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Sukinae

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Posts posted by Sukinae

  1. On 6/17/2021 at 8:22 AM, Anarchy said:

    this function will work fine with the authd which is from gracia final pack, just use lin2db user_account table, login_flag = 1024

     

     

    that's 4 separate sections so you might wanna be specific about which settings you wanna know about 😄

    but FreeToPlay->FreeOpenServer must be true for premium status to work, it does other things too but don't remember exactly what

    if you just want to use the prime shop you don't NEED the premium server, you can get around it with extender cuz 90% of the prime shop logic is inisde l2server, or yeah just emulate the premium server cuz it's packets are stupid simple and pretty self explanatory, as far as i know no one's ever leaked the premium server public so not likely anyone gonna post it

     

     

    oh yeah, about premium in glory days, it doesn't show the gold box around your level anymore like it used to, unless you edit the interface to do it (the code for it is literally just commented out you just have to uncomment it and recompile interface.u) really stupid shit idk why they removed that cuz now you can't see if you're premium or not 😄 probably in the RU or other branch client it exists still

     

    With Gracia Final AuthD and AuthGateD premium works perfect!

    Thanks a lot!

     

    image.png.d3aa4c7d64d97366ad40500f7673c08d.png

     

    image.png.c04ff5bd1c91ef3b346d017af19d9f74.png

  2. Lol, I just noticed the subforum of the post, thanks.

     

    Anyone got more information about this section of "L2Server.ini"?
    Nothing seems to be affected by changing them.

     

    [Premium]
    enable=true
    address="10.0.6.190"
    port=10100
    hearbeat=10000
    pause=true		;비타민 서비스를 시작한다. true 면 중지
    pauseCashshop=true	;캐시샵을 시작한다. true 면 중지
    
    [PremiumUser]
    IsMentorBuffed=false
    
    [FreeToPlay]
    FreeOpenServer=false
    VitalityConsumeByMob=12
    VitalityConsumeByBoss=6
    VitalItemDropPenaltyPercent=200
    
    [FreeToPlayUserSetting]
    ExpSpBoostMinLevel=1
    ExpBoostPercent=50
    ;SpBoostPercent=50
    DropBoostPercent=50
    VitalItemDropBoostPercent=200
    ;ActivateCharacterAmount=7
    VitalBonus=200,300
    VitalItemCount=5,10
    PCCafe=false	
    Item0=20970

     

    Also, anyone with the Premium Store binaries that run at port 10100 or more details on how it works?

     

    How does "subscription_flag" affects the account at "dbo.user_account" table? I cannot find information about it in the internet.

     

    Thanks!
     

     

     

  3. 9 hours ago, sireck said:

    Just checked, don't have GDu2 system. I'm missing quite a lot of them actually now that I've checked.

    Sorry going to have to look else where.

    On a side note, do you have any patched systems. I plan on updating the whole thread in the future with more clients and stuff once everything is sorted.

    I only have the patched system I mentioned above.

    Your Glory Days upload is the base version with protocol 479.

    This patched system is Glory Days Update 2 protocol 488.

    System-488 (mediafire.com)

     

    I found the link around, so I suggest to download and reupload.

     

    They work together "fine", the only issue I have seen so far is missing tutorial images (black image).

    • Thanks 1
  4. 6 minutes ago, sireck said:

    Doubt it but Ill have a look after I sort all my l2 stuff.

    Thanks!

    I'm asking because the Glory Days you have uploaded is the base version with protocol 479 and has a clean system.

    So far I was only able to find a patched system for protocol 488 which is Glory Days Update 2.

     

    There seems to be some incompatibility by using them together, such as tutorial images being black.

  5. On 5/5/2021 at 9:41 AM, tuningxtreme said:

    Does anyone have the client download and what is the protocol?

    Protocol 488 works for me.

     

    Glory Days client: https://mega.nz/folder/n5IgCKDA#fJmO-g4jGs9vF0Q6jMhL1Q

    Working system: System-488 (mediafire.com)

     

    I believe it should work with Infinity Oddysey client too.

     

    The files works flawless except for GeoData Superpoint and the current bugs mentioned in a few posts above by Anarchy at https://maxcheaters.com/topic/239441-europts-glory-days-by-nexten/?do=findComment&comment=2771917

  6. On 9/24/2018 at 10:55 AM, eressea said:

    I've got a request to patch the latest version (2.7.0.146) the same way so here it is http://download.l2shrine.com/hauthd-new-unpacked-patched.exe

     

     

    Thanks for this, and my post is going to be hell of a necro but I've got a question.

    Do you happen to have a version compatible with Prelude/C1 authentication without the use of blowfish?

    More like something as L2AuthD 40504.

    Thanks!

    • Downvote 1
  7. Hey @pada!

    I have a couple more of questions,

    For "ioBufferSizeuptime", could you explain what is each value for? I know the last one is the uptime in minutes.

