Airwaves
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Everything posted by Airwaves
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[Discuss] Best PvP Combo StackSub 1+1
Airwaves replied to JohnyKalesony's topic in General Discussion [English]
like on most stacksub servers masteries do not stack so thats not gonna work that nice -
thats just the droplist from pmfun.com i guess he is not so stupid that he cant use google why he doesnt want that list is because it is not for interlude
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where is the exploit? last time i checked using skills is not an exploit maybe if the skills are bugged u somehow deal buggy damage but wouldnt work on any serious server
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played for 2 years for just 1 lvl 85 char? even if its your main its not worth 200 euro and those other chars are worthless.... give your price some more thoughts ..... hint <50 euro
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we dont flame other ppl cuz of their english btw urs isnt good either so .... @ topic did it how i understood it and no buff (tried CS) stuck it simply ran off
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As far as I know u cant update it to less than official go the easy way and just download Freya
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Another week passed and almost mothing above is done.. can u give us some new info?
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Selling accounts is NOT legit never will be it is still possible to sell it but if blizzard gets a hang of it your account will be banned and they will press charges against you
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wrong section go here http://maxcheaters.com/forum/index.php?board=90.0
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Any news consirning open beta on aurelia?
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[Discuss] Best PvP Combo StackSub 1+1
Airwaves replied to JohnyKalesony's topic in General Discussion [English]
as johnykalesony wanted same race 1+1 and oly thats what we are talking about best mage i would say sps/ee best fighter not quit sure probably something with buffs i mean for oly -
[Discuss] Best PvP Combo StackSub 1+1
Airwaves replied to JohnyKalesony's topic in General Discussion [English]
anyway i think wc/de would own a glad/pp in oly maybe if he is skilled with glad (sonic barrier etc) he can win but with wc/de ur on the safe side -
a little english lesson : you are referring to something so its "it" and when conjugate it it has to be "doesn't work" not don't work <--WRONG just so you know for the future(i know most of you aint native speakers but neither am I) back to topic: doesn't work(see^^ thats how its done) on my server(freya)
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[Discuss] Best PvP Combo StackSub 1+1
Airwaves replied to JohnyKalesony's topic in General Discussion [English]
right for oly chose something with buffs like pp/? or wc/? they own in oly i think glad/pala aint good for oly cuz no buffs he is better for war/rbs cuz u have a team to buff you -
sry I took the tables from mobius1's post and edited them a little and added info-text Correction : Credits to http://l2p.l2wh.com/ and Airwaves :)
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Dyes and Stats This is a guide on dyes,but mostly how your stats affect your character. This will help you make a better choice when deciding which dyes to use for your character. Below I will include charts of the effects raising and lowering certain stats will have, in much greater accuracy and detail. But first I will summarize what each individual stat does, to make it simpler for those that can't understand the more complicated stuff: STR - Increases p.atk. Each +STR from dye can increase it by as little as +2%, or by as much as +6%, depending on how high your STR is. The higher it is, the greater the bonus from each point. CON - Increases maximum CP and HP, weight capacity, HP regen, underwater breath, stun resistance, and poison/bleed resistance. Just like STR, each point in CON will increase your HP/CP by +2-6%, depending on how high it is. DEX - Increases attack speed, run speed, evasion, accuracy, critical chance, and shield block