
assassinhachik
Members-
Posts
40 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by assassinhachik
-
bull sh*t P.S +Cs.SuBZeRo™ & Matim thx you man's for good ideas for my serv....
-
[SHARE]Admin Command: //teleportchar PLACE
assassinhachik replied to EdenEternal's topic in Server Shares & Files [L2J]
lol don't give up keep on c/p maybe one day you will copy something useful -
[Question]L2J closed?
assassinhachik replied to xLeGenD's question in Request Server Development Help [L2J]
F*cking ncsoft DDosing l2jserver ( -
remove skills in olympiad
assassinhachik replied to Assassina's question in Request Server Development Help [L2J]
oh sorry but i will keep it in mind if find a solution i will reply -
i solved the problem with TvTEvent error just needed to put one import But what about the others? i didn't missed any line i checked 5 times already ( But any way thx you for spending time on my question P.S Maybe you can recommend me another Faction engine similar to this one that's work on epilogue ? Sorry my English level is same as my java
-
[SQL]Question - Answer
assassinhachik replied to EdenEternal's topic in Server Development Discussion [L2J]
I'am so sorry for off top :-[ Leki maybe you also know how to optimize MySQL config file? for better performance with l2jserver -
I'am so sorry i forgot about that so i got 1 error in com/l2jserver/gameserver/model/L2Character.java Part of L2character.java code { if (trgtF.getFactionId() == player.getFactionId()) cond = false; if (trgtF.isInOlympiadMode() && player.isInOlympiadMode()) cond = true; if (TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(trgtF.getObjectId()) && TvTEvent.isPlayerParticipant(player.getObjectId())) cond = true; } Couple of errors in com/l2jserver/gameserver/model/actor/istance/L2PcInstance.java public void onKillUpdatePvPKarma(L2Character target) { if (target == null) return; if (!(target instanceof L2Playable)) return; L2PcInstance targetPlayer = target.getActingPlayer(); if (targetPlayer == null) return; // Target player is null if (targetPlayer == this) return; // Target player is self if(checkPvpCond(target) && (target instanceof L2PcInstance)) increasePvpKills(); } and another part of code in L2PcInstance.java public void increasePkKillsAndKarma(L2Character target) { increasePvpKills(); And last two errors in com/l2jserver/gameserver/network/clientpackets/UseItem.java if (!activeChar.getReuseTimeStamp().containsKey(skill.getId())) { activeChar.addTimeStamp(skill.getId(), 30000); activeChar.disableSkill(skill.getId(), 30000); } So lines marked with red are errors I hope some one will help to make it work on epilogue. P.S if you use patch from my firs post on latest l2jserver epilogue you wil se the same errors
-
remove skills in olympiad
assassinhachik replied to Assassina's question in Request Server Development Help [L2J]
Since no one talking to you i will try too help :) Assassina you can restrict usage of this skill by adding couple lines in skill xml just an example of skil that dont work in oly mode <skill id="456" levels="1" name="Symbol of Resistance"> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="SIGNET" /> <set name="operateType" val="OP_ACTIVE" /> <set name="hitTime" val="5000" /> <set name="staticHitTime" val="true" /> <set name="reuseDelay" val="1800000" /> <set name="skillRadius" val="180" /> <set name="staticReuse" val="true" /> <set name="magicLvl" val="80" /> <set name="effectNpcId" val="13018" /> <set name="effectId" val="5125" /> <set name="power" val="200" /> <set name="itemConsumeId" val="8875" /> <set name="itemConsumeCount" val="1" /> <set name="mpInitialConsume" val="36" /> <set name="mpConsume" val="44" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect count="24" name="Signet" time="5" val="0" /> </for> </skill> so lines marked with red you need to put in you skill tested and works on l2jserver -
L2 Walker protection
assassinhachik replied to Artec's question in Request Server Development Help [L2J]
Artec maybe you wrong your players use l2net not walker As i know there is no l2net protection in share ( -
[SHARE]L2Open Interlude Project
assassinhachik replied to EdenEternal's topic in Server Development Discussion [L2J]
You wrong a bit they working on epilogue right now.And my opinion they got pretty good epilogue pack -
[SHARE] Usefull SQL scripts v3
assassinhachik replied to EdenEternal's topic in Server Development Discussion [L2J]
finally i found it thx you Leki!! -
[Help]Epilogue Drop
assassinhachik replied to exiler200's question in Request Server Development Help [L2J]
INSERT INTO droplist (`mobId`,`itemId`,`min`,`max`,`category`) VALUES (1,57,1000,5000,0); minimum maximum amount -
[L2J Contest - Share]Advanced 3ple Faction Engine
assassinhachik replied to Escordia's topic in Server Shares & Files [L2J]
Thx you Sofaki fo this awesome share!!!!!!!!! -
WTS [WTS] IL full pack
assassinhachik replied to assassinhachik's topic in Marketplace [L2Packs & Files]
Sorry dude but i put hide on it so google dont crawl and not to be scamed by users who has not been long on this forum -
WTS [WTS]100% Fixed C6 PACK!
