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Posted

well i gave this serv a second chance, but when i saw that i have to learn skill manually i quit instantly. its a bad feature for a MID server, i understand this on low rate, but for mid rate servers i dont get this..

Posted
This guy here has made me lol harder than any server owner has in ages. He was talking really big, I thought eh, I'll have a look and see whats what. Not only was his forum crashing(too many connections rofl, with 300 players on it ), he couldn't upload his own patch to his site, so 3 hours late he uploads to rapidshare/zippyshare. Not the best start.

Then you go online, find out the geodata has more bugs than somalia, try to find out any of his custom content he was talking about, find out its empty. Find out that its not l2off, but a really crappy c4 extender, find out his custom npcs dont exist and in fact 25% at least of npcs in the world are missing codes, and find out this kid cant control anything.

So go to the forum, make a fair post asking him to make the server as he posted, only for him to delete anything on the forum saying anything bad about the server. Best thing is now he is telling players to be patient, its normal on a new server and by the weekend everything should be normal.

 

Yep this will be a server I won't forget in a long time, this "tired of kid-admins, fully working bug-free server"

 

Oh, and yeah there is no protection against any sort of 3rd party software, was running an ancient walker fine lol

 

Gz on making my day reading your posts and watching your lies. Now I'll just wait for insomnia

 

Posted

lol man, the drop it's x15 if you want to get ur books is a joke... 10 min and you'll get all books..

 

books are not the problem, the problem is going to npc and learning skills manually, for me, its very annoying to click same skill every 4lvls 38129318031820 times. on low rates i understand this, because it takes time to lvl, but here u can level up very fast and u need to go to town to learn skills rofl

  • 2 weeks later...
Posted

wars, 7s working, and sieges soon... it's a great server just give a try ;)

tell me , is there a server without things u listed above ? if yes i want to know its name lol...

Posted

Is this server online ? Or its dead ?

the server is alive but let me tell you something ...

THIS SERVER ITS NICE FAIL GOT MORE THAN 900 PLAYERS REGISTED IN FORUM YEAH NICE

 

Let me tell you what happened in pass the served had nice ads and blablabla and much talk about it would be the best substack server ever ,... the day the  server lost from the 900 members registed like + than 75% of then cause the server is a big fail and lots of crap and bugs because GM didn't want to make a open beta and said the server worked 100% no bugs lol its full of bugs crap gm lie ... good luck for the ones you join ... sad end aurelia!

 

Ps. for the ones you dont believe me i tell you something people from handsome server like DRAGON NETWORK were about to play there but 1st day told all to us ... and we dont waste our time ... im speaking about clans like ( SS2, BlackHand, Severance, Excid1um ...) TOP CLANS of DRAGON!

 

kiss and good luck for this failed server

Posted

the server is alive but let me tell you something ...

THIS SERVER ITS NICE FAIL GOT MORE THAN 900 PLAYERS REGISTED IN FORUM YEAH NICE

 

Let me tell you what happened in pass the served had nice ads and blablabla and much talk about it would be the best substack server ever ,... the day the  server lost from the 900 members registed like + than 75% of then cause the server is a big fail and lots of crap and bugs because GM didn't want to make a open beta and said the server worked 100% no bugs lol its full of bugs crap gm lie ... good luck for the ones you join ... sad end aurelia!

 

Ps. for the ones you dont believe me i tell you something people from handsome server like DRAGON NETWORK were about to play there but 1st day told all to us ... and we dont waste our time ... im speaking about clans like ( SS2, BlackHand, Severance, Excid1um ...) TOP CLANS of DRAGON!

 

kiss and good luck for this failed server

 

Agree,never compare any server with the old DN (Aurelia a big dissapointment to me too)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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