rate. Most of these stats will increase by 1% for each point, aside from accuracy and evasion, which are usually less. INT - Increases m.atk and debuff land rate. The bonus to m.atk you receive from each point, is going to be as low as +4-5% per point for an elf mage, to about +8-9% for a dark elf mage. WIT - Increases casting speed and magical critical chance. You'll see about a 5 to 6% casting speed increase for each point, for all mage classes. MEN - Increases m.def, maximum MP, and decreases magic interruption chance. It also helps against debuffs due to the increased m.def. Each point will give you about +1% m.def and max MP. Below is a table of exactly how STR affects your p.atk: STR modifier STR modifier STR modifier 1 0.30 18 0.55 35 1.01 2 0.31 19 0.57 36 1.04 3 0.32 20 0.59 37 1.08 4 0.34 21 0.61 38 1.12 5 0.35 22 0.63 39 1.16 6 0.36 23 0.66 40 1.20 7 0.37 24 0.68 41 1.24 8 0.39 25 0.71 42 1.29 9 0.40 26 0.73 43 1.33 10 0.42 27 0.76 44 1.38 11 0.43 28 0.78 45 1.43 12 0.45 29 0.81 46 1.48 13 0.46 30 0.84 47 1.54 14 0.48 31 0.87 48 1.59 15 0.50 32 0.90 49 1.65 16 0.51 33 0.94 50 1.71 17 0.53 34 0.97 To put it simply, if the modifier is 1.20, that means it is +20%. So if you had a STR stat of 40 on your character (base human fighter STR), your STR is giving you a +20% modifier. If you had +4 STR from dyes, then your stat would increase to 44, giving you a modifier of 1.38, or +38%. That means the difference of having that +4 STR dye, is a +18% modifier to your p.atk (1.38 - 1.20 = .18). But say you were a dark elf, with a base STR of 41, then a +4 to STR from dyes, would raise your p.atk modifier by 19%. In other words, the higher your stat is, the greater the benefit you get from raising it further, or the greater the loss is, from reducing it. _________________________ Here is a chart for CON, and its effects on HP/CP: CON modifier CON modifier CON modifier 1 0.46 21 0.82 41 1.48 2 0.47 22 0.85 42 1.53 3 0.48 23 0.87 43 1.58 4 0.50 24 0.90 44 1.62 5 0.51 25 0.93 45 1.67 6 0.53 26 0.95 46 1.72 7 0.54 27 0.98 47 1.77 8 0.56 28 1.01 48 1.83 9 0.58 29 1.04 49 1.88 10 0.59 30 1.07 50 1.94 11 0.61 31 1.10 51 2.00 12 0.63 32 1.14 52 2.06 13 0.65 33 1.17 53 2.12 14 0.67 34 1.21 54 2.18 15 0.69 35 1.24 55 2.25 16 0.71 36 1.28 56 2.31 17 0.73 37 1.32 57 2.38 18 0.75 38 1.36 58 2.45 19 0.77 39 1.40 59 2.53 20 0.80 40 1.44 This is pretty much the same as how STR modifiers work. If you have 40 CON, that's a 1.44 modifier to your HP, or +44%. Increasing it by +4, would give you a 1.62 modifier, or +18%. Again, just like STR, the higher your CON is, the greater the benefits (or losses) from dyes. _________________________ As for DEX, it doesn't need a table, since the bonuses are consistent, no matter how high or low the stat is. For each +1 DEX, you gain +1% attack speed, +1% speed, +1% shield block rate, and +1% critical chance. The only exception, is that if you have 43 DEX, you gain an extra +1% to each of those (But 43 DEX is hard to come by, anyways.). For accuracy and evasion, you take the square root of your DEX stat, and multiply it by 6. Basically what this means, is that unlike STR and CON, the higher your DEX is, the LESS evasion and accuracy you get from it. For example, a human fighter has base DEX of 30, which gives a bonus of +32 to accuracy/evasion. Conversely, an elf has a base DEX of 35, which gives them +35 to their accuracy/evasion, which is only +3 higher than the human. If the human fighter gets +4 DEX dye, he will get +2 to his evasion/accuracy. _________________________ Here is a table of the m.atk modifiers for INT: INT modifier INT Modifier 6 0.61 30 0.97 7 0.62 31 0.99 8 0.63 32 1.01 9 0.64 33 1.03 10 0.65 34 1.05 11 0.67 35 1.07 12 0.68 36 1.10 13 0.69 37 1.12 14 0.71 38 1.14 15 0.72 39 1.16 16 0.74 40 1.19 17 0.75 41 1.21 18 0.77 42 1.23 19 0.78 43 1.26 20 0.80 44 1.28 21 0.81 45 1.31 22 0.83 46 1.34 23 0.85 47 1.36 24 0.86 48 1.39 25 0.88 49 1.42 26 0.90 50 1.45 27 0.92 51 1.47 28 0.94 52 1.50 29 0.95 53 1.53 Unlike STR/CON, the effect these modifiers have on your character, are squared. In other words, whatever the modifier value is in the chart, you multiply by itself, and that is the actual effect. So if you have 40 INT, the modifier is 1.19, which you multiply by itself (1.19 x 1.19), which is 1.41, or +41% modifier. If you