TsIpIzTiK® Posted February 24, 2011 Posted February 24, 2011 hello guys i need some skills effects for core.please if any1 have it give it to me my pack is last rev l2jserver Name: Dodge. ID:446Fixed Name: Counterattack. ID:447Fixed Name: Arcane Roar. ID:433Fixed thx i have problem with invocation when effect finish the buff don't disapear tell me what i must change fixed thx when i am attacking the buff dosen't remove what i must change? thx Quote
0 FighterBoss Posted February 25, 2011 Posted February 25, 2011 What kind of effects you mean? Explain more about it if you're expecting help. Quote
0 TsIpIzTiK® Posted February 25, 2011 Author Posted February 25, 2011 What kind of effects you mean? Explain more about it if you're expecting help. in l2jserver>some effects is missing i need the effects from Dodge skill counterattack skill and arcana roar i don't know the names of effects Quote
0 Tryskell Posted February 26, 2011 Posted February 26, 2011 Just ninja them from Freya. - From Freya XMLs, search your skills. - After that, find the related effect and note it - Search in Freya core all occurences, tadam you succeed. Dodge and conterattack are easy to implement, about arcana roar i don't get the use, I will tell you when his time to refactor will come :D. Quote
0 TsIpIzTiK® Posted February 26, 2011 Author Posted February 26, 2011 Just ninja them from Freya. - From Freya XMLs, search your skills. - After that, find the related effect and note it - Search in Freya core all occurences, tadam you succeed. Dodge and conterattack are easy to implement, about arcana roar i don't get the use, I will tell you when his time to refactor will come :D. thanks you but i have one other problem i have problem with invocation when effect finish the buff don't disapear tell me what i must change Quote
0 Tryskell Posted February 27, 2011 Posted February 27, 2011 stopSkillEffects(effect.getSkill().getId()); In L2Character, stopImmobileUntilAttacked() method or whatever you called it. The fix I said works if for exemple you're hited by someone, so it should break the effect but your bug continue effect (hp/mp regen) without "visual" meditation effect. Explain better your problem if I miss something. Quote
0 TsIpIzTiK® Posted February 27, 2011 Author Posted February 27, 2011 look when i am use the skill invocation look like this when you do one buff to you, example nobless the buff stuck like this the XML <skill id="1430" levels="5" name="Invocation"> <table name="#pDef"> 0.8 0.8 0.8 0.8 0.8 </table> <table name="#mpConsume"> 27 28 30 33 34 </table> <table name="#Tab-regMp"> 90 100 115 125 140 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="2000"/> <set name="reuseDelay" val="900000"/> <set name="skillType" val="BUFF"/> <set name="staticReuse" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="negateId" val="1430"/> <for> <effect count="1" name="ManaHealOverTime" time="30" val="0"> <add order="0x40" stat="regMp" val="#Tab-regMp"/> </effect> <effect count="1" name="Paralyze" time="30" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </for> </skill> Fixed! but i have new problem when i am attacking the buff dosen't remove what i must change? Quote
0 Tryskell Posted March 1, 2011 Posted March 1, 2011 You c/ped Freya Meditation implementation. IL is different. Anyway you missed an "RemovedIfAttacked = True". On Freya it exists, but you have to add it on IL. Another way is to do it differently, because by default you're wrong. On IL, meditation uses the FLOATING_ROOT animation, you're not paralyzed. Check Kamalol or Gracia, perhaps they got the old implementation (using EffectImmobileUntilAttacked effect). You can check my IL project aswell. Why to reinvent the wheel, when someone made it for you... Quote
Question
TsIpIzTiK®
hello guys i need some skills effects for core.please if any1 have it give it to me my pack is last rev l2jserver
Name: Dodge. ID:446Fixed
Name: Counterattack. ID:447Fixed
Name: Arcane Roar. ID:433Fixed
thx
i have problem with invocation when effect finish the buff don't disapear tell me what i must change fixed
thx
when i am attacking the buff dosen't remove what i must change?
thx
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