sakre
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=)))))))))))))) hahahah LOL
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1. wow 2. l2 3. lol 4. dota 5. san andreas 6. cs 1.6 7. Fifa 8. metin2 9. nfs 10. dirt
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Discussion League Of Legends Random Topic!
sakre replied to GeneralKenody's topic in General Discussion [English]
he know play hard :)) -
Hi all now i sow how u use l2 net with script enchant First u need to download L2 net web Now we go to intall this . Check all i don`t now stay to say all step tu instal because is easy :) next next and next =)) Now we need an ip server to join and here is an tutorial http://www.maxcheaters.com/forum/index.php?topic=21928.0 Ip server put in loginlist . That Text Document u see where u instaled the programs. Now go to executabil and open it . Go to File and Logon Window . Now press OOG and login with account . OK . Now u need script for enchanting /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // made by easy2k4 // gracia final ct2.3 trixy/phear3d // enchanting w/a/j (with different enchant's levels) one by one // starting from item with the lowest enchant's level, and stops // on the last one (or few if you wish) /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// INCLUDE StdLib\inventory.l2c /////////////////////////////////////////////////////////////////////////////// // You can (need to) change these values :) DEFINE_GLOBAL STRING selected_enchanted_item "Vesper Noble Circlet" / here put name iteme exactly DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Armor (S)" / put scroll name DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: S Grade" /put name crystak DEFINE_GLOBAL INT loop_delay 2000 // DO NOT LOWER MUST BE 2000 OR HIGHER or WILL BE KICKED DEFINE_GLOBAL INT number_of_items_which_should_stay 1 /////////////////////////////////////////////////////////////////////////////// // start -->> Enchant_one_by_one_v2 SCRIPT_END FUNCTION Enchant_one_by_one_v2 DEFINE STRING item_name 0 DEFINE ARRAYLIST bag_inventory 0 DEFINE INT enchanted_items_count 0 DEFINE INT enchanted_scrolls_count 0 DEFINE INT crystals_count 0 DEFINE INT crystals_count_after_enchanting 0 DEFINE INT id_of_item 0 DEFINE INT id_of_enchant 0 DEFINE INT id_of_crystals 0 DEFINE Inventory current_enchanted_item 0 DEFINE INT current_enchant_level 18 DEFINE INT current_items_count 0 DEFINE Inventory item_of_scroll 0 DEFINE INT enchanting_process 0 DEFINE INT enchant_size 0 DEFINE INT random_loop_delay 0 ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>" ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" ITEM_GET_ID id_of_item "<&selected_enchanted_item&>" PRINT_TEXT " " PRINT_TEXT "------------------------------" PRINT_TEXT "Enchant one by one has started" PRINT_TEXT "v 2" PRINT_TEXT "by easy2k4" PRINT_TEXT "------------------------------" PRINT_TEXT " " GET_INVENTORY bag_inventory FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item enchanted_items_count = enchanted_items_count + ONE endif if item_name == selected_enchanted_scroll item_of_scroll = bag_inventory.item endif NEXTEACH PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)" PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)" PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)" PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>" PRINT_TEXT " " if enchanted_items_count <= number_of_items_which_should_stay PRINT_TEXT "Not enough items to enchanting." RETURN VOID endif if enchanted_scrolls_count < ONE PRINT_TEXT "Not enough scrolls to enchanting." RETURN VOID endif enchanting_process = ONE do bag_inventory.clear GET_INVENTORY bag_inventory current_enchant_level = #i9999 current_items_count = ZERO ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item current_items_count = current_items_count + ONE if bag_inventory.item.enchant < current_enchant_level current_enchant_level = bag_inventory.item.enchant current_enchanted_item = bag_inventory.item endif endif NEXTEACH if current_items_count <= number_of_items_which_should_stay PRINT_TEXT " " PRINT_TEXT "The number of items which you have kept is: <¤t_items_count&>" PRINT_TEXT " " enchanting_process = ZERO endif if enchanted_scrolls_count < ONE PRINT_TEXT " " PRINT_TEXT "Not enough scrolls to enchanting." PRINT_TEXT " " enchanting_process = ZERO endif