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didaka11

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  1. For everyone who have same problem Solution: Add in config l2jmods numbers for spawn location # Set true for custom spawn location. CustomSpawn = false SpawnX = -12787 SpawnY = 122779 SpawnZ = -3112 Or other as you wish than change color name for example #Author TheEnd NameColorSystem = True NameColor = FFFFFF
  2. i think you lose many time for nothink , just compile
  3. realy work fine for H5 , thanks :)
  4. thanks , for this npc's . I just start to make new one server H5 and looking for some good stuff ;) thanks again.
  5. clean is no viruses now test it on your computer that it is really unique I have never seen such a collection of scripts in a single server, and all work 100% P.S: Very angry is when I install it on this Russian. But installation is only in Russian, the server itself is in English
  6. TheAsbyss Freya - [Compiled] + Source // Link DOWNLOAD TheAsbyss Freya - + Source // Link DOWNLOAD Sorry I can not give more information about Core and change. Not been tested, I leave it to you:) Credits: F.u.N & Romantik - La2base.ru
  7. I will show you for example: Open: server_directory/data/stats/agugumentation/augmentation_skillmap.html For example: we wanna incriase buff time to augument buff ( Agility) <augmentation id="14579"> <!-- Active: Temporarily increases Dodge. --> <skillId val="3139" /> <!-- Item Skill: Agility: Active: Increases Dodge temporarily. --> <skillLevel val="1" /> <type val="purple" /> </augmentation> We see the ID of this skill are 3139 Next go to: server_directory/data/stats/skills/3100-3199.html Found skill: <skill id="3139" levels="10" name="Item Skill: Agility"> <table name="#mpInitialConsume"> 10 11 11 12 13 14 14 15 16 17 </table> <table name="#mpConsume"> 38 42 44 47 51 51 55 58 61 65 </table> <table name="#rEvas"> 1 1 1 2 2 2 3 3 4 4 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 76 </table> <set name="magicLvl" val="#magicLvl" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_SELF" /> <set name="reuseDelay" val="300000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <set name="staticHitTime" val="true" /> <set name="staticReuse" val="true" /> <for> <effect name="Buff" time="120" val="0" stackOrder="1" stackType="item_skill"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> </skill> You can change buff time in this line: <effect name="Buff" time="120" You can change buff timerеusе in this line: <set name="reuseDelay" val="300000" /> I hope I helped :)
  8. Hi, I started to AIO npc for Freya L2jServer With the initial design everything is OK and I thought it was very good. My question is can anyone help me (give me advice) or link for tutorial how to make shortcuts to the other npc that will be included in AIO Already tried with: bypass-h npc_% objectId% _Link bypass-h npc_% objectId% _chat - only works on GM-shop (the picture) How do I add (Npc Enchanter, Buffer, Teleporter, Symbol Marker , Augumenter ) Please if someone can tell me the commands for shortcuts or alternative ways to add them ! P.S. When complete, the NPC will share it with you all here
  9. i can't understand why when i instal DB i not have table "armor" "weapon" etc items ... someone can tell me ? i did somthink wrong ... ?
  10. Look here how to setup your Java_Home if you can't understand what mean Raule And sorry for my bad english :)
  11. Amazing ty ty :D
  12. how i can change item.grp from Freya to Gracia 2.4 ?
  13. rly don't care
  14. when will be finish ? :D i think this pack will be very cool , btw what chronicle ?
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