UI   The LU4 client is full of things that have no business in an Interlude server, and most of them are wired into the UI. Those are stripped out: The assistant manager — the auto-hunt / auto-play slot on the XP bar Vitality*and the XP lock button The fatigue system — updated the format to a regular VIP format The in-game browser and in-game radio buttons The "Learn Skill" tab in the player skills window Removals are scripted by path, so they survive a client patch and are trivially reversible if a buyer wants any of them back.   Reworked the UI toward an actual Lineage II feel   The original LU4 UI looks AI-generated. It doesn't feel like Lineage II. A good part of it has been reworked toward the classic look — the menu button row rebuilt as a wrapping layout with a proper background, the self status and target windows cleaned up, and 590 asset field edits covering textures, positions, colours, text and compiled Blueprint literals.   This part is not finished, and I want to be straight about that But the tooling to continue it is all there, and it's the good kind of tooling: you can target any widget property in any UI asset by dotted path, remove widgets by path without knowing their auto-generated slot names, and edit text that's dynamically bound through Blueprint bytecode rather than stored as a plain property. Continuing the UI work means adding lines to a data file, not reverse engineering anything new.   Other client-side work   A custom login scene, built in a real Unreal Engine project that's included Interlude music restored, plus ambient sound work (cities only for now) Custom splash and branding   What's included   All six git repositories, the Unreal Engine project and its custom assets, all the tooling — injector, hook, sniffer, decryptor, asset editor — every data set including geodata, XML, HTML and the SQL schema, the build and repack scripts, and the per-repo technical documentation including the reverse-engineering notes.   Happy to answer questions or show it running.   Gallery
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..