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YeahThePro

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Everything posted by YeahThePro

  1. My FPS counter says so having played on all those countless times. Edit: So I just ran a 30 minute test (15 minutes per client) on classic (l2reborn) and interlude (my server) and you will be surprised by the results => classic client [L2 Reborn]: 21% cpu 635 mb ram 32-35% gpu 118-136 fps [up to 162 with 1 skillbar] gpu clock 900-1300 mhz memory clock 3505 mhz gpu power 33 watts gpu temp 50c interlude client [L2 Helios]: 25% cpu 333 mb ram 20-56% gpu 148-168 fps [up to 198 with 1 skillbar] gpu clock 1012 mhz memory clock 3505 mhz gpu power 31 watts gpu temp 44c Environment: Both empty servers with the retail amount of camera zoom. Same spot, same character/class. Looking at the same spot. Test lasted several minutes to avoid basing the test on random spikes. Both clients tested with lower details activated to avoid the debate on the settings. The question now remains as to how those 2 servers will perform in mass pvp with 100-200 people at the same spot.
  2. Are you completely ignoring russian servers on purpose ? valhalla is a much more successful project, so is eglobal. Reborn (low-rate) is a project for casual players. Again, that is not relevant to classic client, or the topic. lmao. "if you disabled this and that". Well, excuse me, but if you disable AOE, SS, shadows and use good skillgrp and fire.dll (the one that doesn't keep the game focused while alt tabbed) then IL has 0 fps issues as well. Then, some admins with bad files in order to eliminate fps issues, they set a max range of players that are able to see effects around them. For example, you can only see effects at 200* radius and so on. Same can be done with how far you can see textures and players. Disabling things to have good FPS does not mean the client is smooth, it is what it is and can be done on any client. It's not only the formulas themselves, but the badly coded files that do not follow the math logic L2 followed on those old chronicles. I'm not sure how daggers were broken on retail ? You literally deleted daggers through 4-5 mana burns lmao. Also there was no gap-closer (shadow step) on IL or hide. Archers on IL are garbage on late-late game compared to mages. On IL death whisper buffs (wc/ol too) and dance of fire were nerfed down to 35% crt dmg each from 50% from previous chronicles. Combine that with 500 pdef from valor and there u have it. The only ACTUAL broken issue on interlude retail was wild magic augments + MC rate. Mages hitting x4 times their damage at an 100% rate while fully stacked was a joke. If an archer hits you for 6k without cat buff, then consider buffing pdef buffs, use a shield and adv block and dont turn ur back to a fully geared with baium/qa archer while ure on +3 DC set. Retail interlude didn't last long, therefore people didn't get to see the clown fiesta created by x2 WM + valakas and FOI fiesta. That being said, balancing this issue is easy. We already made FOI GF/H5 like (lose effect upon attack/skill) and wild magic augments will be re-adjusted. But again, why did this discussion turn into a client debate ? It's about attributes on interlude Pretty sure on H5 we clicked the stones to add attributes on the weapons Only reason you visit an NPC is to exchange stones. Interlude's engine is better gameplay wise. Optimization wise, it's bad, but not worse than H5. The worst FPS I've ever had was on H5 engine, 2nd worse was GF and then IL. If we debate pure FPS in mass pvp it's like this: classic > IL > GF > H5
  3. Reborn isn't the most successful server first of all. Even if it was, the client wouldn't be the reason, same way it isn't the reason why people play it. Reborn is using a pack that is extremely faulty with debuffs landing on fully stacked resists (including full epics) due to the pack they are using. People do NOT CARE about the quality of a project, it's all about marketing. The same reason l2dex had a bright moment, but is now dead. Do you think all these people played l2dex because of the client ? H5 client is fully garbage FPS and target-wise, not to mention since it's l2off files, the debuff formula is clown fiesta when you try to go for interlude gameplay. No, it's laggy as in 1 year ago with my beast CPU/GPU that don't really matter because L2 uses single-core power and GPU is nearly irrelevant. The client isn't the point of this topic. I have decided to make a nostalgic server, as close to retail interlude as possible, with content updates from higher chronicles over time, but only for PVE and items. If people want to play another client, then this is not the project for them. Well, I guess I don't want to rush any decision and waste massive amount of hours and money implementing it when most players won't like it. That's the reason why I made this topic. Implementing this system will take days of work just for myself. I do understand the upsides of classic client, but if FPS isn't a problem on my project, then I won't bother with migrating to it. Classic offers only 2 things; 1) Possibly better FPS in mass pvp 2) a lot more options for accessories such as cloaks Movement/textures feel very amateurish and "jumpy". Moving on classic feels like you're constantly on 30 FPS refresh rate (best example I can give). IL is so much smoother as long as your FPS don't go to hell because of multiple custom files people put in their client.
