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xXObanXx

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Everything posted by xXObanXx

  1. nop?!! is just a password for the character! nothing more..!
  2. Problem solved... i was have to place a code on L2NpcAction.java problem solved.. lock it please and thank you for your help.. I really appreciate it! :)
  3. Here you are: http://pastebin.com/wfc11jvr P.S. i saw that i didn't placed a code on L2NpcAction (handlers.actionhandlers). so i paste this code there but nothing happened.. :( else if (((L2Npc) target)._isEventMobRaid) { Raid.showEventHtml(activeChar, String.valueOf(target.getObjectId())); }
  4. i said this feature already exist on H5... read better my post...
  5. don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error General protection fault! History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  6. this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it P.S. propably your client will crash... i think need some configurations from client side to work!
  7. stop spam..! no... no erros in console!!
  8. i just talk to it and nothing happens.. but the cursor for dialog is appearing like i can talk to this npc.. but when i'm pressing it, the pop-up doesn't appear!
  9. l2 Npc.. i'm using the same for ctf, tvt etc.
  10. of course the event.. it will getting bored to spawn it by my own... and... where am i putting this code? in Raid.java? Edit: i found the location (L2Npc) and yes.. it's already placed there!
  11. Yeah!! i've tested it and it's ok! thank you! Lock the topic!
  12. Hello guys! so I've got a raid event from l2jserver forum so the problem is.. i'm starting the event and i'm gonna join on the event from the npc but... the npc doesn't showing any html message when i'm pressing on npc..! the html code is inside Raid.java!! any idea?! :D
  13. i've changed it on systring-e.dat on line 469 but didn't worked!
  14. yeah the name and if is possible and the icon of the coin too!
  15. Hello guys... so on my server i've changed the default currency of private stores with a custom one..! so now i need to help me how to change the "Adena" (as currency) to the custom one..! I will appreciate your help! :)
  16. so if noone else want to reply something... lock the topic! problem fixed! :D
  17. no but... i fixed my problems i was have..! and i don't have any error or bug until now.. :/
  18. actually the code that i modified is for geodata.. ;) if ((Config.GEODATA > 0) && ((diffSq > 250000) || (Math.abs(dz) > 200))) { // if ((_z - activeChar.getClientZ()) < 200 && Math.abs(activeChar.getLastServerPosition().getZ()-realZ) > 70) if (((Math.abs(dx) > 200) && (Math.abs(dx) < 1500) && (Math.abs(_x - activeChar.getClientX()) < 800)) && ((Math.abs(dy) > 200) && (Math.abs(dy) < 1500) && (Math.abs(_y - activeChar.getClientY()) < 800)) && ((Math.abs(dz) > 200) && (Math.abs(dz) < 1500) && (Math.abs(_z - activeChar.getClientZ()) < 800))) { activeChar.setXYZ(_x, _y, _z); realX = _x; realY = _y; realZ = _z; } else { if (Config.DEVELOPER) { _log.info(activeChar.getName() + ": Synchronizing position Server --> Client"); } activeChar.sendPacket(new ValidateLocation(activeChar)); } } I think the problem solved! what do you think? :)
  19. i have geodata and pathnodes 1 month now... and never disappointed.. i think my geodata is good... (i know is not the best.. but is good enough for now) and as i've seen... the problem solved with this: - if (((Math.abs(dz) > 200) && (Math.abs(dz) < 1500) && (Math.abs(_z - activeChar.getClientZ()) < 800)) + if (((Math.abs(dx) > 200) && (Math.abs(dx) < 1500) && (Math.abs(_x - activeChar.getClientX()) < 800)) && ((Math.abs(dy) > 200) && (Math.abs(dy) < 1500) && (Math.abs(_y - activeChar.getClientY()) < 800)) && ((Math.abs(dz) > 200) && (Math.abs(dz) < 1500) && (Math.abs(_z - activeChar.getClientZ()) < 800))) { - activeChar.setXYZ(realX, realY, _z); + activeChar.setXYZ(_x, _y, _z); + realX = _x; + realY = _y; realZ = _z; } so i think is not geodata's side but development's side..! ;)
  20. first before changing the last code i placed above the player was looking to giran temple for example and the other player was looking the player to see from the other side..! second and important thing that i THINK will get fixed is on attack... what i mean? a player is hitting a mob.. and start running... the mob is hunting him.. then an other player is hunting the mob.. the melee attack range is 40 but the player after every attack starting and hitting from far distance more than 40 range..! cause of server and client are not synchronized on this side! ;) and third may be some bugs by stucking on walls etc. i think this will fix the second and the third thing (first tested and working as it should be) ;) Edit: the second thing tested and working well as it supposed to do!!) :D
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