assassinhachik replied to Loren's topic in Marketplace [L2Packs & Files]
stop bumpin idiot -
Hi all i am going to sell a great IL pack its ready to start every thing is working. sorry i don't have a test server for you to test becouse it works only on 64bit systems. but i will lunch one when i download 64 bit windows. starting price of this pack is 200$.and i am sell only one copy. so here is what's included to the pack skype : assassinhachik or pm me on this great forum
-
Wellcome to world of cheats
-
thx you all i will never leave)
-
Aliens vs. Predator Review Enough to make you scream or worthy of a gubernatorial run? February 16, 2010 - Ever since the Predator and Aliens franchises made their debut on the silver screen, people have wanted to see them wage war against one another. In 2004 their wish was granted with an abhorrent film adaptation, followed by another poor attempt in 2007. In an effort to breathe new life into the struggling franchises, Rebellion Games (the very same studio that brought us the last great AVP effort in 1999) is taking a stab at a virtual iteration for the PS3, Xbox 360 and PC. It delivers three short single-player campaigns along with a suite of multiplayer modes and maps. You've got Aliens, you've got Predators and you've got hapless space marines. The only question left to answer is: is it any fun to play? While that answer will be stretched into the next thousand words or so, I will start by saying that Aliens vs. Predator has an extraordinarily steep learning curve if you're playing as either of the extraterrestrials. For that reason, you're going to want to start with the marine campaign. It's a much more straightforward first-person shooter that does a good job of introducing you to the world around you. You'll hear the same radar blips from the films and that telltale machine gun effect has certainly made the jump to the virtual world as well. The audio effects adequately pull you into the Alien world, it's just too bad that there's nothing beyond that to enjoy. See, the design of the marine's campaign is very cookie cutter as far as FPS design is concerned. There's some fun to be had, and it provides an introduction to the melee mechanics that you'll need for the Alien and Predator campaigns, but at the end of the day there are just too many better FPS games out there. http://xbox360.ign.com/dor/objects/14322168/aliens-vs-predator-2009/videos/avp_vdr_021610.html watch our Video Review for Aliens vs. Predator. Now, one might think that when you venture into the two alien campaigns things are bound to get cooler and more fun. That's not really the case in AVP due to the poorly constructed mechanics. Both the Alien and Predator campaigns make use of melee attacks. While the Predator has some ranged options in his repertoire, your main attack is still going to be the blades strapped to your right and left hand. As anyone who played Namco's Breakdown knows, first-person melee is tough to pull off. Sadly, AVP is no different. The camera can be entirely too shaky, the pseudo-lock-on function can cause needless deaths, and, to put it frankly, melee attacks with these characters should be more fun. Thankfully once you do take the time to understand the finer points and frustrations of the melee combat, AVP presents some interesting abilities and play styles -- for better or worse. When playing as the Alien, speed is key. The Alien can move on walls and ceilings at a blinding rate, but sometimes it can be too fast to handle, especially when you click on the left stick to sprint. The Predator is more about stealth. You'll need to stick to tree branches and the tops of buildings to take your prey. All of the sneaking around made me feel a little underpowered when playing as what appeared to be such an impressive creature. Thankfully (or perhaps not) once you get the combi stick combat is greatly simplified, perhaps to the point of being unbalanced thanks to the one-shot kills. Playing as the Predator means staying out of sight. So, while the single-player component doesn't hold up when compared to the Call of Duty or BioShocks of the world, it does a fine job of delivering the separate universes in AVP. Playing