
NumL0ck
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Everything posted by NumL0ck
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Problem is login on/game on, no errors, i write login/password press okey, i see my server and show online, i wanna connect but nothing... That can be problem? Use l2jfrozen...
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Some errors, please help me!
NumL0ck replied to NumL0ck's question in Request Server Development Help [L2J]
i don't know, so i write to forum, i need help... -
How fix this?
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MAX_ITEM_ENCHANT_KICK = Integer.parseInt(ENCHANTSetting.getProperty("EnchantKick", "0")); GM_OVER_ENCHANT = Integer.parseInt(ENCHANTSetting.getProperty("GMOverEnchant", "0")); // SECURE FIX - Anti Overenchant Cheat!! if(Config.MAX_ITEM_ENCHANT_KICK >0) { for (L2ItemInstance i : activeChar.getInventory().getItems()) { if (!activeChar.isGM()) { if (i.isEquipable()) { if (i.getEnchantLevel() > Config.MAX_ITEM_ENCHANT_KICK) { //Delete Item Over enchanted activeChar.getInventory().destroyItem(null, i, activeChar, null); //Message to Player activeChar.sendMessage("[server]: You have over enchanted items you will be kicked from server!"); activeChar.sendMessage("[server]: Respect our server rules."); //Message with screen sendPacket(new ExShowScreenMessage(" You have an over enchanted item, you will be kicked from server! ", 6000)); //Punishment e log in audit Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " has Overenchanted item! Kicked! ", Config.DEFAULT_PUNISH); //Logger in console _log.info("#### ATTENTION ####"); _log.info(i+" item has been removed from "+activeChar); } } } } }
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Fanky, it doesn't have another option in other configs, i searched... P.S. Max +12 and then i have +12 gun i wear it and nothing but then i make with crystal +15 as i say crystal max +15 i wear it and get kicked because its say overenchanted. Please help to me! :)
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Hello NetU, i maked 20 everywhere, but i get overenchanted, which java send to you?
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Hello, in my server max +12 with crystal +15, then i make with crystal +15 and wear it i get kick and says item is overenchanted, how fix this? Use l2jfrozen # Safe enchant EnchantSafeMax = 4 EnchantSafeMaxFull = 4 # Crystal Limits CrystalEnchantMin = 12 CrystalEnchantMax = 15 # Max enchant Settings by scrolls. EnchantWeaponMax=12 EnchantArmorMax=12 EnchantJewelryMax=12 # Limit enchant GM players (// setew and others) (0 disabled) GMOverEnchant = 0 # IMPORTANT: anti Over Enchant system # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 0
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[L2J]C6|Freya FREE!!!!!!! IM CRAZY!!!
NumL0ck replied to 'Baggos''s topic in Marketplace [L2Packs & Files]
If it's true you have one of the best pack in the world:) :D 99% omg L2Off not have like this, but you have, congrats:DDD -
fixed, lock it
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How fix this?...
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else if(nobleis) + { + activeChar.sendMessage("You are already Noble!"); + } else if(nobles) { activeChar.sendMessage("You are already Noble!"); }
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up
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Good work, good luck!!!
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interlude
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maked, lock it.
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/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.zone.type; import java.util.concurrent.Future; import com.l2jfrozen.gameserver.datatables.SkillTable; import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2Skill; import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; import com.l2jfrozen.gameserver.model.zone.L2ZoneType; import com.l2jfrozen.gameserver.thread.ThreadPoolManager; import com.l2jfrozen.util.random.Rnd; public class L2PoisonZone extends L2ZoneType { protected int _skillId; private int _chance; private int _initialDelay; protected int _skillLvl; private int _reuse; private boolean _enabled; private String _target; private Future<?> _task; public L2PoisonZone(int id) { super(id); _skillId = 1323; _skillLvl = 1; _chance = 100; _initialDelay = 0; _reuse = 30000; _enabled = true; _target = "pc"; } @Override public void setParameter(String name, String value) { if(name.equals("skillId")) { _skillId = Integer.parseInt(value); } else if(name.equals("skillLvl")) { _skillLvl = Integer.parseInt(value); } else if(name.equals("chance")) { _chance = Integer.parseInt(value); } else if(name.equals("initialDelay")) { _initialDelay = Integer.parseInt(value); } else if(name.equals("default_enabled")) { _enabled = Boolean.parseBoolean(value); } else if(name.equals("target")) { _target = String.valueOf(value); } else if(name.equals("reuse")) { _reuse = Integer.parseInt(value); } else { super.setParameter(name, value); } } @Override protected void onEnter(L2Character character) { if((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null) { _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/*this*/), _initialDelay, _reuse); } } @Override protected void onExit(L2Character character) { if(_characterList.isEmpty() && _task != null) { _task.cancel(true); _task = null; } } public L2Skill getSkill() { return SkillTable.getInstance().getInfo(_skillId, _skillLvl); } public String getTargetType() { return _target; } public boolean isEnabled() { return _enabled; } public int getChance() { return _chance; } public void setZoneEnabled(boolean val) { _enabled = val; } /*protected Collection getCharacterList() { return _characterList.values(); }*/ class ApplySkill implements Runnable { // private L2PoisonZone _poisonZone; // ApplySkill(/*L2PoisonZone zone*/) // { // _poisonZone = zone; // } @Override public void run() { if(isEnabled()) { for(L2Character temp : _characterList.values()) { if(temp != null && !temp.isDead()) { if((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance()) { L2Skill skill = null; if((skill=getSkill())==null){ System.out.println("ATTENTION: error on zone with id "+getId()); System.out.println("Skill "+_skillId+","+_skillLvl+" not present between skills"); }else skill.getEffects(temp, temp,false,false,false); } } } } } } @Override public void onDieInside(L2Character l2character) {} @Override public void onReviveInside(L2Character l2character) {} } i maked then you enter gain auto nobless but how make example you can't use Greater Battle Heal? Thanks for help!
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so you wanna do something like chances from ls? yes but i make my custom skill and how add it and make chance 20%?
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no no, you can not target NPC, my bad English language and then try to explain a little differently, as when you move the mouse to the NPC you can press 2 times to speak with him, but I need to do to be able to see the name / title but you can speak with him and target him, its like a just as decoration
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what you need understand? How make that we can not target example Flag, i know with fileeditor and npcgrp, but what i need edit. I i don't like to you, don't help to me.
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How make that you can't target npc example Flag. Flag with name/title, but you cant target
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if i get problem in 938, i post here with my enterworld.java
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but how make it?
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i now how open search, but i don't know where search about these skills, please say where search about auto nobles and no heal skills...
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yes yes, but not passive skills, but active to enemy