  4. Later clients use a different engine. c3-c4-c5-IL use the same one which is giving that original L2 feeling. GF/H5 are horrible clients gameplay wise. A very good example is l2dex's "interlude server" on H5 client. Horrible engine and massive issues with fps. Also target system is the best on old engine. That being said, you can add whatever you want on IL client as long as you have a creative dev and a good java dev. I've already tested it and it works just fine. Of course, you will not be adding attribute stones the same way you do on GF/H5 etc by right clicking on the stone like enchanting. Instead, you will farm the stones and exchange them for lvl 1, lvl 2, lvl 3 etc attributed weapon in the shop (upgrade mechanic). I think it's a very interesting scenario because especially on mages with 2 attributes (sps and sph) you can only choose 1 attribute on the weapon which is gonna boost only 1 of the 2 elements. For fighters, choosing attribute won't matter, since holy will be the best option as u can stack holy weapon + dance of light, unless we eventually decide to add armor attributes too, which means that if robe targets stack holy attribute on armor, then that's a horrible choice. All in all, it's a very interesting late-late game update we can implement.
  5. I've never seen an interlude server with attributes and after a little research, I found out how to make it work properly. I myself am a big fan of gradual content updates because as u said, interlude's end-game comes very fast, even on low-rates, therefore some updates from higher chronicles would make it very interesting in my opinion while keeping the client and balance the same-ish.
  6. If you want to know more details regarding the upcoming server, read this topic:
  7. So I have managed to select an entire square by clicking selection -> select cell under cursor, but that selects the whole block. I'm trying to only select a little square (piece) to edit the geodata piece by piece (picture below). I've never touched any of these programs, so if anyone can give me any tips, I'd appreciate it. Edit: I also want to know how to "draw". I can see the options of those different triangle types (green/red combinations), but I don't know how to actually draw on the map. https://imgur.com/a/nCzDmbP
  8. We're already working on the new dragons' textures, skills and maps. We're aiming high. We will open as a mid-rate pvp server and keep improving the concept. We also plan on launching something very big in the future with lower rates. HF client is 1 of the worst when it comes to performance. If you want performance, you will go for classic client. Depending on how our files perform on high numbers, we will consider whether we will stay on IL client or move to classic, keeping everything else 100% the same. PTS = public test server. I assume you mean "l2off". I am the biggest fan of l2off files, but they are extremely limited to what you can do with them and definitely not VFM working with C++ devs. The main reason why I spent years to obtain all the retail formulas and apply them on java code was because it was the only thing holding me back from ditching l2off. Ofc, actions speak louder than words, so if anyone wants to run a test on our files I'm offering them closed beta access. You will just have to private msg me here with your info/intentions.
  9. I'm not sure I get your point about IL client ? Also here are the dragon names: https://lineage2.fandom.com/wiki/The_Six_Dragons
  10. I thought the same way not too long ago. But there are quite some young players, even new players coming to private L2 scene. I'm not saying it's a sustainable demographic, but they exist and they aren't as rare as you'd imagine. You can see it in multiple ways; youtube viewers-demographics by age. People voting in L2 discord/fb groups with their age groups and ofc, the community I'm in. Also, do not paint everyone with the same brush. There's plenty of 30+ year old players who enjoy L2 in a more casual way, they are just not as vocal on forums/discords. I've met plenty of them on the last server I played.
  11. I mean think of Overwatch. There's the people who play for the competitive Q and then there's people who enjoy the lore and pve aspects in a more casual way. We're trying to offer both high quality pvp with frequent content updates and 100% working files/formulas/skills identical to retail interlude. We are not trying to please everyone possible, but to offer a very fun and long-lasting project to the ones who are looking for something decent that's not a quick-money grab. I have never heard of a 7th element in L2. I'm not very familiar with very high chronicles, but even on classic which is based on GOD, I haven't seen anything like that. The information is out of the official lore of L2 which you can easily find online. It mentions that there are a total of 6 dragons and it does say that aulakiria is the light dragon in specific, leaving bael-zael with the only element that has not been mentioned yet, the dark one.
  12. There are 6 dragons. 1 for each element/attribute in the game.
  13. For the first time ever, all 6 dragons will appear! And you will have the chance to challenge all 6 of them on Interlude client! We are proud to announce that we have already prepared Lindvior & Fafurion on our server. We are now working on Aulakiria (Holy) and Bael-Zael (Dark/Unholy) which have not been released even by ncsoft yet. For some more information, read lineage's lore online. Official release dates of all dragons by NCsoft: Antharas: 2003 Valakas: 2004 Lindvior: 2012 Fafurion: 2019 Bael-Zael: Not yet Aulakiria: Not yet After Valakas, NCsoft has been releasing 1 dragon every 7 years which leads us to believe that the next one might be released approximately in 2026 and the last one in 2033. Our team is working to release them this winter. Stay tuned! We are looking for some feedback regarding our work. Discuss your opinion and throw some suggestions regarding the mechanics as to how to enter the bosses' nests (examples: tezza, baium, or antharas/valakas), some cool debuffs and anything else you can come up with.
