Prwto error edw:
public static double HP_REGEN_MULTIPLIER;
@@ -1246,6 +1273,15 @@
ENCHANT_MAX_JEWELRY = Integer.parseInt(Character.getProperty("EnchantMaxJewelry", "255"));
ENCHANT_SAFE_MAX = Integer.parseInt(Character.getProperty("EnchantSafeMax", "3"));
ENCHANT_SAFE_MAX_FULL = Integer.parseInt(Character.getProperty("EnchantSafeMaxFull", "4"));
+ AUGMENTATION_NG_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGSkillChance", "15"));
+ AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGGlowChance", "0"));
+ AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidSkillChance", "30"));
+ AUGMENTATION_MID_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidGlowChance", "40"));
+ AUGMENTATION_HIGH_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationHighSkillChance", "45"));
+ AUGMENTATION_HIGH_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationHighGlowChance", "70"));
+ AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationTopSkillChance", "60"));
+ AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationTopGlowChance", "100"));
+ AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(Character.getProperty("AugmentationBaseStatChance", "1"));
ALT_GAME_KARMA_PLAYER_CAN_BE_KILLED_IN_PEACEZONE = Boolean.parseBoolean(Character.getProperty("AltKarmaPlayerCanBeKilledInPeaceZone", "false"));
ALT_GAME_KARMA_PLAYER_CAN_SHOP = Boolean.parseBoolean(Character.getProperty("AltKarmaPlayerCanShop", "true"));
ALT_GAME_KARMA_PLAYER_CAN_TELEPORT = Boolean.parseBoolean(Character.getProperty("AltKarmaPlayerCanTeleport", "true"));
mou vgale kai ligo parakatw errors
@@ -92,15 +94,17 @@
_augmentationStats[2] = new FastList<augmentationStat>();
_augmentationStats[3] = new FastList<augmentationStat>();
- _activeSkills = new FastList<augmentationSkill>();
- _passiveSkills = new FastList<augmentationSkill>();
- _chanceSkills = new FastList<augmentationSkill>();
+ _blueSkills = new FastList<augmentationSkill>();
+ _purpleSkills = new FastList<augmentationSkill>();
+ _redSkills = new FastList<augmentationSkill>();
load();
+ _skillsCount = _blueSkills.size() + _purpleSkills.size() + _redSkills.size();
+
// Use size*4: since theres 4 blocks of stat-data with equivalent size
_log.info("AugmentationData: Loaded: " + (_augmentationStats[0].size() * 4) + " augmentation stats.");
- _log.info("AugmentationData: Loaded: " + _activeSkills.size() + " active, " + _passiveSkills.size() + " passive and " + _chanceSkills.size() + " chance skills");
+ _log.info("AugmentationData: Loaded: " + _blueSkills.size() + " blue, " + _purpleSkills.size() + " purple and " + _redSkills.size() + " red skills");