as the marine can be haunting, the Predator is out to hunt his prey and the Alien is built to get in and out of combat quickly without drawing much fire. Now if only the mechanics had panned out better and the design had been more imaginative, then we'd have something truly special on our hands. Thankfully the multiplayer piece to the puzzle fares better than the solo play. There are six adversarial modes complete with six maps. This, paired with the four-player co-op offering across two maps, makes for a nice serving of fun with your friends. The modes are nicely varied and largely stick to what makes sense given the subject material. One mode has Aliens infecting marines, another has one Predator hunting a pack of humans. It's all solid fun, especially when you get 18 players willing to work together and play to the strengths of their respective characters. http://www.youtube.com/watch?v=eyCYIEFiXm8 Where the multiplayer stumbles a bit is in the total of lack of expandability. I understand that there's a concern with balance, but the fact that you gain only new skins and no new abilities as you level up your character is a real drag. Couple that with a few questionable design decisions, like the whole game quitting when the host leaves or drops his connection, and the multiplayer package is slightly less attractive. Where the adversarial play drops the ball, the cooperative mode known as Survival is right there to pick up the slack. You and up to three buddies can hop into a map and take on endless waves of Aliens. It's modeled after the many Horde-style modes that we've seen before, and it works quite well. But as with so much of what AVP offers, there is a fault. For whatever reason Rebellion decided to package only two co-op maps in the standard edition of Aliens vs. Predator, thus limiting your play experience significantly. The marine brings standard FPS gameplay. In case you haven't seen the trend developing in this review, for every positive note, there seems to be a negative one. There are next to no glaring issues – less a few unsightly bugs – but nearly everything in AVP is held back by one of its faults. Thankfully the overall experience is enjoyable, especially if you're a fan who has been disappointed by the movies, but it really could've benefited from some more time in development to give it that needed layer of polish. Speaking of polish, nowhere is it needed more than in the visuals. While the marine campaign looks fine thanks to the closed-off corridors and poorly-lit spaces, it's when you see the wide-open space in the Predator's levels that things go awry. Texture work is bad with muddled surfaces and objects and the framerate, despite the lack of general detail, dips below the desired 30 frames per second all too often. The color palette is also very drab, despite most of the outdoor action taking place in a jungle with plenty of greens that could've brought things to life. Aliens are great hunters. Though the visuals aren't stunning, the sound effects are quite impressive. Every sound that should be recognizable from the Alien and Predator worlds comes through just as you remember them. From the marine's machine guns to the Predator switching between different vision modes to the Alien's unpleasant hissing sound, it's all here. Sadly the voice acting, less Lance Henriksen as Weyland, is subpar. The story isn't all that good to begin with – nor does it need to be – but it's not aided by characters that lack emotion. Closing Comments Aliens vs. Predator could have been a truly great game. It’s there, you can almost feel it, but it’s constantly ripped away from you because of some poor design decisions and a general lack of quality that keeps the game from having that triple-A feeling. It’s by no means a bad game and will almost certainly please fans more so than either movie effort, but when compared to other first-person shooter titles on the market, the difference is clear. Credits go to Nate Ahearn from ign comunity official web site http://www.sega.com/games/aliens-vs-predator/?t=EnglishUSA
-
end most vulnerable to virus infection.Xp is past. Future with windows 7.
-
welcome monkey i hope you will never leave)