  14. For the first time ever, all 6 dragons will appear! And you will have the chance to challenge all 6 of them on Interlude client! We are proud to announce that we have already prepared Lindvior & Fafurion on our server. We are now working on Aulakiria (Holy) and Bael-Zael (Dark/Unholy) which have not been released even by ncsoft yet. For some more information, read lineage's lore online. Official release dates of all dragons by NCsoft: Antharas: 2003 Valakas: 2004 Lindvior: 2012 Fafurion: 2019 Bael-Zael: Not yet Aulakiria: Not yet After Valakas, NCsoft has been releasing 1 dragon every 7 years which leads us to believe that the next one might be released approximately in 2026 and the last one in 2033. Our team is working to release them this winter. Stay tuned! https://imgur.com/a/6yx73SK
  15. It's exactly what I'm building atm. A lot of weekly content updates for PVE & PVP without the annoying star wars you see on those x1000 pvp servers. Retail balance, an armor from GOD that u can upgrade as class specific, same for weapons, including some very rare weapons (krishna & dragon with an extremely low chance to drop from epics) and new epics such as lindvior and fafurion on interlude client. For more you can check our website and discord: https://lineage2helios.com/ https://discord.gg/8Tkawajbh5
  16. Hello boys and girls. It's been a while since you heard any news regarding project Helios, but we have not stopped working on it. As I've mentioned some time ago, I had to redistribute some roles and change our team's roster in order to be more responsible with the deadlines I'm giving them with their tasks so that we can deliver together a great project for all of you to play. Our values remain the same; We prioritize the highest quality gameplay possible with all the Interlude retail functions pvp wise (target mechanics, skills, movement, formulas etc) while at the same time we aim to deliver a very unique project with frequent content updates from higher chronicles that will offer new PVE experience when it comes to new raid bosses and items. That being said, we won't deviate from interlude balance even late game with the new items. In specific, we have now hired a professional developer to be the muscle and execute all my ideas as my own knowledge when it comes to coding is very limited. The ideas and features will still come from me. The investors have changed and now I will be 1 of them, meaning that there won't be delays and doubts when I choose the opening date. A little spoiler for what's to come; We are aiming at a progressive server where you feel like you're not stuck and bored when you reach your final gear and then just log for the same epics, at the same spots. We will gradually add epics and RBs from higher chronicles (Epics like Fafurion & Lindvior. Yes, we are planning to have all 4 main L2 Dragons). We do not want to flood the server with new custom items that you have to farm, therefore we will sort of limit that to helios armors & weapons. The only new gear you will be able to get, will be updating those helios items with SA (class specific SA for armors) and an extremely low chance to drop antharas/valakas/lindvior/fafurion weapons from the epics only. A slightly higher tier than helios weapons and slightly lower than dragon weapons will be Krishna weapons that will drop only from our 10 main RBs at an extremely low chance as well. (L2Gold players can compare that to l2g weapons logic). This is just a small sneak peak into the big new world we are preparing. Join our discord and stay in touch! Happy easter everyone!
  17. Hello, I only now realized that you've moved this topic. We haven't launched our project yet. You can move this back to previews. We postponed the opening since we weren't sure they time was right. The general idea is to launch anywhere around october/november 2022, or even January 2023. We do not have an official date set at the moment. There are also some ongoing changes regarding the Administration team, therefore we expect things to be more reliable with dates. Thank you.
  18. Hello. We have postponed the opening. We will update this topic once we have decided our final date.
  19. No, you're wasting everyone's time reading. You claim there is a malfunction in skills, but you don't say what it is. You understand that you're a clown right ? If you're not willing to say what the issue is, then stop claiming there is one. Bye.
  20. My video proves that surrender works as retail interlude and not gracia final slow cast ? *imagine my shock* Difference is I point out exactly why my files are retail. You just talk about imaginary stuff trying to seem smart while in fact you have absolutely 0 clue how anything works on this game. I'm not even sure if you ever decompiled any files to look into actual code The only thing changed was that we removed "ss lag" (when spamming magic skills, after the first skill cast, the rest get cast slower as if ure not using ss because automatic ss load slower). If that's what you mean then lol. This gets implemented and removed in a minute. Here is sps from retail (C5 - same as c4/interlude) This conversation is done. You have 0 clue what you're talking about.