if enchanting_process == ONE DEFINE BYTEBUFFER buffer_of_selected_enchant 256 DEFINE BYTEBUFFER buffer_of_selected_item 256 DEFINE BYTEBUFFER buffer_of_selecting_item 256 buffer_of_selected_enchant.write_byte #i25 buffer_of_selected_enchant.write_int32 item_of_scroll.id buffer_of_selected_enchant.write_int32 #i0 buffer_of_selected_enchant.trim_to_index INJECTBB buffer_of_selected_enchant SLEEP "<&loop_delay&>" buffer_of_selecting_item.write_byte #I208 buffer_of_selecting_item.write_byte #I76 buffer_of_selecting_item.write_byte #I0 buffer_of_selecting_item.write_int32 current_enchanted_item.id buffer_of_selecting_item.trim_to_index INJECTBB buffer_of_selecting_item SLEEP "<&loop_delay&>" GET_RAND random_loop_delay 200 400 SLEEP "<&random_loop_delay&>" buffer_of_selected_item.write_byte #i95 buffer_of_selected_item.write_int32 current_enchanted_item.id buffer_of_selected_item.write_int32 #i0 buffer_of_selected_item.trim_to_index INJECTBB buffer_of_selected_item SLEEP "<&loop_delay&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" if crystals_count_after_enchanting > crystals_count PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<¤t_enchant_level&>" else PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<¤t_enchant_level&>" endif DELETE buffer_of_selected_enchant DELETE buffer_of_selected_item DELETE buffer_of_selecting_item endif loop enchanting_process == ONE PRINT_TEXT "List of enchanted items:" PRINT_TEXT "--------------------------------------------------------" GET_INVENTORY bag_inventory ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>" endif NEXTEACH PRINT_TEXT " " PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 " PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d" PRINT_TEXT " " RETURN VOID Copy this script and go at SCRIPTiNG --> SCRIPT EDITOR --> and paste script here and edite whne i say . Save script in format .l2s in Scripts folder . Now go at SCRIPTING --> SET SCRIPT MAIN --> and choose script save . Now go SCRIPTING --> START SCRIPT In chat u see when enchant . You see is start when say "7:16:06 PM :[Vesper Noble Tunic has been enchanted from +0" +0 = +1 :) He start at +0 . ATTENTION must always put the Scripting -> SET MAIN SCRIPT and put u script and start script If U have any question say
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Hi all now i sow how u use l2 net with script enchant First u need to download L2 net web Now we go to intall this . Check all i don`t now stay to say all step tu instal because is easy :) next next and next =)) Now we need an ip server to join and here is an tutorial http://www.maxcheaters.com/forum/index.php?topic=21928.0 Ip server put in loginlist . That Text Document u see where u instaled the programs. Now go to executabil and open it . Go to File and Logon Window . Now press OOG and login with account . OK . Now u need script for enchanting /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // made by easy2k4 // gracia final ct2.3 trixy/phear3d // enchanting w/a/j (with different enchant's levels) one by one // starting from item with the lowest enchant's level, and stops // on the last one (or few if you wish) /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// INCLUDE StdLib\inventory.l2c /////////////////////////////////////////////////////////////////////////////// // You can (need to) change these values :) DEFINE_GLOBAL STRING selected_enchanted_item "Vesper Noble Circlet" / here put name iteme exactly DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Armor (S)" / put scroll name DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: S Grade" /put name crystak DEFINE_GLOBAL INT loop_delay 2000 // DO NOT LOWER MUST BE 2000 OR HIGHER or WILL BE KICKED DEFINE_GLOBAL INT number_of_items_which_should_stay 1 /////////////////////////////////////////////////////////////////////////////// // start -->> Enchant_one_by_one_v2 SCRIPT_END FUNCTION Enchant_one_by_one_v2 DEFINE STRING item_name 0 DEFINE ARRAYLIST bag_inventory 0 DEFINE INT enchanted_items_count 0 DEFINE INT enchanted_scrolls_count 0 DEFINE INT crystals_count 0 DEFINE INT crystals_count_after_enchanting 0 DEFINE INT id_of_item 0 DEFINE INT id_of_enchant 0 DEFINE INT id_of_crystals 0 DEFINE Inventory current_enchanted_item 0 DEFINE INT current_enchant_level 18 DEFINE INT current_items_count 0 DEFINE Inventory item_of_scroll 