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An4rchy

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Everything posted by An4rchy

  1. L2 Pandora C3 Katsaridoktonos Soultaker
  2. INTERLUDE FTW Freya? NOT EVEN. Star Wars TIME! Yeah let's go add 30-40 attributes to morai, or dynasty or even elegia new shitty armor sets. Anyway, in my opinion c4 is the best chronicle, but since c4 has died, interlude. Just retail no custom armors, normal s grade items (c4 items). I would even prefer no lifestones, but that's why most of people play interlude :P Also, interlude is bad developed, but if you have experience and knownledge, you can succed.
  3. xaaxaxaxaxaxa. kathotane kiolas :P
  4. Oh sorry, my mistake.
  5. okay, i can w8 P.S 1 pack already given to qb44pl. see?
  6. but what are these server files you share on test site?
  7. i didn't say that l2j version of g.o.d. will be released by the time the game will be released but it will be a complete failure. c4/interlude, no freaking star wars gameplay.
  8. okei :P haha. man listen, 6 staff members when not over 20 ppl online is DEAD TOO MUCH. servers with 2-3k online have 1-2 gms and they say they are not needed. in my opinion you need: - Supporters (not every single one that tells you he will give money, becomes gm, take the best offers) - 1 (and only 1) developer - In the near feature one more to watch in-game gameplay.
  9. freya is really close to star wars 3d. capes and ballsh1ts. c4 is the best chronicle. but since freya exists, we are thankful to you :) NOT to mention about goddess of destruction...
  10. i think you understand, when he learnt how to 'make server', he told his schoolmates and they were excited and paid him to become gms. i think you all know how these happen...
  11. yes and i will show you proof. maybe not instantly, you will need to create an npc on your database, not sure because i don't work on these shit projects. w8 i am uploading so i will give to drhapi and i hope he will tell the truth. if not, i will make screenshots to show you, especially about your PRO ctf event. PMED DRHAPI, LET'S W8.
  12. Oh My F****** God! ppl on?
  13. w8 compiling and adding on rapidshare.
  14. /don't care. you get angry because you now know you bought something that is shared for public. listen, i will give you a pack and compare it with his, and then you will see there is not difference
  15. epilogue? don't say the only choice, they will swear you :P
  16. THEY ARE. NEED MORE PROOF? seriously don't make me compile teon now and run server just to show you this, i gave you the link, it's all written there. why shouldn't they work? they are working they are tested. rofl now. if you have proof about what you did and that you added these events show it to us. don't.... if someone wants to buy this pack, pm me i will give it free. ONE AGAIN HERE IS THE LINK WITH TEON'S CONFIGS: http://my-svn.assembla.com/svn/L2JTeon/trunk/CORE/java/config/Custom/
  17. i just noticed that, when player isn't flagged, it won't increase him 1k mp, but 800 because you say: playable.setCurrentMp(playable.getCurrentMp()+800); This means that if player isn't flagged, get his current mp and restore it by 800. IF i am not mistaken...
  18. ty fobero guide. gamato :P P.S omg to avatar s me aidiazei
  19. yeah i didn't say that you have failed server, i was just a bit surprised because you posted 3-4 servers. also mention in your posts that's it's not your server...
