Really good guide but I have some questions...
firstly, regarding boost hp...why not boost cp?boost hp gives ~7%(and considering a sh has about 7k hp at full bufs) that's around 500 more hp,while boost cp gives 750(or close). I know it's not mush..but still,it's something extra:)
Second, you said a lot of times to use vortex and slug right after...which in 1vs1 I don't think it's a really good ideea.I mean, it will remove the vortex debuf..which gives you a great advantage. In my opinion vortex,1-3 hurricanes and after slug would be better.I am saying this because,for example, if you are finght with an experienced player he can quickly use hp/cp elixirs and start spamming cps...so those two skills won't make such a big impact on the oponent.
Sorry if my sugestions are inacurate, I am playing on a Hellbound server.
Btw...not sure if here is the right place to ask, but about how much m atack does arcane power gives at +15 and +30?
So..overall a really good guide,gj!