added +4 through dyes, then the modifier would be 1.28, which when squared is 1.63, giving you a +22% higher bonus. _________________________ Here is a chart of the WIT modifers on casting speed: WIT modifier WIT modifier 1 0.40 17 0.86 2 0.42 18 0.91 3 0.44 19 0.95 4 0.46 20 1.00 5 0.48 21 1.05 6 0.51 22 1.10 7 0.53 23 1.16 8 0.56 24 1.22 9 0.58 25 1.28 10 0.61 26 1.34 11 0.64 27 1.41 12 0.68 28 1.48 13 0.72 29 1.55 14 0.75 30 1.63 15 0.78 31 1.71 16 0.82 So, say you have 20 WIT, then the modifier is 1.00, which actually means no bonus or penalty to casting speed. But if you had +4 from dyes, then you would have a modifier of 1.22, or +22%. As for its effects on magic critical chance, it's a bit more complicated. To keep it simple, I will just tell you that the base increase is about .04-.05% per point of WIT you add, which at its base is quite minimal, but is compounded by each +magic crit buff you have on. So say an elf has WM buff, valakas necklace, dance of siren, prophecy of water, and hero scepter, then their magic critical chance becomes about 68%, which then would be increased by about 3-4% more with each point of WIT. But again, that's with EVERY +magical crit bonus possible in the game. The WIT bonus becomes much and much less, the more magic critical bonuses you lack. _________________________ Lastly, here is a chart of MEN modifier, and its effect on both m.def and max MP: MEN modifier MEN modifier 25 1.28 38 1.46 26 1.30 39 1.48 27 1.31 40 1.49 28 1.32 41 1.50 29 1.34 42 1.52 30 1.35 43 1.53 31 1.36 44 1.55 32 1.38 45 1.57 33 1.39 46 1.58 34 1.40 47 1.60 35 1.42 48 1.61 36 1.43 49 1.63 37 1.45 50 1.65 So say you have 40 MEN, that would mean you are getting a +49% modifier to your m.def and max MP (both stats get the exact same modifier bonus from MEN), and increasing it by +4, would give you an extra +6% to both. _________________________ Lastly, for any of you that want to be able to crunch numbers even further, here are some formulas on exactly how these modifiers effect you: P.atk = (Weapon P.Atk. x Level Modifier x STR Modifier x Mastery Modifier x Armor Bonus x Necklace of Valakas bonus x Buffs Type 1) + Weapon Mastery + Buffs Type 2 + Weapon Bonus Buffs type 1 are multiplier buffs, like might and dance of warrior. Type 2 buffs are flat bonus buffs, like Final Frenzy and Soul Cry. Max HP= ((Class Base HP x CON Modifier) x Buffs x Weapon Bonus) + Boost HP + Armor Bonus + Necklace of Valakas Bonus. The final HP is rounded down. Max CP = (Class Base CP x CON Modifier) x Buffs x Weapon Bonus + Armor Bonus. The final CP is rounded down. Max MP = ((Base MP x MEN Modifier) x Buffs x Weapon Bonus) + Boost Mana + Robe Bonus +Set Bonus + Armor Bonus. The final MP is rounded down. M.Atk. = (Weapon M.Atk. x Level Modifier2 x INT Modifier2 x Armor Bonus x Necklace of Valakas Bonus x Buffs) + Mastery Modifier + Weapon Mastery + Weapon Bonus + Heroic Berserker M.Def. = (Jewelry M.Def. x Level Modifier x MEN Modifier x Armor Bonus x Buffs Type 1) + M.Def. Mastery + Buffs Type 2. The final M.Def. is rounded down. Credits to http://l2p.l2wh.com/ and Airwaves
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any updates u can give us about the server?especially about Aurelia? why is the forum so empty?
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if someone checks for something like that here they can do it just as well at official site there u have ur AIO i can understand if someone takes it as a template and adds a lot of stuff then it can be usefull but any other way i dont see the point of it
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I dont get why you repost just what lineage2.com has.... if i wanna check something i can do it there
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sry i was looking for a serious project L2Giants seemed just too much like a homemade server so does the server you posted right now im waiting for [L2OFF]Aurelia SubStack 1+1 15x which seems like it is what I was waiting for
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Server is looking great .... i was waiting for a serious stacksub project Aurelia seems to be worth the 2 months wait :)
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thats just spamming...dont just say what i said thank you very much i think ill try l2giants out