  20. who talked to you? go play on your gm server, 1 min i logged in and it was down from the //reloads i made. you don't know what this is i guess so right? you can't even create a proper gm server and you judge me. wake up dude. also he said it isn't his server, i was just surprised because he has posted 3 servers in this sections, and if all of these were his, it would be a failure
  21. Here c/ped from L2JTeonMods.properties of latest rev on l2jteon svn: #--------------------------------- # L2JTeon Mods #--------------------------------- # # These Settings have been added by the L2j Teon Dev Team. # However that does not mean that the L2J Teon Dev Team Created # all these customizations. All credits to respective owners! # Your server will not be "retail" if you enable or use any of # the below configurations. # # These Settings give the Administrator/Owner of a server more # power in terms of customizations. # USE THE BELOW SETTINGS AT YOUR OWN RISK! # READ CAREFULLY BEFORE USING ANY OPTION BELOW! # #--------------------------------- #--------------------------------- # TVT Event Engine #--------------------------------- # Setting for Team vs. Team pvp # TvTEvenTeams=NO|BALANCE|SHUFFLE # NO means: not even teams. # BALANCE means: Players can only join team with lowest player count. # SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams. #Properties of modified auto TvT on the table "Global_Tasks". #Param1 = Time to start after server on. #Param2 = Time to start after last event. TvTEvenTeams = SHUFFLE # players there not participated in tvt can target tvt participants? TvTAllowInterference = False # tvt participants can use potions? TvTAllowPotions = False # tvt participants can summon by item? TvTAllowSummon = False # remove all effects of tvt participants on event start? TvTOnStartRemoveAllEffects = True # unsummon pet of tvt participants on event start? TvTOnStartUnsummonPet = True # on revive participants regain full hp/mp/cp? TvTReviveRecovery = False # announce all team statistics TvtAnnounceTeamStats = False # give price with 0 kills TvtPriceNoKills = False # players with cursed weapon are allowed to join? TvtJoinWithCursedWeapon = True # we must close coliseum doors on tvt start up? TvTCloseColiseumDoors = False #--------------------------------------- # CTF Event Engine #--------------------------------------- # Setting for Capture The Flag # CTFEvenTeams = NO|BALANCE|SHUFFLE # NO means: not even teams. # BALANCE means: Players can only join team with lowest player count. # SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams. #Properties of modified auto CTF on the table "Global_Tasks". #Param1 = Time to start after server on. #Param2 = Time to start after last event. CTFEvenTeams = SHUFFLE # players there not participated in ctf can target ctf participants? CTFAllowInterference = False # ctf participants can use potions? CTFAllowPotions = False # ctf participants can summon by item? CTFAllowSummon = False # remove all effects of ctf participants on event start? CTFOnStartRemoveAllEffects = True # unsummon pet of ctf participants on event start? CTFOnStartUnsummonPet = True # on revive participants regain full hp/mp/cp? CTFReviveRecovery = False # announce all team statistics CTFAnnounceTeamStats = False # players with cursed weapon are allowed to join? CTFJoinWithCursedWeapon = True #----------------------------------------- # DM Event Engine #----------------------------------------- # players there not participated in dm can target dm participants? DMAllowInterference = False # dm participants can use potions? DMAllowPotions = False # dm participants can summon by item? DMAllowSummon = False # remove all effects of dm participants on event start? DMOnStartRemoveAllEffects = True # unsummon pet of dm participants on event start? DMOnStartUnsummonPet = True # ------------------------------------------ # Fortress Siege Event Engine # ------------------------------------------ # Setting for Fortress Siege Events # FortressSiegeEvenTeams=NO|BALANCE|SHUFFLE # NO means: not even teams. # BALANCE means: Players can only join team with lowest player count. # SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be schuffeled in teleporting teams. FortressSiegeEvenTeams = SHUFFLE # players that are not participated in FortressSiege can target FortressSiege participants? FortressSiegeAllowInterference = False # FortressSiege participants can use potions? FortressSiegeAllowPotions = False # FortressSiege participants can summon by item? FortressSiegeAllowSummon = False # remove all effects of FortressSiege participants on event start? FortressSiegeOnStartRemoveAllEffects = False # unsummon pet of FortressSiege participants on event start? FortressSiegeOnStartUnsummonPet = False # on revive participants regain full hp/mp/cp? FortressSiegeReviveRecovery = False # announce all team statistics FortressSiegeAnnounceTeamStats = True # give price with 0 kills FortressSiegePriceNoKills = True # players with cursed