Jump to content

euosuy

Members
  • Posts

    10
  • Joined

  • Last visited

  • Feedback

    0%

About euosuy

Contact Methods

  • Website URL
    http://www.l2hobby.com

Profile Information

  • Gender
    Not Telling

euosuy's Achievements

Newbie

Newbie (1/16)

  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

0

Reputation

  1. Someone can explain me how to reduce the chance of debuff on this skills?? <skill id="762" levels="1" name="Insane Crusher"> <!-- Confirmed CT2.5 --> <set name="baseCritRate" val="50" /> <set name="coolTime" val="700" /> <set name="hitTime" val="1300" /> <set name="ignoreShld" val="true" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="81" /> <set name="maxNegated" val="5" /> <set name="mpConsume" val="80" /> <set name="operateType" val="OP_ACTIVE" /> <set name="overHit" val="true" /> <set name="power" val="8409" /> <set name="reuseDelay" val="10000" /> <set name="saveVs" val="CON" /> <set name="skillRadius" val="300" /> <set name="skillType" val="PDAM" /> <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <set name="trait" val="DEATH" /> <cond msgId="113" addName="1"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> <player active_effect_id_lvl="5561,3" /> </and> </cond> <for> <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> </for> </skill> and <skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table> <table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="hpConsume" val="669" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="78" /> <set name="maxNegated" val="5" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="150000" /> <set name="saveVs" val="CON" /> <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </for> <enchant2for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </enchant2for> </skill> Thanks.
  2. Someone can explain me how to reduce the chance of debuff on this skills?? <skill id="762" levels="1" name="Insane Crusher"> <!-- Confirmed CT2.5 --> <set name="baseCritRate" val="50" /> <set name="coolTime" val="700" /> <set name="hitTime" val="1300" /> <set name="ignoreShld" val="true" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="81" /> <set name="maxNegated" val="5" /> <set name="mpConsume" val="80" /> <set name="operateType" val="OP_ACTIVE" /> <set name="overHit" val="true" /> <set name="power" val="8409" /> <set name="reuseDelay" val="10000" /> <set name="saveVs" val="CON" /> <set name="skillRadius" val="300" /> <set name="skillType" val="PDAM" /> <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <set name="trait" val="DEATH" /> <cond msgId="113" addName="1"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> <player active_effect_id_lvl="5561,3" /> </and> </cond> <for> <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> </for> </skill> and <skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table> <table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="hpConsume" val="669" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="78" /> <set name="maxNegated" val="5" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="150000" /> <set name="saveVs" val="CON" /> <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </for> <enchant2for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </enchant2for> </skill> Thanks.
  3. Work with L2TopZone??? Thanks.
  4. In the last Revs of l2jserver i have this error: L2jServer BETA 8617 Error: Could not find or load main class com.l2jserver.loginserver.L2LoginServer Server terminated abnormaly server terminated Press any key to continue . . . The older revs it's okay. Anyone can help me
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..