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Posted

paidia mipws xerete pou mporw na brw interlude client?

P kolaei auto?O ka8enas oti t katebei edw mesa

 

Dn doulebei pleoon exou antibot system pliroforiaka :P

Nai ston frozen.

  • 4 weeks later...
Posted

walker k pali ston FrozenL2 alla........

 

Our new configuration will be without the antibot system, since alla botting benefits were vanished, and with the new invisible to players system we are now able to see who was using 3rd party software in to the game. Therefore do not be surprised if you find your player banned WITHOUT any warning. If you are going to be caught using 3rd party program this means immediate ban. On the other hand we will accept using them in towns for shops - buffs.

 

 

Posted

WoW it Works! Thanks Fakoykas :) I would give you karma but I can't , maybe you could give karma to me LOL :P (Just Kidding)

  • 1 month later...
Posted

Xarakthristika tou ilithiou, tou anikanou, h tou koutoponhrou "Gamer" sto L2 :

 

1) psaxnei gia l2walkers, bots.. (cheat software)

2) zhtaei adena mesa stous servers.

3) psaxnei online noobs/thymata Paristanontas ton GM, mpas kai tsimpisei kana Account information kai parei kana item.

4) psaxnei online noobs/thymata.. kai kala gia na kanei se kapoion ena oplo apo +10 se +25, h gia na to testarei, kai meta molis tsimpisei to thyma eksafanizetai.

 

aytes tis 4 kathgories tis suxainomai.

 

fantazomai entometaksy gia an kinountai etsi ON game, ti tha kanoun se real life lol

 

 

Posted

Xarakthristika tou ilithiou, tou anikanou, h tou koutoponhrou "Gamer" sto L2 :

 

1) psaxnei gia l2walkers, bots.. (cheat software)

Auta ta xaraktiristika ta exeis k esy ka8ws eisai se cheating forum?An dn s aresei tote gt logareis k ka8olou sto forum?

 

Dn mporw na sas katalabw re paidia..

Posted

Auta ta xaraktiristika ta exeis k esy ka8ws eisai se cheating forum?An dn s aresei tote gt logareis k ka8olou sto forum?

 

Dn mporw na sas katalabw re paidia..

 

les na krazw cheaters kai meta na psaxnomai gia cheat bots h kati allo ?

 

anyway mia mphka eipa oti eipa, kai mia ta legame apo ta cheat/bot/crap topics :P

 

basika ade na prosthesw kai allo ena sthn lista na gelasoume lol

 

5) Den Asxwloumai Me Cheat Software. Thn exw dei GM/Admin/HeadGM teleytaia, ston neo Hellbound Server Pou Setarw. Diavasma sto diavasma, paizei na sthsw kamia zhmeia Server :P

 

c γεια

  • 5 weeks later...
Posted

hi guys.. eimai kainourgio edw vare8ika na psaxnw gia bug s diafora forum edw exei ta perissotera.. umf vare8ika na diavazw.. sxetika m to l2 walker to l2walker to xrhsimopoieis kyriws gia low rate server... p variesai na exp.. to l2 hlapex einai gia pairneis items free.. dld vazeis items stn char s.. k to L2ProEnchant einai gia na kaneis ++ apo oti exw dokimasei k exw dei s video..

Posted

8elw na rwtisw k kati sts moderator pws mporw na valw eikona p na kineite?? :?

Nai mporeis alla mi bgaineis offtopic kai na ksereis oti to double post (2 posts stin seira) apagoreuetai.Yparxei ena koumpi panw apo to post sou pou legetai modify,to patas kai mporeis na editareis to post s.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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