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Over12

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  1. which the configuration memory of your computer? post the file here gameserver.bat
  2. Long ago I did something similar for interlude, I do not know if I saved even if you find post here.
  3. Updt Servers... Added developing High Five. In Timeline and Svn. Corrections so far in High Five: - Skills 81 - Areas - and Itens - More commits L2j Server. Thanks to all who are helping the project. blackjack_02 , caveirao002, bartL,and others..
  4. Project Brazilian Freya www.devdag.com/forum We use as a base codes : L2j Server
  5. Check datapack/data/stats/armor/0400-0499 Change: <set name="bodypart" val="chest" /> for: <set name="bodypart" val="underwear" />
  6. It is L2jsrver Freya BETA? is using the client HighFive or Freya?
  7. interesting idea that I'll be checking out this event.
  8. Actually I forgot to add a second language in the forum, and thank your support. Development will not end because I'm always playing with it in my spare time.
  9. Hi All... I am posting you my development server freya and High Five.. The Timeline SVN and start now, but server already has several fixes. Some settings have added: Revision High Five: Follow the timeline... Download Rev( HI5 ) 48 - 21/05 http://www.4shared.com/file/QZjnt6XB/HF_BET.html Forum: www.devdag.com/forum Svn: http://subversion.assembla.com/svn/freya/trunk/ Timeline: http://trac.assembla.com/freya/timeline Timline Freya: Revision Freya: > Adicionado algumas correções no servidor > Adicionado comandos para AIO e VIP e vencimento por Dias ( exemplo: //setaio nick tempo = //setaio over12 30 , 30 = dias. ) ( //setaio e //setvip , //removeaio e //removevip > Adicionado configurações extras no dagoptions.properties. > Correction no MMO, > Adicionado algumas protecoes extras contra Hackers > Adicionado arquivo config/dag/dagoption.properties ( Configuracoes extra do servidor ) > Adicionado AtivarCustomSpawn ( Escolher onde o novo Char Criado nascerá ) > Adicionado AtivarCustomNascimento ( Se o player nao estiver em nenhuma faccao ele poderá dar Res e voltar para cidade ) > Updtes Core e DP sync L2jserver > Add Visual Character for NPC ( Fake PC ) > Add Facctions > Add Hitman Event > Feito um Commit do L2j Server. > Fixed Dungeons das Fortres.. > Areas Epilogues > Correction Quests > Fixed Evento de Natal > testings in Classes.. > Fixed Olimpiadas.. We're open to suggestions and new ideas if you want to make their contribution is the will. TEAM DAG
  10. I am create it is code for my server. Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 26) +++ java/com/l2jserver/Config.java (working copy) @@ -95,6 +95,9 @@ public static List<int[]> CUSTOM_STARTER_ITEMS = new FastList<int[]>(); public static boolean CUSTOM_STARTING_TITLE; public static String CUSTOM_TITULO_NOVO; + public static boolean CUSTOM_ITEM_LIDER_CASTELO; + public static int LIDER_AMOUNT1; + public static int LIDER_ITEM1; //-------------------------------------------------- // Faction Engine Related Settings @@ -2268,6 +2271,10 @@ //Custom Titulo CUSTOM_STARTING_TITLE = Boolean.parseBoolean(DAGSettings.getProperty("CustomStartingTitle", "False")); CUSTOM_TITULO_NOVO = DAGSettings.getProperty("CustomTitulo", "Novato"); + // Item custom para castelo + CUSTOM_ITEM_LIDER_CASTELO = Boolean.parseBoolean(DAGSettings.getProperty("CustomItemLider", "False")); + LIDER_ITEM1 = Integer.parseInt(DAGSettings.getProperty("LiderItem1", "")); + LIDER_AMOUNT1 = Integer.parseInt(DAGSettings.getProperty("LiderAmmount1", "")); } Index: java/com/l2jserver/gameserver/model/actor/instance/L2CastleChamberlainInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2CastleChamberlainInstance.java (revision 25) +++ java/com/l2jserver/gameserver/model/actor/instance/L2CastleChamberlainInstance.java (working copy) @@ -1235,6 +1235,19 @@ html.replace("%CharName%", String.valueOf(player.getName())); html.replace("%FeudName%", String.valueOf(getCastle().getName())); } + + if (Config.CUSTOM_ITEM_LIDER_CASTELO) + { + if (player.getInventory().getItemByItemId(Config.LIDER_ITEM1) == null) + { + L2ItemInstance LiderItem1 = player.getInventory().addItem("Item Custom", Config.LIDER_ITEM1, Config.LIDER_AMOUNT1, player, this); + + SystemMessage mse = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); + mse.addItemName(LiderItem1); + player.sendPacket(mse); + + } + } else html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-hascrown.htm"); } Index: java/config/dag/dagoptions.properties =================================================================== --- java/config/dag/dagoptions.properties (revision 26) +++ java/config/dag/dagoptions.properties (working copy) @@ -17,4 +17,18 @@ CustomStarterItems = 57,1000;728,200; # Titulo Inicial aos novos Players -CustomTitulo = Novato \ No newline at end of file +CustomTitulo = Novato + +# --------------------------------------------------------------------------- +# Configuracoes Custom Castelo +# --------------------------------------------------------------------------- + +# Ativar Item custom para o Lider do Castelo +# Default = False +CustomItemLider = False + +# Id do item +LiderItem1 = 57 + +# Quantia do ID +LiderAmmount1 = 10000 Credits me!
  11. @szensavas; has different columns for your table, Check !
  12. Player Z would kill normal, I understand the code because it would receive a new Lastkill, would question the player's X and Y again to kill the winning point, as I said above would be a good time to add the X to kill Y again.
  13. Great job, but have one question and idea. The player would win the point again this flag after leaving the flag and then have returned the flag? Not the best time to add one? time = 60 / / per second Protection if (targetPlayer.getLastKillerId () <= time & & targetPlayer.getLastKillerId () == getObjectId ()) Show Message; Blocked by % time% blablabla Of course that is ridden very simple idea just to have something more dynamic .. But still a great job he'll be arranging and placing the Time
  14. @ZiTioN Hi , i need one help, need change link the home page In game( alt + x ) Where change? Thanks
  15. @leoadrian Means isFlying would be! = Not, isFLying (can not fly or do not have the Wyner) do not have this requirement if he wins the Hero temporary. Sorry bad english (: I hope u understand.. :)
  16. Timeline Closed . Open just for TEAM.. Updtes First post!!.. :D
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