0 DEFINE INT enchanting_process 0 DEFINE INT enchant_size 0 DEFINE INT random_loop_delay 0 ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>" ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" ITEM_GET_ID id_of_item "<&selected_enchanted_item&>" PRINT_TEXT " " PRINT_TEXT "------------------------------" PRINT_TEXT "Enchant one by one has started" PRINT_TEXT "v 2" PRINT_TEXT "by easy2k4" PRINT_TEXT "------------------------------" PRINT_TEXT " " GET_INVENTORY bag_inventory FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item enchanted_items_count = enchanted_items_count + ONE endif if item_name == selected_enchanted_scroll item_of_scroll = bag_inventory.item endif NEXTEACH PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)" PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)" PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)" PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>" PRINT_TEXT " " if enchanted_items_count <= number_of_items_which_should_stay PRINT_TEXT "Not enough items to enchanting." RETURN VOID endif if enchanted_scrolls_count < ONE PRINT_TEXT "Not enough scrolls to enchanting." RETURN VOID endif enchanting_process = ONE do bag_inventory.clear GET_INVENTORY bag_inventory current_enchant_level = #i9999 current_items_count = ZERO ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item current_items_count = current_items_count + ONE if bag_inventory.item.enchant < current_enchant_level current_enchant_level = bag_inventory.item.enchant current_enchanted_item = bag_inventory.item endif endif NEXTEACH if current_items_count <= number_of_items_which_should_stay PRINT_TEXT " " PRINT_TEXT "The number of items which you have kept is: <¤t_items_count&>" PRINT_TEXT " " enchanting_process = ZERO endif if enchanted_scrolls_count < ONE PRINT_TEXT " " PRINT_TEXT "Not enough scrolls to enchanting." PRINT_TEXT " " enchanting_process = ZERO endif if enchanting_process == ONE DEFINE BYTEBUFFER buffer_of_selected_enchant 256 DEFINE BYTEBUFFER buffer_of_selected_item 256 DEFINE BYTEBUFFER buffer_of_selecting_item 256 buffer_of_selected_enchant.write_byte #i25 buffer_of_selected_enchant.write_int32 item_of_scroll.id buffer_of_selected_enchant.write_int32 #i0 buffer_of_selected_enchant.trim_to_index INJECTBB buffer_of_selected_enchant SLEEP "<&loop_delay&>" buffer_of_selecting_item.write_byte #I208 buffer_of_selecting_item.write_byte #I76 buffer_of_selecting_item.write_byte #I0 buffer_of_selecting_item.write_int32 current_enchanted_item.id buffer_of_selecting_item.trim_to_index INJECTBB buffer_of_selecting_item SLEEP "<&loop_delay&>" GET_RAND random_loop_delay 200 400 SLEEP "<&random_loop_delay&>" buffer_of_selected_item.write_byte #i95 buffer_of_selected_item.write_int32 current_enchanted_item.id buffer_of_selected_item.write_int32 #i0 buffer_of_selected_item.trim_to_index INJECTBB buffer_of_selected_item SLEEP "<&loop_delay&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" if crystals_count_after_enchanting > crystals_count PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<¤t_enchant_level&>" else PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<¤t_enchant_level&>" endif DELETE buffer_of_selected_enchant DELETE buffer_of_selected_item DELETE buffer_of_selecting_item endif loop enchanting_process == ONE PRINT_TEXT "List of enchanted items:" PRINT_TEXT "--------------------------------------------------------" GET_INVENTORY bag_inventory ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>" endif NEXTEACH PRINT_TEXT " " PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 " PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d" PRINT_TEXT " " RETURN VOID Copy this script and go at SCRIPTiNG --> SCRIPT EDITOR --> and paste script here and edite whne i say . Save script in format .l2s in Scripts folder . Now go at SCRIPTING --> SET SCRIPT MAIN --> and choose script save . Now go SCRIPTING --> START SCRIPT In chat u see when enchant . You see is start when say "7:16:06 PM :[Vesper Noble Tunic has been enchanted from +0" +0 = +1 :) He start at +0 . ATTENTION must always put the Scripting -> SET MAIN SCRIPT and put u script and start script If U have any question say
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don`t work link :(
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http://www.youtube.com/watch?v=jBfyISl2iNE