  21. I did not ask you to give me solutions to problems of the files. I asked you to point out a specific problem on -MY- server and not acis rev from 2017 or even 2020 that was garbage. You literally just admitted that your only experience is random servers left and right no1 knows of. Again, our pack is based on acis, but there's been massive updates on top of it which is not acis anymore but more of our own "extender". I did share a lot of those formulas with tryskell of course, but there's multiple things missing from the retail acis pack, especially in skilldata. And this is where you show that you're a complete moron. You talk about surrender casting as if we haven't fixed that already on our pack. You don't even need to log on my server to see this, it's on youtube in the video showcasing our auto-farm. The reason why surrender is "slow cast" on acis is because they based it on advext (l2off btw) which is GF core and not C4/interlude like vanganth is. So when you say l2off, you need to specify which one. There's C4 core (vanganth) and GF core (advext). These are issues we fixed literally 1 year ago just so a random guy like you can come on the forum and claim our pack has those issues without even logging on our beta that is freely available. Hope you understand how ridiculous you sound. Video with surrender casting like retail on our pack: [Sped up version, You can slow it down] Yep, and thank god tryskell upped the price so not every entitled kid can get their hands on them =] I don't know who you are, but if your server wasn't worth playing, then maybe paying was the only option. I see many admins who are sour in this topic. Sad.
  22. Our pack is based on - latest - acis rev with our own updates. What you're describing is old, garbage outdated acis revs that were indeed as bad as you're describing. Our formulas are 100% retail and yes, that means the classes you mentioned are strong, but at the same time you're forgetting that the same goes for all classes. Welcome to Interlude where all classes are very strong unlike H5 where all classes couldn't solo kill anyone in mass pvp unless the target was massively cancelled. Skill spam is based on skill re-use formulas and atk speed which are also retail on our files. Also skill cooltime which is something only people who bother with skilldata are aware of. The files you're talking about are extremely outdated. You completely forgot about mages and their retail MC rate and multiplier on Interlude which was indeed the most broken class on the client. You could google L2 Teon interlude forum archives and people talking about that sph "progamer" (from ITT side) who once obtained valakas + passive wild magic he was nearly 100% mcriting (x4) and solo-ing parties by himself with a single support behind him. I'm pretty sure if you youtube search "progamer l2" or "progamer lineage" you will find a few ridiculous videos of him. Ah forgot to mention that the OBT is live and available for you to run your own tests. If you test something and think it's not retail like, THEN you can come to me and report it. Right now you're assuming based on information from 5 years ago. His post would make sense back in 2016-17 probably
  23. The difference isn't paying upfront or at the end of each week. The major difference is that paying clans to join, leads to leaders making random weak sides who play just for money and creates an extremely toxic fake competition in-game (i.e. l2 dex, e-global, valhalla and this kind of servers). Paying clans just to join absolutely kills the rivalry between them as there are no real losers and winners. Everyone gets paid at the end of every week so who cares right ? Rewarding the winners with cash gives a massive motive to the leaders to create strong sides and try their best to win without giving any advantage to any clan (unlike paying people to join and basically giving them free premiums and whatnot). In this case, there will always be losers and winners and the rivalry will be kept alive. I hope that clears up the massive difference between the 2 scenarios. Look at all those big russian servers. No1 makes fraps flaming about which side is better. Everyone cares about daily 9v9s or organized ones. There is no clan identity anymore because leaders simply don't care. They have been so detached from the clan's identity that most of the times the leader's CP holds a different name to the side's. This is a very important point to think about.
  24. Don't worry it's fine. I don't mind people challenging a feature of the project. If someone crosses the line I will report it myself. I'm open to debate and discuss otherwise.
  25. Again, your suggestion is to boost a specific amount of players/clans in-game with gear. We will never do that. The same way we will not offer money for a clan just to join our server. A clan that can donate the money back into the server and get a massive head start, whereas earning money 1 week into the server from events will not give an in-game advantage as our item/service related donations will be balanced based on the server's stage. You keep trying to convince people that paying clans to JOIN is the same as rewarding WINNERS who play your server anyway and are part of your community. You need to learn to ignore your bias and try and understand what others tell you. Is money reward system a strong motive for people to play ? Yes. But will people get this reward just for joining ? No. This will simply motivate the people who actually want to play the game competitively to try harder to win by building strong sides, actively farming to outgear their enemies and so on. Basically give life to the server. Paying clans just to join will result in leaders recruiting any kind of cps without caring much about activity and gear as long as they show up at epics and collect their weekly check. If you still can't understand the massive difference between these 2 cases, then this discussion is pointless.
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