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Posted

add just the lines which have + before them, if there are lines in patch and not in your core without +, dont worry about it

Posted

===================================================================

 

java/com/l2jserver/Config.java (working copy)

@@ -642,6 +642,7 @@

public static int L2JMOD_CHAMPION_REWARD_QTY;

public static boolean L2JMOD_CHAMPION_ENABLE_VITALITY;

public static int L2JMOD_CHAMPION_ENABLE_AURA;

public static boolean TVT_EVENT_ENABLED;

public static boolean TVT_EVENT_IN_INSTANCE;

public static String TVT_EVENT_INSTANCE_FILE;

@@ -2201,6 +2202,8 @@

L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1"));

L2JMOD_CHAMPION_ENABLE_VITALITY = Boolean.parseBoolean(L2JModSettings.getProperty("ChampionEnableVitality", "False"));

L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0"));

if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0;

 

TVT_EVENT_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("TvTEventEnabled", "false"));

TVT_EVENT_IN_INSTANCE = Boolean.parseBoolean(L2JModSettings.getProperty("TvTEventInInstance", "false"));

Index: java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java

===================================================================

 

java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy)

@@ -185,7 +185,14 @@

writeD(_allyId); // ally id

writeD(_allyCrest); // all crest

writeC(_npc.isFlying() ? 2 : 0); // C2

 

if (Config.L2JMOD_CHAMPION_ENABLE)

{

writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0);

}

else

{

writeC(0);

}

 

writeF(_collisionRadius);

writeF(_collisionHeight);

 

===================================================================

 

java/config/l2jmods.properties (working copy)

@@ -64,6 +64,11 @@

# Works only if EnableVitality = True

# Default: False

ChampionEnableVitality = True

 

# Enable aura from champion mobs

# 0 - no aura / 1 - blue aura / 2 - red aura

# Default = 0

ChampionEnableAura = 1

 

 

That i add in...

Posted

again the same error with the server...

 

 

All the mods.properties is this....and the red letters is what i add..

 

 

# ---------------------------------------------------------------------------

# L2JMODS

# ---------------------------------------------------------------------------

# Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.

# ---------------------------------------------------------------------------

# Champion mobs

# Turns random mobs into Champions

# ---------------------------------------------------------------------------

# Enable/Disable Champion Mob System.

ChampionEnable = True

 

# Force Champion mobs to be passive?

# To leave champion mobs to default/Agressive, set to False.

# To set all champion mobs to Passive, set True.

ChampionPassive = False

 

# % chance for a mob to became champion (0 to disable).

ChampionFrequency = 5

 

# Title of all Champion Mobs.

ChampionTitle = Champion

 

# Min and max levels allowed for a mob to be a Champion mob.

ChampionMinLevel = 20

ChampionMaxLevel = 70

 

# Hp multiplier for Champion mobs.

ChampionHp = 8

 

# Hp Regen Multiplier for Champion mobs.

ChampionHpRegen = 1.0

 

# Standard rewards multiplier for Champion mobs.

ChampionRewards = 8

 

# Adena & Seal Stone rewards multiplier for Champion mobs.

ChampionAdenasRewards = 1.0

 

# P. Attack and M. Attack bonus for Champion mobs.

ChampionAtk = 1.0

 

# Physical/Magical Attack Speed bonus for Champion mobs.

ChampionSpdAtk = 1.0

 

# Specified reward item ID

ChampionRewardItemID = 6393

 

# The amount of the specified reward a player will receive if they are awarded the item.

ChampionRewardItemQty = 1

 

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.

ChampionRewardLowerLvlItemChance = 0

 

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.

ChampionRewardHigherLvlItemChance = 0

 

# Do you want to enable the vitality calculation when killing champion mobs?

# Be aware that it can lead to huge unbalance on your server, your rate for that mob would

# then be "mobXP x serverRate x vitalityRate x championXpRate

# Notes:

# Works only if EnableVitality = True

# Default: False

ChampionEnableVitality = True

 

public static int L2JMOD_CHAMPION_ENABLE_AURA;

 

                    L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0"));

if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0;

 

if (Config.L2JMOD_CHAMPION_ENABLE)

{

writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0);

}

else

{

writeC(0);

}

 

# Enable aura from champion mobs

# 0 - no aura / 1 - blue aura / 2 - red aura

# Default = 0

ChampionEnableAura = 2

# ---------------------------------------------------------------------------

# Wedding System (by evill33t)

# ---------------------------------------------------------------------------

# Wedding Manager ID: 50007

 

# First part - "Engagement"

# 1) Target the player that you want to make a couple with.

# 2) Use the voice command ".engage nameofyourpartner" then press enter.

# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.

# 4) If the target player accepts the engagement invitation, you will be

# engaged.

 

# CONGRATULATIONS!

 

# Second part - "Marriage"

# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).

# (You may need Formal Wear and Adena to pay wedding fees!)

# 2) Each player needs to speak to the NPC and make the request to be married.

# 3) Once done, fireworks will display and the two players will be married.

 

# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)

 

# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".

 

# If you're married you have to pay a specified % of your adena to your partner.

 

# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.

