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Everything posted by Vegas
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[2012-2013] MaxCheaters Awards (Voting is open!)
Vegas replied to Blane's topic in Announcements and News
1: Most Popular User : Romeo 2: Funnier User : Romeo 3: Active User : Elfocrash 4: Spammer : MrHotFire 5: Top Shares : Romeo 6: Most trolling : 7: Most Hated : 8: Most loved : Romeo 9: Most Missed : Maxtor 10: Most loved moderator : Elfocrash -
[Request]L2J Coder. (I Pay with paypal)
Vegas replied to Vegas's question in Request Server Development Help [L2J]
bump -
What is supposed to do with your ranked team 5 vs 5;o give more info,i like the idea much!
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trusted guys,gl with your trades!
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[Request]L2J Coder. (I Pay with paypal)
Vegas posted a question in Request Server Development Help [L2J]
I need 1 really good java coder to make me an extremely unique system for my server! -
ahahahahahaha nice 1 gogo!
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[Bug me phx sto wh]Epilogue.
Vegas replied to Vegas's question in Request Server Development Help [Greek]
ne xero poli to ijera k gw afto ola pena ine mesa;p ti enoeis an dn jereis to script? -
[Bug me phx sto wh]Epilogue.
Vegas replied to Vegas's question in Request Server Development Help [Greek]
to kanei enas tipos test me phx ke to petaei oserver aftomata alla meta crusharei o server...adi na trwei mono ban ke ne ine gg meta... Boorinio to exw kanei afto me to enchant koda se warehouse aftos kanei to bug pou paei na to vlaei wh to weap! -
Ti kanw re mages? :dat:
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Otan kaneis click polles fores na pas kapou kolaei o pextis prepei na patiseis sto name tou meta escape ke meta sinexizei pws ginete na to fix auto? (exw svn) (den exw oute ena error gameserver)
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[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
Lock it ty. -
[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
bump -
[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
bump -
[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
bump -
[Review]Crysis 3 Official Announce Gameplay Trailer (HD)
Vegas replied to Janky™'s topic in Other Multiplayer Games
DAT GRAPHICS! <3 -
[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
bump -
I Was the best player there...moments<3
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[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
Log all event time! -
[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
Not many dude,we are search for players. As feautures you will love it. -
Lock that wtf my eyes see? L2 BnB Is true Lineage 2 and that's not!
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[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
i wont ill try for the best! Im happy that you will test it again. -
+1 karma for boorinio Ine trela active kai asxolite me ola ta java side errors. (Exei voithisei ke emena se polla errors+pollous allous.) Some1 Lock it.
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[L2J]L2 Snakefist | x100 | Test Server is now Live! |
Vegas replied to Vegas's topic in Private Servers
bump :D -
Trusted like his avatar:x Choose him:*
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/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.MapRegionTable; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.instancemanager.FortSiegeManager; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.entity.FortSiege; import com.l2jserver.gameserver.model.entity.Siegable; import com.l2jserver.gameserver.model.zone.L2ZoneType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * A siege zone * * @author durgus */ public class L2SiegeZone extends L2ZoneType { private int _siegableId = -1; private Siegable _siege = null; private boolean _isActiveSiege = false; private static final int DIS-beep-T_DELAY = 5; public L2SiegeZone(int id) { super(id); } @Override public void setParameter(String name, String value) { if (name.equals("castleId")) { if (_siegableId != -1) throw new IllegalArgumentException("Siege object already defined!"); _siegableId = Integer.parseInt(value); } else if (name.equals("fortId")) { if (_siegableId != -1) throw new IllegalArgumentException("Siege object already defined!"); _siegableId = Integer.parseInt(value); } else if (name.equals("clanHallId")) { if (_siegableId != -1) throw new IllegalArgumentException("Siege object already defined!"); _siegableId = Integer.parseInt(value); //TODO clan hall siege } else super.setParameter(name, value); } @Override