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Everything posted by ExCaLiBuR®
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o alos thuxtike epeidi kanei ta idia x00xa0xa00ax0a. tha vrw kamia photo sou apo kamia gay parelasi kai tha tin valw na gelame
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added
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Discussion Psaxno Gia Sinetero.
ExCaLiBuR® replied to ostrogothsr's topic in Server Development Discussion [Greek]
makria .. scammer -
eisai lathos file... auta mou ta esteile free ena filaraki. apla prepei na ksereis apo poious na agorazeis
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today the dota have new update. and the CE dont working. anyone have other trick / tool for camera distance ?
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[gr]e opws skata legete :P xaxaxaxa
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add on skype this guy j_tavernarakis. trusted reseller on OHV + ddos protection
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Code L2J Frozen Survey System
ExCaLiBuR® replied to FreakbuZz's topic in Server Shares & Files [L2J]
shared on mxc downloads -
anevase kamia photo sto topic
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GR Ο Νομος Στην Ελλαδα Για Τους Τυπικους Ελεγχους Κτλ
ExCaLiBuR® replied to HardCoreIV's topic in Off-Topics
kai ontos gunete. pisteueis den pisteueis sta @@ mou -
GR Ο Νομος Στην Ελλαδα Για Τους Τυπικους Ελεγχους Κτλ
ExCaLiBuR® replied to HardCoreIV's topic in Off-Topics
to na se stamatane den sumainei TPT. kai emena me stamatane epeidi fwraw mplouzes tis xrusis augis. eno kseroun to poios eimai me pane sto tmima gia eksakruvwsi stoixeiwn epeidi den kouvalaw pote tautotita mazoi mou perimenw san ton malaka meta na mou feroun tautotita. to na se psaksoun epitrepete kanonika. kai sto tmima kai ston dromo. to na se valoun xeiropedes den epitrepete.ektos kai ean exeis kana kilo prama mazoi sou. -
Discussion Psaxno Gia Sinetero.
ExCaLiBuR® replied to ostrogothsr's topic in Server Development Discussion [Greek]
tha duksei -
open our skype
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Help 8A Me Help Kapoios? Perimeno 1 Mina
ExCaLiBuR® replied to pr0n0mio's question in Request Server Development Help [Greek]
to java code to perases i @@ ? twra gia to skill kane oti eipan poio epanw -
Help Help Einai Anagkh
ExCaLiBuR® replied to CTGavesT's question in Request Server Development Help [Greek]
to agorazeis. alla einai ligo akrivo. oti plurwneis pairneis to kalutero einai na agoraseis dedi pou na exei ddos protect j_tavernarakis kantwn add to skype trusted me kala dedi -
i remember its a bugged. you cant add the 0. and you can add more 4 numbers on one box
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Discussion Admin Panel Stinkymadness
ExCaLiBuR® replied to StinkyMadness's topic in Server Development Discussion [Greek]
its a preview..... -
pou to diafases auto ? oxi den eimoun. ean mpeis sto profil tha deis poso eimai
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/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.ai.L2CharacterAI; import com.l2jfrozen.gameserver.managers.CastleManager; import com.l2jfrozen.gameserver.model.entity.siege.Castle; import com.l2jfrozen.gameserver.network.serverpackets.*; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import javolution.text.TextBuilder; // Referenced classes of package com.l2jfrozen.gameserver.model.actor.instance: // L2FolkInstance, L2PcInstance public class L2SiegeRegisterInstance extends L2FolkInstance { public L2SiegeRegisterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public void onAction(L2PcInstance player) { if(!canTarget(player)) return; player.setLastFolkNPC(this); if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); my = null; player.sendPacket(new ValidateLocation(this)); } else if(!canInteract(player)) player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); else showHtmlWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } public void onBypassFeedback(L2PcInstance player, String command) { if(command.startsWith("gludio_castle")) showSiegeInfoWindow(player, 1); else if(command.startsWith("dion_castle")) showSiegeInfoWindow(player, 2); else if(command.startsWith("giran_castle")) showSiegeInfoWindow(player, 3); else if(command.startsWith("oren_castle")) showSiegeInfoWindow(player, 4); else if(command.startsWith("aden_castle")) showSiegeInfoWindow(player, 5); else if(command.startsWith("innadril_castle")) showSiegeInfoWindow(player, 6); else if(command.startsWith("goddard_castle")) showSiegeInfoWindow(player, 7); else if(command.startsWith("rune_castle")) showSiegeInfoWindow(player, 8); else if(command.startsWith("schuttgart_castle")) showSiegeInfoWindow(player, 9); else super.onBypassFeedback(player, command); } public void showHtmlWindow(L2PcInstance activeChar) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder(""); replyMSG.append("<html><body><center><title>L2 ..........</title>"); replyMSG.append("<br><img src=\"l2font-e.replay_logo-e\" width=255 height=60>"); replyMSG.append("<br><br>Welcome adventurer."); replyMSG.append("<br><br>Register your clan to conquer a castle and Good luck."); replyMSG.append("<br><br><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32>"); replyMSG.append("<table width=280><tr>"); replyMSG.append((new StringBuilder()).append("<td><button value=Giran action=\"bypass -h npc_").append(getObjectId()).append("_giran_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append((new StringBuilder()).append("<td><button value=Aden action=\"bypass -h npc_").append(getObjectId()).append("_aden_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append((new StringBuilder()).append("<td><button value=Rune action=\"bypass -h npc_").append(getObjectId()).append("_rune_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append("</tr></table>"); replyMSG.append("<br><br>"); replyMSG.append("<table width=280><tr>"); replyMSG.append((new StringBuilder()).append("<td><button value=Goddard action=\"bypass -h npc_").append(getObjectId()).append("_goddard_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append((new StringBuilder()).append("<td><button value=Dion action=\"bypass -h npc_").append(getObjectId()).append("_dion_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append((new StringBuilder()).append("<td><button value=schuttgart action=\"bypass -h npc_").append(getObjectId()).append("_schuttgart_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append("</tr></table>"); replyMSG.append("<br><br>"); replyMSG.append("<table width=280><tr>"); replyMSG.append((new StringBuilder()).append("<td><button value=Innadril action=\"bypass -h npc_").append(getObjectId()).append("_innadril_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append((new StringBuilder()).append("<td><button value=Oren action=\"bypass -h npc_").append(getObjectId()).append("_oren_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append((new StringBuilder()).append("<td><button value=Gludio action=\"bypass -h npc_").append(getObjectId()).append("_gludio_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString()); replyMSG.append("</tr></table>"); replyMSG.append("<br><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32>"); nhm.setHtml(replyMSG.toString()); activeChar.sendPacket(nhm); } public void showSiegeInfoWindow(L2PcInstance player, int castleId) { Castle c = CastleManager.getInstance().getCastleById(castleId); if(c != null) player.sendPacket(new SiegeInfo(c)); } }
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ela giannitsa na sou deiksw ti magkia poulaw
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change to L2NpcInstance