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kostantinosftw

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  1. I didn't change anything related to DEX / Speed / Zones. I have no idea where that happened. aCis, latest revision. Here are the lines: 1) net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427) /** * @return the RunSpeed (base+modifier) of the L2Character in function of the Armour Expertise Penalty. */ public int getRunSpeed() { return (int) calcStat(Stats.RUN_SPEED, _activeChar.getTemplate().getBaseRunSpd(), null, null); } 2) net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:141) // If the character can't be affected by this zone return if (!isAffected(character)) return; 3) net.sf.l2j.gameserver.model.actor.L2Character.getDEX(L2Character.java:5360) public int getDEX() { return getStat().getDEX(); } /** * @return the DEX of the L2Character (base+modifier). */ public final int getDEX() { return (int) calcStat(Stats.STAT_DEX, _activeChar.getTemplate().getBaseDEX(), null, null); } 4) net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514) public void moveToLocation(int x, int y, int z, int offset) { // get movement speed of character float speed = getStat().getMoveSpeed(); // line 3514 if (speed <= 0 || isMovementDisabled()) return; public int getMoveSpeed() { if (_activeChar == null) return 1; if (_activeChar.isRunning()) return getRunSpeed(); return getWalkSpeed(); } 5)net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84) for (L2ZoneType z : getZones()) { if (z != null) z.revalidateInZone(character); //line 84 } public void revalidateInZone(L2Character character) { // If the character can't be affected by this zone return if (!isAffected(character)) return; // If the object is inside the zone... if (isInsideZone(character.getX(), character.getY(), character.getZ())) { // Was the character not yet inside this zone? if (!_characterList.contains(character)) { List<Quest> quests = getQuestByEvent(QuestEventType.ON_ENTER_ZONE); if (quests != null) { for (Quest quest : quests) quest.notifyEnterZone(character, this); } _characterList.add(character); onEnter(character); } } else { // Was the character inside this zone? if (_characterList.contains(character)) { List<Quest> quests = getQuestByEvent(QuestEventType.ON_EXIT_ZONE); if (quests != null) { for (Quest quest : quests) quest.notifyExitZone(character, this); } _characterList.remove(character); onExit(character); } } }
  2. These are some examples: (Project: Acis (latest)) Exception in thread "AISTPool-1" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1406) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:623) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) -------------------------------------AFTER 1001 ROWS OF THIS LOOP--------------------------------------------- at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) null Exception in thread "AISTPool-3" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) ------------------------------AFTER 993 ROWS OF THIS LOOP----------------------------------- at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467) Also this loop start from: Exception in thread "AISTPool-9" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427) at net.sf.l2j.gameserver.model.actor.stat.PlayableStat.getRunSpeed(PlayableStat.java:168) at net.sf.l2j.gameserver.model.actor.stat.PcStat.getRunSpeed(PcStat.java:333) at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMoveSpeed(CharStat.java:543) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) Exception in thread "AISTPool-7" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:141) at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1406) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:623) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) Exception in thread "AISTPool-6" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.actor.L2Character.getDEX(L2Character.java:5360) at net.sf.l2j.gameserver.skills.funcs.FuncMoveSpeed.calc(FuncMoveSpeed.java:39) at net.sf.l2j.gameserver.skills.Calculator.calc(Calculator.java:135) at net.sf.l2j.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:74) at net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427) at net.sf.l2j.gameserver.model.actor.stat.PlayableStat.getRunSpeed(PlayableStat.java:168) at net.sf.l2j.gameserver.model.actor.stat.PcStat.getRunSpeed(PcStat.java:333) at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMoveSpeed(CharStat.java:543) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
  3. Yep Clay I checked it "The only way to resolve this, is by checking all the calls of this method" Xerus problem is related to movement. Starts at : at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934) and loops here for ever.. at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582) at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538) at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948) He probably fixed with movement rework. That's what I'm interesting about.
  4. So magic barrier buff effect will be applied on pure m.def of the character despite his augmentation skills. Correct?
  5. Hello, Let's say a player adds an augmentation with a passive skill. If the augmented skill is magic barrier lvl 10 the stats will be +77 m.def. Are those stats multiplied by other skills effect? Or its just pure add on m.def.?
  6. I have the same error, what is the fix? http://www.maxcheaters.com/topic/173137-l2characternotifyaitask/page-3
  7. I guess Lineage 2 Valkyria is for you but.. the population is lower of what you asked! Http://l2valkyria.eu
  8. Three hours left! Get your client ready!!
  9. 1) Unique system to prevent PvP - AION like (many thanks to anarchy) - > http://l2valkyria.eu/index.php?page=server-features 2) Olympiad feed -> You are not able to fight against a player with your IP 3) Vote system - > You might saw it as elfocrashs' personal vote reward for hopzone/topzone. It's also like elfocrashs, (we don't use gargoylesoftware). The reason why you'll enjoy voting is due to the rewards. :P *About Olympiad, the classed Olympiad games are NOT going to launched before 200 players.
  10. My opinion: no offence but everyone knows l2j reunion is based on l2j && uses many shared codes. Also nevermore is not skilled enough to handle such project. In my place if someone wants to sell his own pack he has to make somehow a licence like l2off or send lifetime preconfig packs. Anything besides these two options is a project for kids. Good luck chasing resellers! Peace.
  11. Good luck mate!
  12. Events, Valkyria have 2 events. Team vs Team Personal Vote reward Economy, Valkyrias use a custom model of economy (Bronze/Silver/Gold coins). Also we have custom quests for Silver coins, Secret Book of Giants, Lifestones. etc Mods, Valkyria actually have many mods. 1) Enchants Normal enchant scroll for weapon max enchant: +10 Blessed enchant scroll for weapon max enchant: +14 Crystal enchant scroll for weapon max enchant: +16 Normal enchant scroll for armor/jewelries max enchant: +6 Blessed enchant scroll for armor/jewelries max enchant: +8 Crystal enchant scroll for armor/jewelries max enchant: +12 When normal enchant scroll fails the items breaks When blessed enchant scroll fails the items' enchants reset(0) When crystal enchant scroll fails the items' enchants do not reset! All rates for every enchantment are pre-config ( NO - rate*1^0.98) 2) Raid Bosses Reputation points replaces with a custom item "raid token" with it you can buy 1:1 crystal scrolls (the only way) Also the client support is updated (map->world info-> raids) 3) Custom NPC Buffer Normal NPC buffer (1hour) Enchanted NPC buffer (1hour) + More buffs. The complete list can be found on our website. AIO buffer (7hours) A player can get access once he is inside his clan-hall / castle 4) Auction system (bid) is replaced with Valkyria Coins(gold coins) 5) Custom pvp reward. ( 1 PvP badge each pvp) with it you can buy custom skills(passives, around 80 skills). More informations IG. 6) 3rd and 6th PVP in row announcement 7) Custom castle reward 8) Peace zones and restricted areas (by level) 9) Olympiad with commands (/join , /leave) ..... and more... If you have any suggestion/question please feel free to ask! :)
  13. Another idea is to do a new rank pvp system. 9 ranks updated according to your PvP points According to players rank his info (old vagabond, vassal) to Change into rank 9 to rank 1 . Those rank will give players the ability to open shops(to buy items from npc) also his name color will change. Players with different ranks would be like. If rank 1 kills rank9 no pvp point will be added. If rank 9 kills rank 1 he will receive more than 1 pvp
  14. yea I've made it! Anarchy msg me your skype to see it! (if you want) http://www.maxcheaters.com/topic/160130-flash/this helped me ty again :)
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