     

    For "currentplayers" versus "playing", I guess the first is the count of all the players logged in including those at the character seleciton screen, and the last is is only those who have already selected a character and are playing.

    For "inspectorCrc", what exactly is this and do you have to calculate this value?

    Thanks mate.

     

     

     

     

  8. So... Someone else tried with a RAW socket in PHP and...

     

    Message sent:

     

    07 00 0E FD FF FF FF


    Answer received:
     

    90 00 2e 01 00 00 00 4f 08 00 00 4f 08 00 00 42 08 00 00 08 01 00 00 30 00 2c 00 38 00 31 00 39 00 31 00 2c 00 32 00 35 00 34 00 37 00 37 00 38 00 2c 00 31 00 36 00 37 00 33 00 00 00 ed d5 00 00 08 e5 00 00 eb e8 00 00 00 00 00 00 02 00 00 00 4f 00 63 00 74 00 20 00 32 00 32 00 20 00 32 00 30 00 31 00 38 00 00 00 31 00 35 00 3a 00 31 00 39 00 3a 00 35 00 32 00 00 00 98 00 00 00 a6 23 f4 fe 00 00 00 00 00 00 00 00 00 00 00 00 00


    HEX to ASCII:
     

    .OOB0,8191,254778,1673íÕåëèOct 22 201815:19:52¦#ôþ

     

    So far we have:
     

    • Bytes 7~9 is max players
    • Bytes 15~17 is current players
    • Bytes 19~21 is player shops
       

     

    Does anyone in here got the packet structure to decode this response?

  9. 3 hours ago, pada said:

    It should be something like 07 00 0E FF FF FF FD for the raw bytes sent, as you have to send packets size as well before opcode

     

    What I send.
     

    2091	6.246859	10.0.1.115	64.25.37.140	TCP	61	61705 → 7777 [PSH, ACK] Seq=1 Ack=1 Win=64240 Len=7
    
    0000   a0 3d 6f 10 4f b4 60 45 cb a4 f3 08 08 00 45 00
    0010   00 2f 71 c2 40 00 80 06 00 00 0a 00 01 73 40 19
    0020   25 8c f1 09 1e 61 f0 7d 78 6a 3e cc b0 9b 50 18
    0030   fa f0 71 39 00 00 07 00 0e ff ff ff fd


    What I get.

     

    2100	6.430947	64.25.37.140	10.0.1.115	TCP	60	7777 → 61705 [RST, ACK] Seq=1 Ack=8 Win=0 Len=0
    
    0000   60 45 cb a4 f3 08 a0 3d 6f 10 4f b4 08 00 45 00
    0010   00 28 11 5d 40 00 73 06 85 5b 40 19 25 8c 0a 00
    0020   01 73 1e 61 f1 09 3e cc b0 9b f0 7d 78 71 50 14
    0030   00 00 d6 f6 00 00 00 00 00 00 00 00

     

    So... Yeah. Not sure what I'm doing wrong.

     

    So I apparently forgot this is a RAW socket, hold on.

  10. 2 hours ago, pada said:

    Yes, 0x0E, with a version of -3 will respond with a packet of a bunch of info, logged in users, shops, server binary build dates, uptime petition info, ect. theres also a version you can send to crash the server with a special key if its enabled in l2server.ini :D

    Very interesting, do you have to be previously logged in and use the blowfish key and all that stuff?
    Or can you just send it as it publicly?

     

    Do you send it to the auth server at 2606 or to the game server at 7777?


    I did some research and this is what I understand:

     

    After being authenticated with the login server and getting a successful "PlayOk" connection packet from a "RequestServerLogin", the first thing the client does is to send the "ProtocolVersion" packet to the game server.

     

    So... Is there a way to do it without authenticating to be able to craft this packet with the "-3" protocol version value?

     

    After a second research... I can see the "ProtocolVersion" packet doesn't has any auth at all, it's just the very first packet before actually attempting to authenticate with the game server with the info obtained from the login server.

     

    How would you exactly send this crafted packet with the custom protocol version?

    I have tried with someone else without luck.

  11. 14 hours ago, Natzugen said:

    Using C2 Client + Patch your patch for c2. Installed all updates from topic.

    Issue: I can connect to the server. But after connecting to character lobby it says Protocol version is different. Please continue. 

    Screenshot_2.png.dd6b5449cb1b52caabf073ba878891b0.png

    I've got exactly the same problem.

  12. Hello there,

    So I've been out of the Lineage 2 stuff for a while and now came back because I got interested reading about 32bit Smeli L2OFF extender source. What I can't find to read about is "client modding" for the current chronicle.

    I'm trying to find a way to connect to an specific server address with a "patched system" or just the original client, so far no luck.

    The only thing I've found is this: https://github.com/MobiusDevelopment/L2 
    It launches the client but specifying an address doesn't seems to work.

    Can someone update me on this stuff please?

    Thanks!

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