 

# Enable/Disable Wedding System

AllowWedding = True

 

# Amount of Adena required to get married

WeddingPrice = 250000000

 

# Enable/Disable punishing of players who attempt to be engaged to other players while married.

WeddingPunishInfidelity = True

 

# Enable/Disable teleport function for married couples.

WeddingTeleport = True

 

# Amount of Adena required to teleport to spouse.

WeddingTeleportPrice = 50000

 

# Time before character is teleported after using the skill.

WeddingTeleportDuration = 60

 

# Enable/Disable same sex marriages.

WeddingAllowSameSex = False

 

# Require players to wear formal wear to be married?

WeddingFormalWear = True

 

# Amount of Adena (%) a player must pay to the other to get divorced.

WeddingDivorceCosts = 20

 

 

# ---------------------------------------------------------------------------

# Team vs. Team Event Engine (by FBIagent)

# ---------------------------------------------------------------------------

# Enable/Disable TvTEvent System

TvTEventEnabled = True

 

# TvT in instance

TvTEventInInstance = False

 

# Name of the instance file for TvT

TvTEventInstanceFile = coliseum.xml

 

# Times TvT will occur (24h format).

TvTEventInterval = 9:00,15:00,21:00,3:00

 

# Registration timer from start of event (in minutes).

TvTEventParticipationTime = 60

 

# Event running time (in minutes).

TvTEventRunningTime = 20

 

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).

TvTEventParticipationNpcId = 70010

 

# TvT Event Participation Fee (itemId, number). Fee is not returned.

# Example: 57,100000

# Default = none

TvTEventParticipationFee = 0,0

 

# Location for TvTEvent NPC to spawn.

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Min/Max amount of players allowed in each team.

TvTEventMinPlayersInTeams = 1

TvTEventMaxPlayersInTeams = 20

 

# Min/Max level of players that may join the event.

TvTEventMinPlayerLevel = 1

TvTEventMaxPlayerLevel = 85

 

# Repsawn and exit delay timers (in seconds).

TvTEventRespawnTeleportDelay = 10

TvTEventStartLeaveTeleportDelay = 10

 

# First Team - Name, Start/Death x,y,z location.

TvTEventTeam1Name = Team1

TvTEventTeam1Coordinates = 148695,46725,-3414

 

# Second Team - Name, Start/Death x,y,z location.

TvTEventTeam2Name = Team2

TvTEventTeam2Coordinates = 149999,46728,-3414

 

# Reward for winning team.

# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

TvTEventReward = 57,5000000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True

TvTEventScrollsAllowed = False

TvTEventPotionsAllowed = False

TvTEventSummonByItemAllowed = False

 

# Door ID's to open/close on start/end.

# Not supported in instance, use xml template for defining doors.

# Example: TvTDoorsToOpen = 1;2;3;4;5;6

TvTDoorsToOpen =

TvTDoorsToClose =

 

# Should both teams get reward if there's a tie?

TvTRewardTeamTie = False

 

# Participant's effects handling on teleport/death.

# Effects lasting through death never removed.

# 0 - always remove all effects.

# 1 - remove all effects only during port to event (noblesse blessing can be used)

# 2 - never remove any effect

# Default: 0

TvTEventEffectsRemoval = 0

 

# Fighter-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1501,1;1502,1;1499,1

TvTEventFighterBuffs =

 

# Mage-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1500,1;1501,1;1085,3

TvTEventMageBuffs =

# Voiced command (.tvt) working during TVT event to get information about event status

TvTAllowVoicedInfoCommand = false

 

# ---------------------------------------------------------------------------

# L2J Banking System

# ---------------------------------------------------------------------------

# Enable/Disable Banking System

BankingEnabled = False

 

# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".

BankingGoldbarCount = 1

 

# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".

BankingAdenaCount = 500000000

 

 

# ---------------------------------------------------------------------------

# Warehouse Sorting

# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)

# ---------------------------------------------------------------------------

EnableWarehouseSortingClan = False

EnableWarehouseSortingPrivate = False

EnableWarehouseSortingFreight = False

 

 

# ---------------------------------------------------------------------------

# Offline trade/craft

# ---------------------------------------------------------------------------

# Option to enable or disable offline trade feature.

# Enable -> true, Disable -> false

OfflineTradeEnable = True

 

# Option to enable or disable offline craft feature.

# Enable -> true, Disable -> false

OfflineCraftEnable = True

 

# If set to True, name color will be changed then entering offline mode

OfflineSetNameColor = True

 

# Color of the name in offline mode (if OfflineSetNameColor = True)

OfflineNameColor = #BEBEBE

 

 

# ---------------------------------------------------------------------------

# Mana Drugs/Potions

# ---------------------------------------------------------------------------

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 9007.

# Mana Potion (item ID 728), using skill ID 9008.

EnableManaPotionSupport = False

 

 

#==================================================

#        Custom Start Title by SmirNoff          =

#==================================================

# Set this option to true to enable custom titles on new chars.

 

CharTitle = True

CharAddTitle = by SmirNoff

 

Posted

learn how to add patches... read some guides or something.

 

 

I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile..

any idea what to do??

Posted

learn how to add patches... read some guides or something.

 

 

I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile..

any idea what to do??

Posted

learn how to add patches... read some guides or something.

 

 

I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile..

any idea what to do??

Posted

you call this in l2jmod:


   public static int L2JMOD_CHAMPION_ENABLE_AURA;

                    L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0"));
               if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0;
            
         if (Config.L2JMOD_CHAMPION_ENABLE)
         {
            writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0);
         }
         else
         {
            writeC(0);
         }   

in the right file the right code?

Posted

you call this in l2jmod:


   public static int L2JMOD_CHAMPION_ENABLE_AURA;

                    L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0"));
               if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0;
            
         if (Config.L2JMOD_CHAMPION_ENABLE)
         {
            writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0);
         }
         else
         {
            writeC(0);
         }   

in the right file the right code?

Posted

you call this in l2jmod:


   public static int L2JMOD_CHAMPION_ENABLE_AURA;

                    L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0"));
               if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0;
            
         if (Config.L2JMOD_CHAMPION_ENABLE)
         {
            writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0);
         }
         else
         {
            writeC(0);
         }   

in the right file the right code?

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