protected void onEnter(L2Character character) { if (_isActiveSiege) { character.setInsideZone(L2Character.ZONE_PVP, true); character.setInsideZone(L2Character.ZONE_SIEGE, true); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { if (((L2PcInstance) character).isRegisteredOnThisSiegeField(_siegableId)) { ((L2PcInstance) character).setIsInSiege(true); // in siege if (_siege.giveFame()) ((L2PcInstance) character).startFameTask(_siege.getFameFrequency() * 1000, _siege.getFameA-beep-t()); } ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE)); if (!Config.ALLOW_WYVERN_DURING_SIEGE && ((L2PcInstance) character).get-beep-tType() == 2) { character.sendPacket(new SystemMessage(SystemMessageId.AREA_CANNOT_BE_ENTERED_WHILE_-beep-TED_WYVERN)); ((L2PcInstance) character).enteredNoLanding(DIS-beep-T_DELAY); } } } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, false); character.setInsideZone(L2Character.ZONE_SIEGE, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (_isActiveSiege) { if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE)); if (((L2PcInstance) character).get-beep-tType() == 2) { ((L2PcInstance) character).exitedNoLanding(); } // Set pvp flag if (((L2PcInstance) character).getPvpFlag() == 0) ((L2PcInstance) character).startPvPFlag(); } } if (character instanceof L2PcInstance) { L2PcInstance activeChar = (L2PcInstance) character; activeChar.stopFameTask(); activeChar.setIsInSiege(false); if (_siege instanceof FortSiege && activeChar.getInventory().getItemByItemId(9819) != null) { // drop combat flag Fort fort = FortManager.getInstance().getFortById(_siegableId); if (fort != null) { FortSiegeManager.getInstance().dropCombatFlag(activeChar, fort.getFortId()); } else { int slot = activeChar.getInventory().getSlotFromItem(activeChar.getInventory().getItemByItemId(9819)); activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot); activeChar.destroyItem("CombatFlag", activeChar.getInventory().getItemByItemId(9819), null, true); } } } if (character instanceof L2SiegeSummonInstance) { ((L2SiegeSummonInstance) character).unSummon(((L2SiegeSummonInstance) character).getOwner()); } } @Override public void onDieInside(L2Character character) { if (_isActiveSiege) { // debuff participants only if they die inside siege zone if (character instanceof L2PcInstance && ((L2PcInstance) character).isRegisteredOnThisSiegeField(_siegableId)) { int lvl = 1; final L2Effect e = character.getFirstEffect(5660); if (e != null) lvl = Math.min(lvl + e.getLevel(), 5); final L2Skill skill = SkillTable.getInstance().getInfo(5660, lvl); if (skill != null) skill.getEffects(character, character); } } } @Override public void onReviveInside(L2Character character) { } public void updateZoneStatusForCharactersInside() { if (_isActiveSiege) { for (L2Character character : _characterList.values()) { if (character != null) onEnter(character); } } else { for (L2Character character : _characterList.values()) { if (character == null) continue; character.setInsideZone(L2Character.ZONE_PVP, false); character.setInsideZone(L2Character.ZONE_SIEGE, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE)); ((L2PcInstance) character).stopFameTask(); if (((L2PcInstance) character).get-beep-tType() == 2) { ((L2PcInstance) character).exitedNoLanding(); } } if (character instanceof L2SiegeSummonInstance) { ((L2SiegeSummonInstance) character).unSummon(((L2SiegeSummonInstance) character).getOwner()); } } } } /** * Sends a message to all players in this zone * @param message */ public void announceToPlayers(String message) { for (L2Character temp : _characterList.values()) { if (temp instanceof L2PcInstance) ((L2PcInstance) temp).sendMessage(message); } } /** * Returns all players within this zone * @return */ public FastList<L2PcInstance> getAllPlayers() { FastList<L2PcInstance> players = new FastList<L2PcInstance>(); for (L2Character temp : _characterList.values()) { if (temp instanceof L2PcInstance) players.add((L2PcInstance) temp); } return players; } public int getSiegeObjectId() { return _siegableId; } public boolean isActive() { return _isActiveSiege; } public void setIsActive(boolean val) { _isActiveSiege = val; } public void setSiegeInstance(Siegable siege) { _siege = siege; } /** * Removes all foreigners from the zone * @param owningClan */ public void banishForeigners(L2Clan owningClan) { for (L2Character temp : _characterList.values()) { if (!(temp instanceof L2PcInstance)) continue; if (((L2PcInstance) temp).getClan() == owningClan || ((L2PcInstance) temp).isGM()) continue; ((L2PcInstance) temp).teleToLocation(MapRegionTable.TeleportWhereType.Town); } } } P.S. Boorinio thanks for all the help that days. Olokliro to error: