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Posts posted by xdem
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Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
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Can you define what you mean custom ?
I haven't look into how the client loads the data in what order and when, but if you give some examples of the files you've reduced that would be helpful.To add to the topic, the virtual ram critical error that @Exdeathy describes doesn't necessarily mean that you've run out of Virtual Memory. The client tried to allocate a continuous series of N bytes within this Virtual Memory block, but wasn't able to find one. So this error can happen even if your client is using 1000mb and you try to allocate 100mb of continuous memory but there wasn't any.
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i doubt your trashcan worths more than $250
good luck
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On 5/6/2024 at 1:54 PM, Grymyr said:
For many reasons:
1) modernizing code base, increase maintainability and reduce effort for development of new feature: split code into business layers, for example data from datapack, npc/item templates, world objects; remove circular dependencies between layers; create API-like objects; remove duplicated code (copy-pasts); using external libraries to replace some part of the code
2) using modern tools like ORMs (EF core) with ability to use different DBMS (I already switched from MySQL to PostgreSQL) ; generators for in-game interfaces (L2 html's)
I'm thinking also about using Akka (agent) library in the future for world objects and their interaction.
3) optimizations: for example reducing memory usage and memory allocations with C# structs
So you're going to leverage Postgre's features on L2J ? How ? Show us an example
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quick translation
"i downloaded shared trinity files, and with hopes and dreams im gonna make the pocket money my daddy never gave me"
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I would also advice you to experiment with
replaceAll("\\s+", " ");
s+ will automatically match any whitespace character (including \r \n etc)
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You are not recreating L2 in Unity. You are recreating the MAPS.
What you are doing is PoC and will remain unfished forever, and simply because recreating Lineage 2 is much more than importing / improving maps in Unity.
Think of client side code, networking, game data, effects, sounds which is truly A LOT, trust me.
To do all this in Unity will require an enormous man-hour waste to script, with probably inferior performance to the good old native L2 binaries.
I will not even discuss about incompatibility with L2J/L2OFF networking, you will also have to remake the server because scripting the current networking would be a dumb idea on such a project.
Overall, yeah nice effort / graphics.
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okay its simple and it will work, but you better save the minified html directly in the HTML Cache during the load phase!
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its possible but still goes through the same html script you have to redirect it to the new
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19 hours ago, wongerlt said:
https://drive.google.com/file/d/1m1gFQmnVcBKrMImzY0B2bI1Yw2oeL-if/view?usp=sharing
firstly u need encrypt client/server packets.
there are good example in this files.
do you understand that all HWID info sent to the server can be spoofed ? HWID protections are a thing of the past for security based needs
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48 minutes ago, DocuWin said:
@'Baggos' ekana auto pou mou eipes alla otan mpika sto game kai ekana create item mou lei (This item doesnt exist)
to erwtima einai twra pws mporw na perasw auta ta items sto source? epidei den exw idea kai twra mathenw siga siga
pws ksereis katarxas oti mporei na mpei me aplo copy paste?
katalaveneis oti ta XML sou prepei na ta ftiaxneis monos sou ?
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1 hour ago, Nightw0lf said:
smartguard gives you the option to kick, ban or allow them to play, about the code part @Kara
the fact that you two clowns have the same Java badge as me makes me want to delete existence from this forum
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2 minutes ago, arm4729 said:
maybe you can get all that info from registering account on website , with some edits on accounts table you can have something like hwid protection without needing to know to edit client files ?
are you OK mate ? First of all its impossible to generate actual deviceID on the web.
even if that what the case it would only apply on first register/login no way you can associate it with the actual game client
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ignore the fool no way you are getting any close to a HWID seed with server-side code.
I've spent at least 5 years developing a reliable HWID system
I came up with dlls that are able to generate
ACCOUNT: 33 CPU TYPE: GenuineIntel CPU NAME: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz MAC ADR: 71:4F:6B:61:B2:22 LOC ADR: 192.168.2.2 ADR: /127.0.0.1 NET NAME: {D1FD64DF-EA1E-4314-8B83-F271384E562E} RAM SERL: 36f10ca515a6bb5a6c8f6737d9d6c57f NET DESC: Intel(R) Ethernet Connection (2) I218-V DRV INFO: C:\ FC1093A6 257992ABD4AFC5 [533235314E58304837313139393942] D:\ 12344567 3A87976A979A07 [533252364E58304843333433313544] E:\ F6335E4C D0C6A276A5357E [202020202057442D5743433346304A4A564A5235] F:\ 8E1D77D9 FF0D44EC644E8E [674E049604]
all these hardware serials from the client
And I regret all the time wasted.
Obtaining HWID and applying restrictions is meaningless as it will only be extra burden to players that play the game by the rules. Those that want to break the rules will find a way to do it no matter your efforts
The solution? Invest the time and effort into designing a gameplay that doesn't favor players that don't go by the rules, force the ban hammer, disable auto-register accounts
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convert hex to dec to see what number is larger, smaller is executed first
read my prev reply again, I think u didnt understand
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order means when the calculation applies
if you for example
pAtk +1000 order=1
patk * 2 order=2
final patk will be 2000
but if you do this
pAtk +1000 order=2
patk * 2 order=1
final patk will be 1000
think of it as parenthesis in mathematics, they just order the calculations
whats confusing is that HEX representation is used, but don't mind it
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I don't believe that changing font sizes etc is within UC scope, you could start by going through all the native UC functions for the one that describes what you need if it even exists
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28 minutes ago, redsky9 said:
Excuse me, what?
Thanks for speaking for me.
Please pinpoint where I said FREE in my post as it seems you can read people's intentions with your special powers. :)))
It's 2022 and like it happened in 2015 and 2008, people still share stuff, if you can believe it. Some of them even ask for money for their work, some don't. And yes money does grow on trees, and the tree species is called WORK, so get back to it and avoid posting if you have nothing to say.
his price range is 5$ to 10$ so technically his service is free also
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if ((qs == null) || qs.getState().equals(State.ACTIVE))
{
state = "In Progress";
}
else if (qs.isStarted() && (qs.getInt("cond") > 0))
{
state = " (In Progress)";
}
else if (qs.isCompleted())
{
state = " (Done)";
}change this to
state = qs.getState().toString().toLowerCase();
code is generally trash
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Ukraine Soldiers = US Pawns
What a kind of shithole country sacrifices its people for US interests ?
Ukraine in EU and NATO is an illusion, you will all die for NOTHING
Your real brother is in the EAST, and now he has the responsibility to give you a good beat up because you are their little spoiled fag brother.
In all honesty this is the truth, and you Ukrainian tards will suffer for it.
Imagine being a patriot Ukrainian, dyeing for a Jewish pawn comedian that made your country a circus, honorable death LMAO
RURURURURURURURURURURU
3 hours ago, ncs.SpawN said:
Как иронично наблюдать что это пишет ссыкливый срущий воробей из мухосранска, туалетной федерации которая открыто напала на чужую территорию, анексировала, разграбила, изнасиловала женщин и детей, продолжает бомбить мирное население из за того что не может ответить на поле боя и угрожать всему миру ядерной войной.
Так если США такие плохие, почему сретесь напасть до сих пор на них?
Потому что в россии все Zалупа ура патриоты такие как ты это ссыкливая гнилая ошибка природы.
Видно природа отвлеклась в момент когда баночка с долбаебами рассыпалась на россию.
В место того чтоб останавливать своего плешивого маразматика который спровоцирует ядерную войну, ты фашистская мразь продолжаешь ссыкливо дальше кричать и оправдывать свою туалетную федерацию.
Высший уровень цинизма!Я не знаю, о чем ты, блять, говоришь, но я очень надеюсь, что однажды наступит день, когда твоя дерьмовая страна заставит тебя пойти на передовую и умереть.
Тогда я хочу, чтобы ЧВК Вагнера, который убил тебя, пришел и засунул значок "Азовский мусор" тебе в гейскую задницу.
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imagine paying money to a retard for support who uses 10 femboi twitch memes in one post
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3 minutes ago, Seamless said:
You said the same thing. Great you won a banana
keep your banana monkeyboi, I was not talking about you
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ignore the retard, all you need to do is to connect GameServer's database to your Website's, this is completely secure since the security is provided by default by the database connectors.
Pay a legit web developer to develop the web and the web payments for you (not the clown) and just connect your GS on this database remotely.
When a player ingame claims that he made a donation, run a query and validate his token
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How to avoid one of the main critical errors 2047MB ram
in General Discussion [English]
Posted
I've reverse engineered the shit out of how L2 loads files in the past. It doesn't really matter if the files are located in System/Systextures/Textures whatever, based on my observations folders on L2 client exist only for hierarchy reasons ...
Now I am not sure if the client loads everything it finds even if its not used