
`Peter
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Everything posted by `Peter
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If i understood right, you can modify quests .py or just remove quests ?, and edit .java files to make them not need quests.
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[Share] CTF Add-ons - Base Teleport/Flag Hold Timer/and more
`Peter replied to mackry's topic in Server Shares & Files [L2J]
Cool work, dude ! hope i see you active in the forum ! -
Server Machine ?
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Does anyone know, where's ....
`Peter replied to `Peter's question in Request Server Development Help [L2J]
Y sorry, L2JServer Interlude. I want to change somethings ;), to remove warnings when someone have not privs to make a command, and modify generally things ;0 -
Does anyone know, where's ....
`Peter replied to `Peter's question in Request Server Development Help [L2J]
instance for Administrators is definately java ! and no handler. -
Does anyone know, where's ....
`Peter replied to `Peter's question in Request Server Development Help [L2J]
Nobody knows ? :S, Maybe is not a file is a function ? :S located somewhere S:( -
Does anyone know, where's ....
`Peter replied to `Peter's question in Request Server Development Help [L2J]
ye. -
Hello ;) Does anyone know, where's the instance for Administrators, what is tha name of the file or where is located, i am searching 4 hours :S. Thank you !
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I fixed it, THANKS Index: /Others/Gm Pack/Game v2.2/java/net/sf/l2j/gameserver/skills/Formulas.java =================================================================== --- /Others/Gm Pack/Game v2.2/java/net/sf/l2j/gameserver/skills/Formulas.java (revision 619) +++ /Others/Gm Pack/Game v2.2/java/net/sf/l2j/gameserver/skills/Formulas.java (revision 633) @@ -1627,10 +1624,12 @@ public double calcSkillStatModifier(SkillType type, L2Character target) { double multiplier = 1; if (type == null) return multiplier; + try + { switch (type) { case STUN: case BLEED: multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]); @@ -1650,10 +1649,14 @@ multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]); break; default: return multiplier; } + } catch (ArrayIndexOutOfBoundsException e) + { + _log.warning("Character "+target.getName()+" has been set (by a GM?) a MEN or CON stat value out of accepted range"); + } if (multiplier < 0) multiplier = 0; return multiplier; }
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i have this error on GS, i don't really now what causes this. java.lang.ArrayIndexOutOfBoundsException: 103 at net.sf.l2j.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java :638) at net.sf.l2j.gameserver.skills.Calculator.calc(Calculator.java:184) at net.sf.l2j.gameserver.model.actor.stat.CharStat.calcStat(CharStat.jav a:102) at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMaxHp(CharStat.jav a:252) at net.sf.l2j.gameserver.model.actor.stat.PcStat.getMaxHp(PcStat.java:31 0) at net.sf.l2j.gameserver.model.actor.status.CharStatus.setCurrentHp(Char Status.java:359) at net.sf.l2j.gameserver.model.actor.status.CharStatus.setCurrentHp(Char Status.java:351) at net.sf.l2j.gameserver.model.actor.status.CharStatus.reduceHp(CharStat us.java:179) at net.sf.l2j.gameserver.model.actor.status.PlayableStatus.reduceHp(Play ableStatus.java:44) at net.sf.l2j.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.j ava:110) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.reduceCurrent Hp(L2PcInstance.java:9253) at net.sf.l2j.gameserver.skills.effects.EffectDamOverTime.onActionTime(E ffectDamOverTime.java:69) at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:432 ) at net.sf.l2j.gameserver.model.L2Effect$EffectTask.run(L2Effect.java:152 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$101(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. runPeriodic(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
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Credits ; no text ; nothing, you just posted a patch with -code- -/code- ;O
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[Request] Interlude source
`Peter replied to NosferatusS's question in Request Server Development Help [L2J]
Only wannable developers are developing IL, and they are adding lines, they don't know.. Anyway, there are some exceptions too, like you maybe. -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
o.O your brain is fail ! :O, I don't even know you o.O What is ' systemfr3ak? ' -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
Το περιεχομενο διαγραφτηκε ! Τhank you ovenues .:) -
WTS [WTS] SERVICE FOR CLOSE SERVERS
`Peter replied to Nost®adamuک's topic in Marketplace [L2Packs & Files]
How can you close a server for ever ? with ddos ? :O -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
Perfect, wait a few days till will open live. ( and pff ) -
WTS [WTS] Interlude 100% Fixed pack
`Peter replied to L2Addiction's topic in Marketplace [L2Packs & Files]
He don't know ENGLISH and he says he is from United States xD -
WTB [WTB] Subclass Stack files for C4
`Peter replied to Xoleum's topic in Marketplace [L2Packs & Files]
Tell me your messanger and done ^^. -
L2J-Hazard Free Interlude Project
`Peter replied to *verbat1m*'s topic in Server Development Discussion [L2J]
He said wrong, because he didn't understand a word. :P -
[Guide]How many points for hero bonus
`Peter replied to DominiQue's topic in Server Shares & Files [L2J]
Find this in olympiad.java : -
L2J-Hazard Free Interlude Project
`Peter replied to *verbat1m*'s topic in Server Development Discussion [L2J]
@*verbat1m*: Your timeline ( is not a project, lol ) will die in hmmm 4 days. Cya. As i saw from the interesting Cayote's changesets collection, you are doing good. I never had such a doc. http://trac6.assembla.com/L2JHazard/changeset/15 .. http://trac6.assembla.com/L2JHazard/changeset/28 .... You've made great fixes, Why you removed this /> from here: <mul order="0x30" stat="fallVuln" val="#fallVuln"/>, to have errors on game console ha ? The first commit in your life ? http://trac6.assembla.com/L2JHazard/changeset/58 As Cayote said: http://trac6.assembla.com/L2JHazard/changeset/4 S0uu0uree. -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
Are you sure ? Would you like to test them together ? -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
Wow, i just told you that this is for PvP! I am working with 4sepu right now, and i am actually finishing it. About others i haven't yet. -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
Hmm maybe you can explain better ? Oly not fixed ? you mean dc ? is fixed. Frintezza quest ?, in my second pack ( PvP ) is only for PvP servers, i haven't added retail features then ( is the one moonwalker have ). Signets + 100% Overlord skills FIXED, in the last commits ( Moonwalker doesn't have it )/ Now what ? -
WTS [WTS] Interlude [ L2J ] & Lameguard [ Full ]
`Peter replied to `Peter's topic in Marketplace [L2Packs & Files]
Shit ^^ you are a big shit xD Actually Moonwalker have a rev 406, and we are now at revision 657. With almost all retail features, so keep your mouth shout, if you want to test it, wait a few days till i open my private.