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zimbabve

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  1. <skill id="362" levels="1" name="Armor Crush"> <set name="magicLvl" val="77"/> <set name="weaponsAllowed" val="18444"/> <set name="mpConsume" val="35"/> <set name="hpConsume" val="338"/> <set name="power" val="2565"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="PDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="15000"/> <set name="staticReuse" val="true"/> <set name="hitTime" val="1900"/> <set name="ignoreShld" val="true"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <set name="effectType" val="STUN"/> <set name="effectPower" val="40"/> <set name="lvlDepend" val="1"/> <set name="baseCritRate" val="15"/> <for> <effect count="1" name="Stun" time="4" val="0" stackOrder="2" stackType="Stun"> <mul order="0x30" stat="pDef" val="0.9"/> <mul order="0x30" stat="mDef" val="0.9"/> </effect> </for> </skill> Kalhspera.. gt to skill xrhsimopoiei to function power kai oxi to effect power gia na to kaneis modify?
  2. can u say me how can i add more than one crt chance skills ? in navicate table onCrit_skill_id and onCrit_skill_level
  3. is there any way to make 2 skils and than use this item skills ? :/ <skill id="7065" levels="1" name="under the doome"> <table name="#chance">2 2 2 3 3 3 4 4 5 5</table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table> <set name="triggeredId" val="9963"/> <set name="triggeredLevel" val="10"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_CHANCE"/> <set name="chanceType" val="ON_CRIT"/> <set name="activationChance" val="110"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> </skill> btw i see how blow skills work already understand it thanks :)
  4. <skill id="7065" levels="1" name="under the doome"> <table name="#chance">2 2 2 3 3 3 4 4 5 5</table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table> <set name="triggeredId" val="9963"/> <set name="triggeredLevel" val="10"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_CHANCE"/> <set name="chanceType" val="ON_CRIT"/> <set name="activationChance" val="110"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> </skill> <skill id="9963" levels="10" name="Paralyze"> <!-- Description(s): Lvl 1-10 - Active: Temporarily immobilizes the target. --> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table> <table name="#power">1 3 5 8 10 12 14 16 105 105</table> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="PARALYZE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="isMagic" val="true"/> <set name="isDebuff" val="true"/> <set name="bestowed" val="true"/> <set name="lethal1" val="99"/> <set name="lethal2" val="99"/> <for> <effect count="1" name="Paralyze" time="5" val="0"/> </for> </skill> i try this but nothing happend :/ only paralyze work can u tell me what java modification exsactly maybe i can put it . in the end i'm not so stupid i've got some knowledge. Thank u very much
  5. hi everybody sorry for the stupid question i will be very greatfull if someone help me, so here is my question: can i make a custom skills whos gonna makes a paralyze and lethal on crit attack ? is it possible ? thanks very much i've trying everything without sucsessfull :/
  6. oo u are the best ty :* i was searching this 2 hrs :D ty ty
  7. can you make it for interlude ?
  8. <skill id="4131" levels="1" name="Shock"> <!-- Baium Skills --> <set name="magicLvl" val="75"/> <set name="lvlDepend" val="1"/> <set name="power" val="800"/> <set name="target" val="TARGET_AREA"/> <set name="skillRadius" val="150"/> <set name="coolTime" val="1400"/> <set name="hitTime" val="3600"/> <set name="skillType" val="PARALYZE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="900"/> <set name="effectRange" val="1500"/> <for> <effect count="1" name="Paralyze" time="30" val="0"/> </for> </skill> how can i add more chance for paralyze ?
  9. okey thanks i will try thanks man
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