Jump to content

xXObanXx

Members
  • Posts

    416
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by xXObanXx

  1. xaxaxaaxaxa....! i have some things... but not for this type... :P :D if you want to help me with my little things, you can add me on skype if you want ;) :D
  2. Here it is..! all the .java files that may problem is..! EDIT: problem fixed... i am very stupid... but cause i am not so good on java developing... i've put a con.close() command at the end of private static L2PcInstance restore(int objectId) patch.txt
  3. a way to do that? :D just to c/p the code and save it as .patch file?! :)
  4. i know is not l2j's problem... the latests codes that i put and that problem started to exists is: Mob Drop Preview Panel Anti-AFK on TvT .repair Voiced Command CTF Event but i'm sure is not cause of these codes... i think the broadcastUserInfo() (like Tryskell said) appears to be missing from L2PcInstance..!
  5. Hello maxcheaters..! so for 1 more time i need your help! i saw on my server that the a player's action do not updated properly on other players... for example... i was on my server with 2 characters.... the Admin and a normal char. i was invisible with admin and normal char can't see me... but... when i turn the admin to visible... the normal char still can't see me..! but... for example if i am on giran... and normal char can't see me and go and teleport again on Giran.... (via teleporter), the normal char will see me now..! the same thing happened with "Private Store Message". i am in Giran with admin and normal char... i'm putting normal char to sell an item... and on this char the message about selling is appeared. but with admin char i see only that the player is sitting... i don't see the Private store message... the only way to see it is to teleport again on the place (reload map) any solution about this problem? I have H5 client latest revision l2j I will really appreciate you help!! and sorry if my english is too bad!
  6. i have seen this on 17 Heroes... it's possible... but i have to find how to do it... does anyone knoes anything about the second code? (about HP Drain with flag) I remember you that on my pack i don't have SkillDrain.java!
  7. about the first one... i know it's client side... does anyone knoww how to change this?! about the second thing... i don't think it exists anymore... btw... i have the latest rev. of H5
  8. Hello Maxcheaters! I need Help from the L2j Developers about those problems i have.! so the first problem is... I changed the Currency that Private Stores need to sell or to buy! so i know this thing maybe is on from the client side... but i want with some way to change the "Adena" as the price (inside the Private store) to say the currency i want..! (for example: Mouce coin) the second thing i'm looking for, it the drain while a player is flaged..! I have on my mind... if a player want to farm... he will receive enough drain from the mob when he is hitting it that he cannot die if someone is trying to kill him while farming... but... if the players are playing pvp and someone is loosing and running.... he will try to drain from the mobs and go back to the fight... i want to dodge that thing! Can anyone help me about those 2 things?! I will appreciate it! Thank you!
  9. Yeah i saw... thank you very much! problem solved! Lock the topic! :)
  10. Hello Maxcheaters! so before some minutes i put the CTF Event on my server from FFs's CTF Event...! so when i tested it on Freya those problems didn't exists... but on last revision of H5 i got errors... check this out! CTF.java anyone knows the fix?! thank's!
  11. ok... problem fixed... was not from any code that i added..! was from the pack... i compared my pack with the latest from repository and the problem fixed! btw... thank's all of you for your help!! you can lock this topic!
  12. First post updated with news about this problem..!
  13. actually is rough code... i'm gonna try Anarchy's code..! Edit: ERROR on An4rchy's system:
  14. // In duel MP updated only with CP or HP if (isInDuel() && (needCpUpdate || needHpUpdate)) { DuelManager.getInstance().broadcastToOppositTeam(this, new ExDuelUpdateUserInfo(this)); } } + // PVP Color System + public void updatePvPColor(int pvpKillAmount) + { + if (Config.PVP_COLOR_SYSTEM_ENABLED) + { + // Check if the character has GM access and if so, let them be. + if (isGM()) + { + return; + } + { + if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT1); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT2); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT3); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT4); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT5)) && (pvpKillAmount <= (Config.PVP_AMOUNT6))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT5); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT6)) && (pvpKillAmount <= (Config.PVP_AMOUNT7))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT6); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT7)) && (pvpKillAmount <= (Config.PVP_AMOUNT8))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT7); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT8)) && (pvpKillAmount <= (Config.PVP_AMOUNT9))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT8); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT9)) && (pvpKillAmount <= (Config.PVP_AMOUNT10))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT9); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT10)) && (pvpKillAmount <= (Config.PVP_AMOUNT11))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT10); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT11)) && (pvpKillAmount <= (Config.PVP_AMOUNT12))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT11); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT12)) && (pvpKillAmount <= (Config.PVP_AMOUNT13))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT12); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT13)) && (pvpKillAmount <= (Config.PVP_AMOUNT14))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT13); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT14)) && (pvpKillAmount <= (Config.PVP_AMOUNT15))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT14); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT15)) && (pvpKillAmount <= (Config.PVP_AMOUNT16))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT15); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT16)) && (pvpKillAmount <= (Config.PVP_AMOUNT17))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT16); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT17)) && (pvpKillAmount <= (Config.PVP_AMOUNT18))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT17); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT18)) && (pvpKillAmount <= (Config.PVP_AMOUNT19))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT18); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT19)) && (pvpKillAmount <= (Config.PVP_AMOUNT20))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT19); + } + else if (pvpKillAmount >= (Config.PVP_AMOUNT20)) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT20); + } + } + } + } /** * Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers. <B><U> Concept</U> :</B> Others L2PcInstance in the detection area of the L2PcInstance are identified in <B>_knownPlayers</B>. In order to inform other players of this * L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet <B><U> Actions</U> :</B> <li>Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)</li> <li>Send a Server->Client packet CharInfo to all L2PcInstance in * _KnownPlayers of the L2PcInstance (Public data only)</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : DON'T SEND UserInfo packet to other players instead of CharInfo packet. Indeed, UserInfo packet contains PRIVATE DATA as MaxHP, STR, DEX...</B></FONT> */ public final void broadcastUserInfo() { Config.PVP_AMOUNT = 0 PvP Kills my orc have 0 too!
  15. if (!Config.DISABLE_TUTORIAL) { loadTutorial(activeChar); } + // PvP Color System + if ((activeChar.getPvpKills() >= (Config.PVP_AMOUNT1)) && (Config.PVP_COLOR_SYSTEM_ENABLED)) + { + activeChar.updatePvPColor(activeChar.getPvpKills()); + } for (Quest quest : QuestManager.getInstance().getAllManagedScripts()) { if ((quest != null) && quest.getOnEnterWorld()) { quest.notifyEnterWorld(activeChar); } }
  16. the only custom thing that i have on Enterworld.java is the PvP Color System... nothing more there..!
  17. yeah sure.... i will saw you with a video in a minute! EDIT: i'm uploading the video on youtube... Edit 2: first topic updated!
  18. Hello Maxcheaters.... so i have a problem on latest H5 l2j server pack...! so the problem is: when a character is logging on the game... while loading to join on the world... the other players can see this player to flashing before completely login on the game! I think maybe the problem is on Enterworld.java (network/clientpackets) but i don't know where exactly... i will appreciate your help! Here is the video of the bug.! http://www.youtube.com/watch?v=Opybl7mEsUo&feature=youtu.be Edit: on the video saws to flashing only 1 time... but this cause he restarted many times... as much as you wait to loading to go inside of the game.... other players in game seeing you to flashing like that! Edit 2: i removed the PvP Color System from Enterworld.java and PcInstance.java and the bug still exists... so that means that is not code's problem! any other solution about this problem please?!
  19. Bump. Still selling this. Auto payment is available. Money back guarantee if not working!
  20. No bro ! Nothing to do with programms or hacks ! Just simple and clear method ! :) If you dont have success i will refund :)
  21. I have much skins/champions purchased with RP Its just a working exploit that make you able to get as many RP as you decide ! (It depends on the first investment) Its working 100%, if not i will give you a refund ! -xXObanXx
×
×
  • Create New...