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l2orion

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  1. We start yesterday was 50 +
  2. I have problem with add auto eventmodrabbits.java. Can som1 help me with this? Event code : /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package mods.eventmodRabbits; import java.util.List; import java.util.concurrent.ScheduledFuture; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2EventChestInstance; import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Event; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; public class eventmodRabbits extends Event { // Event NPC's list private List<L2Npc> _npclist; // Event Task ScheduledFuture<?> _eventTask = null; // Event time public static final int _event_time = 10; // Event state private static boolean _isactive = false; // Current Chest count private static int _chest_count = 0; // How much Chests private static final int _option_howmuch = 200; // NPc's public static final int _npc_snow = 900101; public static final int _npc_chest = 900102; // Skills public static final int _skill_tornado = 630; public static final int _skill_magic_eye = 629; // Drop data private static final int[][] DROPLIST = { { 1538, 80, 3, 5 }, // Blessed Scroll of Escape { 3936, 60, 3, 5 }, // Blessed Scroll of Ressurection { 14720, 50, 5, 10 }, // E Apiga { 1540, 40, 20, 30 }, // Quick Healing Potion { 6622, 35, 1, 3 }, // Giant's Codex { 9627, 30, 1, 3 }, // GCM { 20004, 25, 1, 1 }, // grejtering { 14721, 15, 1, 1 } // GEApiga }; public static void main(String[] args) { new eventmodRabbits(-1, "eventmodRabbits", "mods"); } public eventmodRabbits(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(_npc_snow); addFirstTalkId(_npc_snow); addTalkId(_npc_snow); addFirstTalkId(_npc_chest); addSkillSeeId(_npc_chest); addSpawnId(_npc_chest); addAttackId(_npc_chest); } @Override public String onSpawn(L2Npc npc) { ((L2EventMonsterInstance)npc).eventSetDropOnGround(true); ((L2EventMonsterInstance)npc).eventSetBlockOffensiveSkills(true); npc.setIsImmobilized(true); npc.disableCoreAI(true); return super.onSpawn(npc); } @Override public boolean eventStart() { // Don't start event if its active if(_isactive) return false; // Check Custom Table - we use custom NPC's if (!Config.CUSTOM_NPC_TABLE) return false; // Initialize list _npclist = new FastList<L2Npc>(); // Set Event active _isactive = true; // Spawn Manager recordSpawn(_npc_snow, -59227, -56939, -2039, 64106, false, 0); // Spawn Chests for(int i=0; i < _option_howmuch; i++) { int x = Rnd.get(-60653, -58772); int y = Rnd.get(-55830, -57718); recordSpawn(_npc_chest, x, y, -2030, 0, true, _event_time*60*1000); _chest_count++; } // Announce event start Announcements.getInstance().announceToAll("Rabbit Event : Chests spawned!"); Announcements.getInstance().announceToAll("Go to Fantasy Isle and grab some rewards!"); Announcements.getInstance().announceToAll("You have "+_event_time+" min - after that time all chests will disappear..."); // Schedule Event end _eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { timeUp(); } }, _event_time*60*1000); return true; } private void timeUp() { Announcements.getInstance().announceToAll("Time up !"); eventStop(); } @Override public boolean eventStop() { // Don't stop inactive event if(!_isactive) return false; // Set inactive _isactive = false; // Cancel task if any if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } // Despawn Npc's if(!_npclist.isEmpty()) { for (L2Npc _npc : _npclist) if (_npc != null) _npc.deleteMe(); } _npclist.clear(); // Announce event end Announcements.getInstance().announceToAll("Rabbit Event finished"); return true; } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmltext = event; if (event.equalsIgnoreCase("transform")) { if (player.isTransformed() || player.isInStance()) player.untransform(); SkillTable.getInstance().getInfo(2428, 1).getEffects(npc, player); return null; } return htmltext; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(getName()); if (st == null) { Quest q = QuestManager.getInstance().getQuest(getName()); st = q.newQuestState(player); } return npc.getNpcId()+".htm"; } @Override public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet) { if (Util.contains(targets,npc)) { if(skill.getId() == _skill_tornado) { dropItem(npc, caster, DROPLIST); npc.deleteMe(); _chest_count--; if(_chest_count <= 0) { Announcements.getInstance().announceToAll("No more chests..."); eventStop(); } } else if (skill.getId() == _skill_magic_eye) { if(npc instanceof L2EventChestInstance) ((L2EventChestInstance)npc).trigger(); } } return super.onSkillSee(npc,caster,skill,targets,isPet); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill) { // Some retards go to event and disturb it by breaking chests // So... Apply raid curse if player don't use skill on chest but attack it if(_isactive && npc.getNpcId() == _npc_chest) SkillTable.getInstance().getInfo(4515, 1).getEffects(npc, attacker); return super.onAttack(npc, attacker, damage, isPet); } private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist) { final int chance = Rnd.get(100); for (int i = 0; i < droplist.length; i++) { int[] drop = droplist; if (chance > drop[1]) { ((L2MonsterInstance)mob).dropItem(player, drop[0], Rnd.get(drop[2], drop[3])); return; } } } private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay) { L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay); if(_tmp != null) _npclist.add(_tmp); return _tmp; } @Override public boolean eventBypass(L2PcInstance activeChar, String bypass) { return false; } } Chronicle freya.
  3. matim ..pm me in gg 4406196 ..some question have for u ..thenx
  4. bauwbas...this NPC working in l2j Gracia Final Pack..or NO...maby some 1 have pvp/pk NPC for this Pack...?
  5. no i put all at your pack ...and nothing happend if i want use npc in game ......i se only name of option..if i klick at icon not happend...and window npc close.:( If some 1 want help please log at my server www.l2orion.pl and try it...npc stay Giran near church...thenks
  6. i use g-final pack l2j... add npc to dbase and scripts and nothing happend...no see pk/pvp list in server...some 1 know why?
  7. where i cane find this: Statistic PVP-PK is NPC ?
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