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johnscott

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Everything posted by johnscott

  1. Thanks man! They are from same file that Tassadar have posted. Respect have left in UKX all animations from new sets, but someone maked only R99 textures and shared it. Now All are completed :D But credits continue for Respect :P
  2. This is the same file posted by Tassadar on this post man: http://maxcheaters.com/forum/index.php?topic=217626.0, Some Moderator close this...
  3. I've tryed remove, but the logo are in the ukx file, and when i try to change the name or remove and save to a new file the client get's an error when try to wear the armor(maybe only with the gildor's tool it will be readable correctly). I don't tryed make this with 3ds max because will take a lot of time, and by this method i don't know how to join all .obj files in one .ukx file. Good luck for all...
  4. Testing some things on dev mode i saw an interest thing, the hair of female dark elf have a wave movement. Could be possible use the same system that control this movement to try make a cape for interlude move like this? Obs.:Sry my english... ::)
  5. Is near the time when the armor's(heavy,light and robe) for all races will be shared for free...
  6. Great job man, already have seen other like this but with other icons. Thanks for share!
  7. You work very well with the textures man, so beautiful job! Keep sharing with us :D
  8. Oh man! Very good job! Thanks for share this! :D
  9. hauhuahuhauha...Good custon for gays kkk...Keep Sharing your crazy custons man!
  10. Nice share man, but i think that you've put too green in that :P
  11. Nice work man! Thanks a lot for share this.
  12. Good idea, but i think the necklace and earings will look better if you change the background color...But anyway thanks for share!
  13. My big dificult when adapt things from a client to another is this part: Adaptation of animation, because there is no good tutorials about this, and the most of developers use the tool created by Gildor that makes the job easily. Can anyone make a simple tutorial about this process using the UnrealEditor? Because that links you send just speak the process of extract and import the meches and animations, but don't explain the other things needed to generate the final UKX file ready to be used. If you can make a easy tutorial just showing the basic's i will be so great. Anyelse thanks for help. Obs.: Sry my english :D
  14. What i want to know is how to make the new ukx file for the weapon\armor: extract meshes,animation and make the new file with UnrealEditor. Where i can find a tutorial about this?
  15. Hi all! Here are 26 weapons from the Goddess Of Destruction adapted for Interlude. They not have their real names and stats, but the most important is that they is working. ;) So download, and edit as you like! ;D Download Link: http://www.multiupload.com/YLMFD0KQ4K Credits: IMaster(I-Leo-I) Screenshot:
  16. I have read several tutorials here in the forum about how to adapt weapons and armors for a client to other. But I have a doubt that couldn't answer through the tutorials. To adapt a armor or weapom from one client to other need only convert the textures and create the armorgpr or weapongpr files, itemname-e line, xml and sql files? I ask because I downloaded for example a vesper armor(without modifications) to c6, and inside the pack came some files to put on animations folder. Why this? And when it needs to be done? Can someone help me with this? P.s: Sry my english ::)
  17. Oh man, so beautiful screens! Thanks for share!
  18. A friend told me to create a html where you be inserted de password, and this pass need to be save in DB, but i need create a java class that verify in DB if the pass is correct, and this will open the ware...BUT the only thing i know in java is add mods. :S Someone with more "skills" than i can help me in this? P.S.: Sorry for post in incorrect section!
  19. Someone can told me if it's possible make a mod where the warehouse need a password to open? Or if it's already exist? I've already search in a lot of foruns but not see this mod or how to make them. Somebody can help me? :-\
  20. Oh man...so amazing...Someone can make this for ct2.4? T_T
  21. @ALL THE L2JOPEN BRASIL PROJECT IS NOW WORKING ON FREYA. SEE THE FORUM FOR MORE INFORMATIONS!!!THEY WILL NOT MAKE MORE FIX IN EPÍLOGUE.
  22. @vmlinuz Yeah man, this is the best pack on epilogue that i've tested. But the team now are moving to freya client. I've heard others devs that wish to continue developing with this project on epílogue, but with other project name. I Will post here other topic with the Freya project from the L2jOpenBr, and the first impression sounds soo good. Thanks all!
  23. Last revision 341 on Epílogue Client added. Now the Team is moving to Freya! Wait for News! Bugs posted here already send to de developers. Thanks All!!!
  24. Added New revision 339 + Backup on Topic. Thanks All!!
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