weapon are allowed to join? FortressSiegeJoinWithCursedWeapon = False # players from the same IP are allowed to join? FortressSiegeSameIPPlayersAllowed = True #--------------------------------------------- # Fun Faction Koofs Vs Noobs Customizations # --L2JTeon KvN Engine-- # -------------------------------------------- # Enable KvN Engine. # KvN Engine its a Faction engine called k00fs Vs n00bs. # NOTE : KvN Engine cant work if u have open the Fun engines TvT and Vip. # Note : When KvN Engine is Activated the server is not in normal mode and # if you try somethink like use a normal faction Examble (Duel between factions) offcorse will not work. # Note : When u Enable this U MUST KNOW WHAT U DOING. FactionKoofsNoobs = False # Koofs Alternative Team Name. KoofsTeamName = koofs # Noobs Alternative Team Name. NoobsTeamName = noobs # name Color of Koofs KoofsColorName = 00FFFF # Name Color of Noobs NoobsColorName = 00FF00 # player can drop Ancient Adena by PvP Kills PlayerCanDropAncientAdena = False # How many AA player will drop on kill. DropAncientAdena = 1 # Players will win automatic adena for pvp reward if they kill an enemy Faction. PlayerGetAdenaByPvP = False # How many u want to loot? AmmountAdenaGetByPvP = 1 # Player will loose automatic adena when die from pvp if they die from an enemy Faction. PlayerLooseAdena = False # How many u want to loot? AmmountAdenaLostWhenDies = 1 # Announce Faction Players Online Seperate Koofs and Noobs. # Set time interval in ms (0 - don't announce) (1 minute = 60,000 millisecond, 2 minute = 120,000 millisecond....) AnnounceTimeFaction = 0 # ------------------------------------ # RAID Event Engine # ------------------------------------ # Enable Raid Engines RaidEnginesEnabled = False # Max Number Of Events Taking Place at the same Time --> The number has to be # equal or smaller than the number of spawns defined in the table: # raid_events_spawnlist RaidMaxNumEvents = 3 # Give Buffs upon Event Start? RaidGiveBuffs = True # Resurrect Player upon death automatically? RaidResurrectPlayer = False # Maximum Fighting time in minutes. RaidSystemFightTime = 60 # --------------------------------- # Wedding System # --------------------------------- # True Allows Wedding, False disables Wedding. AllowWedding = True # Cost of Wedding, set the price in Adena, remember not to exceed the max! WeddingPrice = 500000 # Would you like to punish the player for infidelity to their spouses? If you want them punished set to True, if you would like NO punishment then set to WeddingPunishInfidelity = True # Have the players teleported for marriage? If so True, if not False WeddingTeleport = True # The Price for Teleport is configurable below in Adena WeddingTeleportPrice = 500000 # Time before character is teleported can be set below (in seconds) WeddingTeleportInterval = 120 # Homosexuality - Allowed = True, Not Allowed = False WeddingAllowSameSex = False # Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear. WeddingFormalWear = True # Cost of Divorce, % of Adena WeddingDivorceCosts = 20 # ------------------------------------- # Champion Mobs # ------------------------------------- # Enable Champions L2JMod ChampionEnable = False # Chance for a mob to became champion (in percents) - 0 to disable ChampionFrequency = 5 # Min and max lvl allowed for a mob to be champion. ChampionMinLevel = 20 ChampionMaxLevel = 70 # Hp multiplier ChampionHp = 8 # Hp Regen Multiplier ChampionRegenHp = 1. # Rewards multiplier ChampionRewards = 8 # Adenas & seal stones rewards multiplier ChampionAdenasRewards = 1 # Atk bonus for champion (changes apply on patk & matk) ChampionAtk = 1. # Spd Atk bonus for champion (changes apply on patkspd & matkspd) ChampionSpdAtk = 1. # Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward ChampionRewardItem = 0 # Specified reward item ID ChampionRewardItemID = 6393 # Specified reward item rnd qty ChampionRewardItemQty = 1 # --------------------------------------- # Offline trade/craft # --------------------------------------- # Option to enable or disable offline trade feature. # Enable -> true, Disable -> false OfflineTradeEnable = False # Option to enable or disable offline craft feature. # Enable -> true, Disable -> false OfflineCraftEnable = False # If set to True, name color will be changed then entering offline mode OfflineSetNameColor = False # Color of the name in offline mode (if OfflineSetNameColor = True) OfflineNameColor = 808080] YOU CAN'T TELL ME YOU HAVE ADDED EVERYTHING THAT YOU HAVE WRITTEN IN YOUR FIRST POST, 80% IS ON L2JTEON LATEST REV. Guys, just check this out, and tell me what more does he have.
  22. w8, let me get it. is this your server?
  23. aha it's funny really, we have admin access and i //reload and server closed :P WAKE UP
  24. it's gm server, it's failed even with site lol.
  25. site sux. customs suck good luck based on? server is great, i like it. farm is way too difficult. make mobs less hp or p def.
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